Just 2, actually.
1.) More Enemy & Terrain Variety: Why just the typical Act I enemies and terrain? Automatons and those little mini-Cthulhu things would be cool to fight on the moon or in the graveyards every now and then, for example. Trials are rolled up at play time, so wouldn't it just be a matter of plugging more variables into the RNG?
2.) Milestone Rewards: I'm not saying to go overboard or anything, but it sucks that the rewards for clearing Trials outside of Events stop at 75 when you've got players climbing up to TL120+ and beyond with no rewards to keep them more engaged. Events are cool, but sometimes it's a little boring having to start from scratch every time and having only a limited window in which to work. Assuming that there are no Events planned for regular characters, some more normal Trial rewards would make that mode beyond TL75 good for more than just LB bragging rights.
Again, not Cels or LCIs. Just stuff like Set Item chests and Gemstone piles. It's not like they would have an unbalancing effect on ANBs or anything.
1.) More Enemy & Terrain Variety: Why just the typical Act I enemies and terrain? Automatons and those little mini-Cthulhu things would be cool to fight on the moon or in the graveyards every now and then, for example. Trials are rolled up at play time, so wouldn't it just be a matter of plugging more variables into the RNG?
2.) Milestone Rewards: I'm not saying to go overboard or anything, but it sucks that the rewards for clearing Trials outside of Events stop at 75 when you've got players climbing up to TL120+ and beyond with no rewards to keep them more engaged. Events are cool, but sometimes it's a little boring having to start from scratch every time and having only a limited window in which to work. Assuming that there are no Events planned for regular characters, some more normal Trial rewards would make that mode beyond TL75 good for more than just LB bragging rights.
Again, not Cels or LCIs. Just stuff like Set Item chests and Gemstone piles. It's not like they would have an unbalancing effect on ANBs or anything.
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