I'll just paste my message here from a different thread since I don't have the time to edit it yet. I realized it should be here instead of just hiding in an old thread.
''Really? Here I thought mages do more damage with glass cannon and the clones. That's 3x your 100% damage dealt, right?
I started with BH (but didn't push through for so long), then I tried Mage which got my attention (I completed the Apprentice set but with a few violets and not so good stats), then I tried warrior to XP farm before the cleave attack was nerfed, then I suddenly went back to BH after the biggest patch because I noticed that all of the classes gained more value for ASPD/Haste than before so I kind of enjoyed my aspd with a Bounty Hunter. What I witnessed here before is that BH never really hit the spotlight even after new release while Mage class has been the king of anything when it comes to Trials before it was nerfed.
Perhaps, we'll see a hopefully (balanced nerf to some BH items or set but if they will, they should add meaningful skills to compensate because for one, I'm a BH player using mobile and you can't really do so much even with the godly BH stats compared to a PC user - I think this is the same for Mages in PC and mobile, too!)... and they should buff the Warrior and rebalance to Mage.
P.S. I don't think nerfs should really happen. Take note, before people could reach Trials 1600+ and now it's down to a measly 122 (currently). So the best way is to actually make the other class stronger so they can compete and reach new heights! The Trials definitely show the differences to how things are being played (Except for Warriors-they suck at the moment because they can't hit and run vs a BIG AOE 1 hit boss skill like BH and Mage do, so they should get a boost into some skills for bosses.
Also, I think it's a good idea if they will put original emphasis on each of the 3 sets available to the classes. Like example, for BH, Havoc should be OP on mob killing (long-range killing), Assault should be the OP version of Havoc and Stalker combined (but with a shorter range, hence dangerous set), and Stalker should be the best 1v1 (long-range) set so people will collect and give importance to other sets not just the one that's most useful at the moment. Do this for the other classes and you'll give a ton of time to burn for players getting specific sets.
Also, please REVIVE the Gorgana key dungeon map. We still receive keys but I doubt someone with a high CL even bother to do it as Trials give far better results. Why not just make 1 Gorgona kill give a loot that can be exchanged to get premium items instead? (For example, If you kill 10 Gorgonas and get 10 Gorgona heads, you can improve the stats on your items like a Legendary Integralas with Power, Haste, CR, CD with 77-80 values can be improved by +1 per head or something along the likes of that. XD''
''Really? Here I thought mages do more damage with glass cannon and the clones. That's 3x your 100% damage dealt, right?
I started with BH (but didn't push through for so long), then I tried Mage which got my attention (I completed the Apprentice set but with a few violets and not so good stats), then I tried warrior to XP farm before the cleave attack was nerfed, then I suddenly went back to BH after the biggest patch because I noticed that all of the classes gained more value for ASPD/Haste than before so I kind of enjoyed my aspd with a Bounty Hunter. What I witnessed here before is that BH never really hit the spotlight even after new release while Mage class has been the king of anything when it comes to Trials before it was nerfed.
Perhaps, we'll see a hopefully (balanced nerf to some BH items or set but if they will, they should add meaningful skills to compensate because for one, I'm a BH player using mobile and you can't really do so much even with the godly BH stats compared to a PC user - I think this is the same for Mages in PC and mobile, too!)... and they should buff the Warrior and rebalance to Mage.
P.S. I don't think nerfs should really happen. Take note, before people could reach Trials 1600+ and now it's down to a measly 122 (currently). So the best way is to actually make the other class stronger so they can compete and reach new heights! The Trials definitely show the differences to how things are being played (Except for Warriors-they suck at the moment because they can't hit and run vs a BIG AOE 1 hit boss skill like BH and Mage do, so they should get a boost into some skills for bosses.
Also, I think it's a good idea if they will put original emphasis on each of the 3 sets available to the classes. Like example, for BH, Havoc should be OP on mob killing (long-range killing), Assault should be the OP version of Havoc and Stalker combined (but with a shorter range, hence dangerous set), and Stalker should be the best 1v1 (long-range) set so people will collect and give importance to other sets not just the one that's most useful at the moment. Do this for the other classes and you'll give a ton of time to burn for players getting specific sets.
Also, please REVIVE the Gorgana key dungeon map. We still receive keys but I doubt someone with a high CL even bother to do it as Trials give far better results. Why not just make 1 Gorgona kill give a loot that can be exchanged to get premium items instead? (For example, If you kill 10 Gorgonas and get 10 Gorgona heads, you can improve the stats on your items like a Legendary Integralas with Power, Haste, CR, CD with 77-80 values can be improved by +1 per head or something along the likes of that. XD''
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