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  • Alica2122
    started a topic Resource farming for new players

    Resource farming for new players

    Resource farming for new players

    This guide is primarily intended for new players who just reach Champion Level (CL) or still in low CL. They may have hundred thousands of golds, still mixed epic gears, some gemstones and just handful of crafting materials, simply lacking every kind of resources. This guide will help them what they have to do to get stable incomes and resources.

    For completely new players who still not get level 70, there is advice from Trouble : complete Act 1 then do trials until you reach level 70, then start according this guide. See the full advice in his response below.

    While farming (means running level 4-47, step 4) may be addicting, remember that the resources (golds, gemstones, crafting materials) are only the means for easy start in trial battle, not the objective. You should go back to Trial (Step 6) as soon as possible, once you have enough golds and some gemstones to create a set of decent (just good enough, not perfect) jewelries. Only on trials, you can get much more experience points (XPs), advance faster, and also have much better gear drop (including Epic/Legendary Set gear) what you can wear directly or savaging for Marks of Titans. You can go back to farming resource whenever you need, e.g. for crafting last piece of a Set gear or Enchantment for your weapons (thanks NoSuchReality).

    Too long introduction, start right now:

    1. Crafting legendary gears with Extra Gold (EG) and Experience (XP)

    The crafting system has a special feature: the first time a player crafts an uncommon normal gear (armor, weapon) item, there is very good chance he will unlock rare level and get rare item. Similarly, the first time he crafts an epic item, he will get legendary item. That happens only once, so remember to exploit this unique chance to get a complete legendary gears for very low cost, otherwise you have to pay much more.

    Concretely, crafting an epic gear costs only 35k golds and 63 (middle/normal) essences. A complete 9 pieces of legendary armor + weapon would cost less than 500k golds so every player could do it. For comparison, a single legendary would cost 140k golds and 36 greater essences (= 360 essences).

    For every piece of gear, choose Extra Gold (EG) and Experience (XP). For pants and boots, the third attribute must be movement speed, for other armor/weapon, choose whatever you need improve damage per second (power, haste, ability rate, critical damage, …) and kill fast. You can use Champion point optimizer (see link [1]) to see what attribute you would need most.

    If you don’t have enough resources, just craft and replace your weakest piece of armor/weapon first, go to farm and get more resource for crafting the rest. Remember, movement speed is very important so you can prefer to craft boots/pants before other.


    2. Crafting EG + XP jewelries

    You can create legendary rings without gems, just using golds, however, you would need millions of golds to do so. For new players with low resources, it is a big problem. Instead of waiting for golds, you can invest gems to create epic, pure extra gold, jewelries (2 rings and a necklace, 9x17 gems for each) and wear them temporarily for boosting your golds. Later, when you have enough golds, create other 6 pieces of epic rings/necklaces and fuse them with the initial EG epic ones to create three legendary. XP would be the preferred second attribute for the legendary jewelries.

    Some numbers for illustration: each piece of EG armor has +36-45% EG attribute, 9 pieces of EG armors/weapons give around +360% EG, and 3 three epic EG jewelries +240% EG. You can boost your gold incomes for 50% using the jewelries and use the golds to create the legendary jewelries.

    The legendary jewelries should be cheap, do not waste any brilliant gemstones during fusing. You can do without any gemstones, or just use teardrops. See complete guide how to create rings at [2].


    3. Using currency boosters

    Currency boosters can be bought from the Ruby on the left of hometown for 10, 25 and 75 gems. For casual resource farming, the 50% boosters for 10 gems are strongly recommended. They can boost your gold income for 50%, but for gemstone 100% for 30 minutes of active playing. Watching ads during farming twice can cover the cost of the booster. If you need to get more golds and gemstones as quick as possible, invest 75 gems for greater currency boosters. You will need a lot of gemstones anyways for another set of jewelries for trials (not the EG ones for farming). Unlike the gears, the boosters are multiplicative, see the numbers below.

    Note that you don’t have to play nonstop for 30min when using boosters. The timers will stop if you return to hometown, watch ads or just open map/stat windows during playing. You can stop playing whenever you need and go back whenever you want without wasting boosters.

