What if there was a sliding scale of the value of CLs?
Like, 1-500 (or whatever) is worth 1/4 of what it was before the update (or whatever), then 501-1000 is worth 1/2, then etc.
I also played EQ for years, and EQ2 and DDO and a few other smaller MMOs, and the problems were always the same: new update, people at the end of the game complained it was too easy to finish. I bet if they didnt neef CLs, a lot of you would already have finished the trials.
I see the devs desire to balance things a bit for leaderboards, but i also totally understand (and agree) that hundreds of CLs have lost so much strength it almost seems pointless.
Personally as i said above, i love the update and have no problem with the changes, but maybe the sliding scale i mentioned would be a good compromise?
Like, 1-500 (or whatever) is worth 1/4 of what it was before the update (or whatever), then 501-1000 is worth 1/2, then etc.
I also played EQ for years, and EQ2 and DDO and a few other smaller MMOs, and the problems were always the same: new update, people at the end of the game complained it was too easy to finish. I bet if they didnt neef CLs, a lot of you would already have finished the trials.
I see the devs desire to balance things a bit for leaderboards, but i also totally understand (and agree) that hundreds of CLs have lost so much strength it almost seems pointless.
Personally as i said above, i love the update and have no problem with the changes, but maybe the sliding scale i mentioned would be a good compromise?
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