Hi Devs & folks,
I am a mobile solely player. My heros' name are Crystal (I know what this name means in English, but I like this name XD)
currently they are:
Warrior (shield wield) at T112
BH (Stalker) at T113
Mage (Frozenbeam) at T113
As a comparison, Top PC players are
Warrior (Dual Wield) at T114
BH (Assault) at T118
Mage (Blink) at T118 (apparently T119+ is doable)
In my another post, I explained why PC is better than mobile when using Assault.
This time, I want to share my 2 cents on some further thinking, which is from a player's point of view, what make PC better than mobile. I hope this post could help the Devs when trying to balance PC & mobile. and, please forgive me if I use some incorrect English XD.
We all know that the secret to high level trials is Damage. but why? the reason can be found in Red's post
Both the enemies' HP and damage are scaling exponential, but HP is way faster than damage. This forces players to accumulate offensive stats and using defensive stats as less as possible. However, offense and defense are not only data, but also strategies and skills.
Why Blink is better than FB, Why we can't use blink in very high end playing on mobile?
Because the key point of Mage playing is PULL MORE + AOE + Ninja skill
- Blink gives the mage flexibility for pulling more
- On a big screen you can observe the mobs' distributing way easier; decide where you can stand and keep attacking, (which triggers alacrity and immolation that keeps mobs engaged) without being shot way easier;
- throw a sing or blizzard in 0.1s without stop moving. (on mobile you have to stand there and draw gesture at least 0.5s )
Why Assault is better than Stalker, Why we can't use Assault in very high end playing on mobile?
See the post i mentioned above
Why PC Warrior players can't go as far as BH/Mage, Why PC warrior is not that superior to Mobile (comparatively)
Because warriors have to tank, It's their physical limit.
Why use DW on PC but shield on mobile?
Because you still need ninja skills in high end playing, which is impossible on mobile. Shield gives me better chance to survive.
but shield is too bad when fighting bosses, So still no chance to catch up with DW.
So, if the devs are going to balance, they should consider all these things (apparently I didn't summarize all), PC seems wins in everything, you may add globe CD, even make every skill has to stand to channel for a while.........etc, but you can't give mobile players better observation or precise control, that's insurmountable, you have to use indirect method to cover these gap. I have no idea, hopefully the devs have....
That concludes my post, thx for your time
I am a mobile solely player. My heros' name are Crystal (I know what this name means in English, but I like this name XD)
currently they are:
Warrior (shield wield) at T112
BH (Stalker) at T113
Mage (Frozenbeam) at T113
As a comparison, Top PC players are
Warrior (Dual Wield) at T114
BH (Assault) at T118
Mage (Blink) at T118 (apparently T119+ is doable)
In my another post, I explained why PC is better than mobile when using Assault.
This time, I want to share my 2 cents on some further thinking, which is from a player's point of view, what make PC better than mobile. I hope this post could help the Devs when trying to balance PC & mobile. and, please forgive me if I use some incorrect English XD.
We all know that the secret to high level trials is Damage. but why? the reason can be found in Red's post
Originally posted by Red (Developer)
Why Blink is better than FB, Why we can't use blink in very high end playing on mobile?
Because the key point of Mage playing is PULL MORE + AOE + Ninja skill
- Blink gives the mage flexibility for pulling more
- On a big screen you can observe the mobs' distributing way easier; decide where you can stand and keep attacking, (which triggers alacrity and immolation that keeps mobs engaged) without being shot way easier;
- throw a sing or blizzard in 0.1s without stop moving. (on mobile you have to stand there and draw gesture at least 0.5s )
Why Assault is better than Stalker, Why we can't use Assault in very high end playing on mobile?
See the post i mentioned above
Why PC Warrior players can't go as far as BH/Mage, Why PC warrior is not that superior to Mobile (comparatively)
Because warriors have to tank, It's their physical limit.
Why use DW on PC but shield on mobile?
Because you still need ninja skills in high end playing, which is impossible on mobile. Shield gives me better chance to survive.
but shield is too bad when fighting bosses, So still no chance to catch up with DW.
So, if the devs are going to balance, they should consider all these things (apparently I didn't summarize all), PC seems wins in everything, you may add globe CD, even make every skill has to stand to channel for a while.........etc, but you can't give mobile players better observation or precise control, that's insurmountable, you have to use indirect method to cover these gap. I have no idea, hopefully the devs have....
That concludes my post, thx for your time
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