    Again, some numbers for illustration: a full EG gears (9 pieces of armor/weapon and 3 jewelries) has around +700% EG attribute, i.e. you have 8x more golds for every run. If you use +50% boosters (cost 10gems), you will have 12x more golds for 30min, if using +200 boosters (cost 75 gems), you get 24x more golds, it means that around 100k of golds per run instead of 4-5k per run without gears/boosters.


    4. Farming level 4-47 Morgenheim in normal difficulty

    Wearing EG+XP gears, use a small booster, you can start to farm 4-47. Use skills/abilities that can kill more enemies by a single shot (e.g. scatter shots, heatseeking missiles for bounty hunters), kill all enemies as quick as possible, open all boxes at the beginning. Do not sell the gears from farming but savage them for getting crafting materials (except for gray ones, they are useless). After getting several millions of golds, open side boxes on your convenience and focus on killing enemies to get gemstones and gears for savaging, .

    Some number for illustration: if you can clear whole level in 2 min, you can have 15 runs per booster. If using +200% booster, you can get 1.5mil of golds per 30min, if using +50% booster, 750k golds. High-level players can clear level in less than 1 minute, but for new players, 2 min per run should be more realistic.

    If you are still low in champion level, you may need more time to kill enemies, die often, but don’t worry, the XP attribute in the gear (~700%) will make your levels advance very fast, one champion level for every 2-3 runs. You can consider to change some of EG gears by stronger ones for killing faster. For examples, I used to wear 2 pieces of Assault gears to boost Scatter shots, and a powerful Hailstorm when farming. I got less golds, but more runs, more other resources (crafting materials, gemstones). Anyway, why need more golds when you have tens of millions of them and it is still increasing.

    5. Earning more gems

    Unlike golds that you will get plenty in short term, you never have enough of gems. You need gems for expanding your inventory, new research slot, new companion (slot, Endar for later game), ... everything costs hundreds of gems. Even high-level players still need a lot of gems for Experience boosters.

    The best investment for long-term and stable earning gems is to open new Hero slots (4/5), and get them all to level 9. Every day, first switch to each of your heroes and accept the daily quest for them. Then switch to your main hero and complete the quest (run 1-3 level Marcus village for "Cleaning the pool" quest, 1-11 level for other), switch back to other and collect the rewards.

    Watching ads can be also good sources of gems, 5 gems for 15/30 sec. You can earn gems, rest little and help developers who are working hard on creating this excellent game. Some players pay a small money (~5USD) to get 100 gems every day for a month.

    6. Go to trial

    Farming 4--47 should be only temporary solution for your economy, you should go to trial as soon as possible. Once you have enough golds and gemstones (farming with few +200% currency boosters should be more than enough), you need to create new set of jewelries (with experience and damage-per-second DPS attributes like power, haste, critical damage, critical rate) and go to trial. It is personal preference how "good" the jewelries should be, but in any case, do not try to craft perfect jewelries now. Just use "good" uncommon jewelries (e.g 85+), socket them with your available gemstones (e.g. teardrops), and fuse them to legendary according to guide in link [2].

    EG attributes in your current legendary gears are useless in trial and should be changed for DPS attributes. However, if you don't have better gears (with XP and DPS), and don't have enough material to craft new ones, just wear whatever you have (because current EG gears have also XP) and go to trial. You will get good gear drops from killing bosses in trial and use them to replace the EG gears. From time to time, you may go back to 4-47, farming resource for crafting Enchantment for weapons, last pieces of Set gear or better jewelries, but at the time, you are not new player anymore.


    7. Some final tips:

    - Movement speeds are important, don’t forget boots/pants (and Fleet footed passive)

    - Keep running during farming, don’t stop. For example, don’t go directly to a box to open it, just run beside it, it will open. Don’t stop to kill the first group of enemies you meet but run pasting them until you meet second group and kill both at once. Eileen’s Vortex + Blizzard/Missile can be very useful for that.

    - Finally, be relax and have fun. It is a game, not a competition. Do not play 30min without pausing, stop to watch some ads while farming and rest little during it.

