Kara summons her minions less often now.
So this is why i was surprised earlier when i see only ~3 minions summoned in TL80 when i fight Kara.
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Right, forgot about the drains and fire beams. Those have been nerfed (damage halved).
Kara summons her minions less often now.
Garm has lost a hefty amount of HP.
Summoners summon skeleton less often.
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Originally posted by Arionthe View Post
and die instantly to the next fire bar or ghost pack... armor change unfortunately makes what's easy easier but doesn't address the true issue faced by melee class --> AOE and ghost drains. There needs to be some kind of damage resistance that's not bypassable. Like Shield Block / 10 would do. Otherwise DW has the edge in recovery (not just LoH AS, but also various max health recovery buffs from RS/WW), not any weaker to the most dangerous damage types...Last edited by Trouble; 04-26-2019, 02:06 AM.
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Originally posted by Nhat View Post
It shows the bonus at your current Synergy level, which only change every 10 levels - ie. You get the same bonus between level 150 to 159.
The calculations are correct, last time I checked anyway. With the 2 new abilities, BH can finally reach 180, and thus get the current maximum bonuses; same as Mage, Warrior gets the same as well, but max at 189 Synergy due to one extra ability.
Anyways, I'll leave it here until I get to 160
Edit: I stand corrected. The synergy calculation is fine with BH.Last edited by Altheo 42; 05-03-2019, 02:28 AM.
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Originally posted by Altheo 42 View PostCurrently bonus applies every 2 synergy points which should be distributed equally to the remaining skills since we added new skills and passive for BH.
The calculations are correct, last time I checked anyway. With the 2 new abilities, BH can finally reach 180, and thus get the current maximum bonuses; same as Mage, Warrior gets the same as well, but max at 189 Synergy due to one extra ability.
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Adrian (Developer) Can we reconsider the not retroactive part cause for example I already enchant and socketed it? I think it wouldn't hurt that much to apply it retroactively.
Also I think we need to adjust BH synergy.
Screenshot_2019_0426_090218.png
Currently bonus applies every 2 synergy points which should be distributed equally to the remaining skills since we added new skills and passive for BH.
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Originally posted by Trouble View Post
No I just wanted to see if I could get past 90% damage reduction.
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Originally posted by Arawn View Post
So... what does this mean? Defender's better than Jugg? (I have a complete defender's set with encrypted shield, all ideal stats... I've just never really liked playing SW)
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Originally posted by Trouble View Post89.4% damage reduction from Armor now (Defenders, Blackguard, S&B, TaN, +840 armor ring, 4x Brilliant Diamond).
The Armor stacking still hits dimishing returns hard, but... Is pretty intense.
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89.4% damage reduction from Armor now (Defenders, Blackguard, S&B, TaN, +840 armor ring, 4x Brilliant Diamond).
The Armor stacking still hits dimishing returns hard, but... Is pretty intense.
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Resume attack after moving option is back.
wbwe have all missed you
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