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Release Notes - 1.16.10/11

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  • Travis | Support Mgr.
    commented on 's reply
    ^This^. It's a visual bug. You're only supposed to get 1.

  • Nhat
    commented on 's reply
    That's a bug, looks like you're only meant to get 1 - fixed in v1.16.13

  • Nhat
    commented on 's reply
    There was a post on Discord - if you only have the Shield recipe left, then you'll need to hit the Refresh for the Cape to show up, give that a try and see...

  • Knightmare5498
    commented on 's reply
    Blah, blah, blah. I play Eternium every other day for like 15min doing 2-days worth of dailies. Spend roughly 14hrs+ of gameplay on "Evil Lands" (https://play.google.com/store/apps/d...ames.evillands) on Sundays, and roughly 12hrs+ every day Monday through Saturday on Diablo Immortal (https://play.google.com/store/apps/d...iablo.immortal) ... to me Eternium is boring.

  • WarriorSeven
    commented on 's reply
    I for one am not afraid of using all those excess essences to craft outside of ANB.

    Yeah, it's more expensive, but selective crafting is definitely worthwhile to improve your farming toon(s). I, too, have tons of essences I've accumulated over the years, but if you have kept track of your crafting (ex. using Pythia) for your favorite farmer toon(s), you can always improve on the gear. And each ANB also provides an opportunity to refresh a class along with its crafting history, in case you mess up the Pythia algorithm by crafting both on mobile and PC (for example).

    Part of the end game progression -- which is forever -- is to try to maximise the effectiveness of all your champions and your favorite builds to use on them, whether you intend to farm gold and/or experience with them in Story or in Trials, or to actively compete with a favorite in the Season Trials.

  • 4p13lce9@duck.com
    replied
    Sorry, ulc not urc

    Leave a comment:


  • 4p13lce9@duck.com
    replied
    Season reward tiles have a number in the urc which i took to be how many of the reward you would receive. However, you only get one, regardless of what the reward tile says. What's up?

    Leave a comment:


  • RockDoc
    commented on 's reply
    At the present time you unlock gear recipes using gems, not Glory. While many of us wish we could use our Glory, gems are the only currency that Liana currently accepts.

  • Knightmare5498
    commented on 's reply
    Like we need more essences - my characters are Lvl 1880+ ... I literally have thousands of essences!!

  • giecomo
    commented on 's reply
    John, new hero classes have been "in the works" since I started playing around 2017, and it's still the same 3 heroes. When will they honestly be out?

  • giecomo
    commented on 's reply
    Travis, new hero classes have been "in the works" since I started playing around 2017, and it's still the same 3 heroes. When will they honestly be out?

  • Mxtof
    commented on 's reply
    If you bought all recipes but the shield one, you need to refresh to make the cape appear in Liana's offers.

  • Nhat
    commented on 's reply
    You can buy the recipe for it from Liana, it'll be part of the random rotation if you haven't bought them all yet.

  • Pawado
    replied
    Good Morning. Quick Question on the Cape of the Ancestral Spirits. When I go to Ingrid to craft it, it shows it is locked. Normally you click on an item in that situation and it charges you Glory to unlock it. When I click on it, it shows me where I can craft it, choosing attributes, but won't give me the action to purchase or craft it. I have plenty of Glory so that is not an issue. I checked Liana but she only has the recipe for the shield. What am I missing please? TIA.
    Last edited by Pawado; 03-08-2024, 10:41 AM.

    Leave a comment:


  • Travis | Support Mgr.
    commented on 's reply
    Spiritstones are supposed to go away at the end of every Season. When everything goes as planned, they are converted into Essence, which goes off without a hitch for a vast majority of players...but a bug affects some players (namely cross platform players), that results in the stones being dissolved without the Essence being given. This is addressed in game version 1.16.x.

    PvP will never be anything other than asynchronous. The game architecture will never support real time PvP.

    The "coming soon" labels were removed from those gates awhile ago (when Making Fun took over development). We definitely plan to add new content, but it won't be behind those gates.

    More hero classes are in the works, along with new ways to use Glory. You only have 1,845 Glory, btw. A lot of players have a LOT more.
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