    Useful links:

    1. https://forum.makingfun.com/forum/et...oints-tutorial
    2. https://forum.makingfun.com/forum/et...g-fusing-guide
    Last edited by Alica2122; 02-06-2019, 02:30 PM. Reason: Updating according to advice from @NoSuchReality

  • Alica2122
    replied
    Originally posted by nightshade3 View Post

    Thing is you might need about 4-5 runs of that to equalize the amount of gold you collect from a single darkhold citadel run, don't know if time-wise is worth it?
    In ANB event, due to limited time, most of people will not go to Act 4 but only complete Act I, or some levels in Act 2 (Canyon of Whisper)

    Leave a comment:


  • nightshade3
    replied
    Originally posted by Alica2122 View Post
    For farming in ANB, especially for golds. it is worth to try The Severed Mountain (1-10), see the post from KurodaAkira
    https://forum.makingfun.com/forum/et...easy-gold-farm

    The trick is that the level is very very short. After 15 runs, you mostly landed next to the big chest at end level and just need few seconds to take it.
    Thing is you might need about 4-5 runs of that to equalize the amount of gold you collect from a single darkhold citadel run, don't know if time-wise is worth it?

    Leave a comment:


  • Alica2122
    replied
    For farming in ANB, especially for golds. it is worth to try The Severed Mountain (1-10), see the post from KurodaAkira
    https://forum.makingfun.com/forum/et...easy-gold-farm

    The trick is that the level is very very short. After 15 runs, you mostly landed next to the big chest at end level and just need few seconds to take it.

    Leave a comment:


  • Coda
    replied
    Originally posted by ShotDead View Post
    Reaching Morg /DC consumes too much time. We have 6 hrs of play time in gold
    Strategy during a timed event is completely different. Any time spent 'farming' anything (except grinding XP) is a difficult compromise to make. Therefore choose whether, what & where you farm, very carefully.

    Leave a comment:


  • ShotDead
    replied
    Originally posted by Coda View Post

    SoA is not the most efficient for Essence. SoA used to be the best for gemstones, and the highest yield came from Zerg-style runs, straight to the boss.

    For Essences, run 4-47.
    Reaching Morg /DC consumes too much time. We have 6 hrs of play time in gold

    Leave a comment:


  • Coda
    replied
    Originally posted by ShotDead View Post
    Follow straight path to Magroth or clear lefts & rights too? Just for essence
    SoA is not the most efficient for Essence. SoA used to be the best for gemstones, and the highest yield came from Zerg-style runs, straight to the boss.

    For Essences, run 4-47.

    Leave a comment:


  • ShotDead
    replied
    Originally posted by Coda View Post

    The most efficient "old standard" is Siege of Anderhelm (SoA).
    Follow straight path to Magroth or clear lefts & rights too? Just for essence

    Leave a comment:


  • Coda
    replied
    Originally posted by Ozymandius View Post
    For gemstones, the old standards, The Broken Dragon (TBD), The Temple, Crucible of Mawrth, or City of Malador, are probably better choices.
    The most efficient "old standard" is Siege of Anderhelm (SoA).

    Leave a comment:


  • nightshade3
    replied
    Originally posted by [B
    Analysis of farming Morgenheim[/B]

    Many players are farming Morgenheim for crafting materials, however, some people go directly to the end of levels, other clear all enemies and opens all boxes. I made a small experiment to check what is the better way:

    - Step 0: note the amount of gold/gems/gemstones/materials before starting level
    - Step 1: kill all enemies but do not open any boxes (including the two ones at the end level), calculate the gains. The reason of not opening boxes in this step is that we need to calculate what we get from killing or from boxes
    - Step 2: open two boxes at the end of level, calculate the gains for this step
    - Step 3: go back to open other boxes (7 at sides, 2 in middle), calculate the gains

    The results are follows:
    - Step 1: gains +5 gems, + 8443 gold, +10 rough gemstones (exactly 4 rough + 2 common), + 3 silver ores, no essences, + 15 (silk cloth, cured leather, iron bar)
    More important: 9 green (uncommon) + 4 blue (rare) gear items
    - Step 2: gains +12900 golds, +2 greens items
    - Step 3: gains +10681 golds, + 7 gray (common) items, +7 silver ores, +1 (silk cloth, cured leather, iron bar)

    I repeated the experiment several times, numbers changed little, sometime I got epic (or even legendary ) drops from step 1 and rare items from step 2, but nearly the same for step 3.

