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A Few Normal Trial Suggestions

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    A Few Normal Trial Suggestions

    Just 2, actually.

    1.) More Enemy & Terrain Variety: Why just the typical Act I enemies and terrain? Automatons and those little mini-Cthulhu things would be cool to fight on the moon or in the graveyards every now and then, for example. Trials are rolled up at play time, so wouldn't it just be a matter of plugging more variables into the RNG?

    2.) Milestone Rewards: I'm not saying to go overboard or anything, but it sucks that the rewards for clearing Trials outside of Events stop at 75 when you've got players climbing up to TL120+ and beyond with no rewards to keep them more engaged. Events are cool, but sometimes it's a little boring having to start from scratch every time and having only a limited window in which to work. Assuming that there are no Events planned for regular characters, some more normal Trial rewards would make that mode beyond TL75 good for more than just LB bragging rights.

    Again, not Cels or LCIs. Just stuff like Set Item chests and Gemstone piles. It's not like they would have an unbalancing effect on ANBs or anything.
    Champion Level 1035 -

    Artemis (DPS Mage): 920K/104K/25K, TL94
    Synergy 178 • Arc/Adv 4/2 • Marcus, Robin, Endar

    Estrago (Bounty Hunter): 482K/142K/51K, TL87
    Synergy 101 • Havoc 4 • Marcus, Robin

    Athena (XP Mage): 446K/85K/22K, TL91
    Synergy 129 • Adv/Arc 4/2 • Marcus, Eileen, Robin

    Mobile • As Of May 24th, 2018

    #JustSpamLess: Responsive Controls Are For Skrebz

    #2
    There were events planned for regular characters but at this point they were probably cancelled because of the imbalance between new and old players.

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      #3
      Originally posted by Humus View Post
      There were events planned for regular characters but at this point they were probably cancelled because of the imbalance between new and old players.
      That's what ANBs are for: To give new players a quick boost that can carry over to their regular characters via shared gear and CLs. My regular Mage's DPS pretty much doubled after I consolidated her best gear with gear earned/dropped during ANB2, and she jumped almost 10 TLs after only casual pushing. And that's to say nothing of ANB characters who just through ANB play alone surpass their regular counterparts to such a degree that it justifies replacement of the old character with the new.

      Plus experienced players still have a huge advantage over n00bz in ANB because they know the system better. That will never change. No reason to deprive regular characters of progress rewards.

      Besides, normal LBs are just silly. Climbing to the top gets you seen, but that's it. Make the push worth something.
      Last edited by Melchiah; 04-25-2018, 08:21 PM.
      Champion Level 1035 -

      Artemis (DPS Mage): 920K/104K/25K, TL94
      Synergy 178 • Arc/Adv 4/2 • Marcus, Robin, Endar

      Estrago (Bounty Hunter): 482K/142K/51K, TL87
      Synergy 101 • Havoc 4 • Marcus, Robin

      Athena (XP Mage): 446K/85K/22K, TL91
      Synergy 129 • Adv/Arc 4/2 • Marcus, Eileen, Robin

      Mobile • As Of May 24th, 2018

      #JustSpamLess: Responsive Controls Are For Skrebz

      Comment

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