    The conclusion:
    - The absolute majority of crafting material gains is from killing enemies. Beside crafting materials, you get also gems and gemstones (where boxes do not).
    - On the full clear, you can get more materials in comparison with going directly to the end of level because you kill more enemies, not because of opening boxes.
    - It is not worth opening other boxes except for the two ones at the end of level (unless you need gold desperately)
    #Update => Farming Morgenheim gives 0 gems now

    Leave a comment:


  • Ozymandius
    replied
    Originally posted by nightshade3 View Post
    Great guide! I want to ask though, which level is better for farming Gold+Gemstones+Gems? Morgenheim, Darkhold Citadel or Drakenmoor Catacombs?
    Most of the discussion on farming Morgenheim was based on salvaging for essences. As far as essences goes, there isn't that much difference between Morgenheim and Drakenmoor Caracombs, though I also do some runs on Darkhold Citadel to break up the monotony of a 30 minute "essence" farming run. The consensus is the Normal level is most efficient because you can run through it faster (otherwise I have not noticed a difference between levels in terms of salvage drops).

    For gemstones, the old standards, The Broken Dragon (TBD), The Temple, Crucible of Mawrth, or City of Malador, are probably better choices. During the timed event most players will probably run gemstones at TBD because its faster and a lot of players will not run story board once they finish Act1 and pick up Robin as their third companion.

    Leave a comment:


  • nightshade3
    replied
    Great guide! I want to ask though, which level is better for farming Gold+Gemstones+Gems? Morgenheim, Darkhold Citadel or Drakenmoor Catacombs?

    Leave a comment:


  • narf
    replied
    Originally posted by Alica2122 View Post
    Guide updated according to comment/advice from NoSuchReality .
    narf : If you agree, we can leave only your first comments (post #4) and delete the rests of our discussion (post numbers #5, 6, 7, 10, 12). I already updated the guide according your comments, so now the discussion is off-topic.

    Travis : Can you delete the posts (if narf agree).
    I like to keep those discussions, they might be useful in some way later. As long as the original post is up to date, it's usually fine.

    Leave a comment:


  • Alica2122
    replied
    Guide updated according to comment/advice from NoSuchReality .
    narf : If you agree, we can leave only your first comments (post #4) and delete the rests of our discussion (post numbers #5, 6, 7, 10, 12). I already updated the guide according your comments, so now the discussion is off-topic.

    Travis : Can you delete the posts (if narf agree).

    Leave a comment:


  • ྿༻Travis༺྿ (Support Mgr.)
    replied
    ::sigh:: The original "Analysis of Farming Morgenheim" thread was deleted by mistake when I moved this thread to the guides section. Just in case anyone still needed the info from the OP on that thread, here it is:

    Analysis of farming Morgenheim

    Many players are farming Morgenheim for crafting materials, however, some people go directly to the end of levels, other clear all enemies and opens all boxes. I made a small experiment to check what is the better way:

    - Step 0: note the amount of gold/gems/gemstones/materials before starting level
    - Step 1: kill all enemies but do not open any boxes (including the two ones at the end level), calculate the gains. The reason of not opening boxes in this step is that we need to calculate what we get from killing or from boxes
    - Step 2: open two boxes at the end of level, calculate the gains for this step
    - Step 3: go back to open other boxes (7 at sides, 2 in middle), calculate the gains

    The results are follows:
    - Step 1: gains +5 gems, + 8443 gold, +10 rough gemstones (exactly 4 rough + 2 common), + 3 silver ores, no essences, + 15 (silk cloth, cured leather, iron bar)
    More important: 9 green (uncommon) + 4 blue (rare) gear items
    - Step 2: gains +12900 golds, +2 greens items
    - Step 3: gains +10681 golds, + 7 gray (common) items, +7 silver ores, +1 (silk cloth, cured leather, iron bar)

    I repeated the experiment several times, numbers changed little, sometime I got epic (or even legendary ) drops from step 1 and rare items from step 2, but nearly the same for step 3.

    The conclusion:
    - The absolute majority of crafting material gains is from killing enemies. Beside crafting materials, you get also gems and gemstones (where boxes do not).
    - On the full clear, you can get more materials in comparison with going directly to the end of level because you kill more enemies, not because of opening boxes.
    - It is not worth opening other boxes except for the two ones at the end of level (unless you need gold desperately).

    Leave a comment:

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