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Originally posted by Adrian (Developer) View PostNothing was changed regarding the Trial difficulty or loot.Led
The needer of Nerfs,
The greatest sheepshagger of all
Killed 1970 frogs...and plans to kill 1 more
HALU RALO ZEYO 0519
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Originally posted by Led View PostJust your ability to get to a trial level that dropped any loot
Probably the breaking point for optimal farming is way below 1000.
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Originally posted by Destro View PostLed
The needer of Nerfs,
The greatest sheepshagger of all
Killed 1970 frogs...and plans to kill 1 more
HALU RALO ZEYO 0519
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Originally posted by Adrian (Developer) View PostNot really, the quality and number of items dropped grows sharply up to a decent trial level. Then it grows slowly towards those impossible to beat trial levels.
Probably the breaking point for optimal farming is way below 1000.
I wonder what you consider a decient trial level when currently on warrior and BH it is very hard over trail 100. Its trial 100 considered a decent trail level?.
Any plans to increase XP in trials. As a player who wants to see progress each time I play, gear drops are not as important as your xp bar filling up. As trails are much more 'fun' to play we should not feel forced to play campaign just to get gemstones and XP. Trails have been a great addition to the game and i agree that we have to have balance between the classes but we also need balance between the game modes. With the nerf to apprentice set ill be going from a full time player to a casual player as we wait for multiplayer, I had my fun for 1 month and got the gear that i needed but now i have no idea what to do in the game. It is looking like a endless grind for little reward now and less fun overall. I just struggle with spending 5-10 minutes in a trial for 1-3 rough gemstones and you need 1000's to craft a better ring. The nerfs should be balanced with increased XP and gemstones.Last edited by Led; 11-10-2016, 08:50 PM.Led
The needer of Nerfs,
The greatest sheepshagger of all
Killed 1970 frogs...and plans to kill 1 more
HALU RALO ZEYO 0519
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Originally posted by Adrian (Developer) View PostNot really, the quality and number of items dropped grows sharply up to a decent trial level. Then it grows slowly towards those impossible to beat trial levels.
Probably the breaking point for optimal farming is way below 1000.
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Originally posted by Led View PostI am interested to what lv trials is now going to be playable. The same tactics are going to be the best, big pulls and mass AoE. I do like the idea of making swapping gear not possible...currently it is very very hard and time consuming to swap gear often during a fight and does take away from the game but humans are humans and will do what it takes and gives an advantage.
I wonder what you consider a decient trial level when currently on warrior and BH it is very hard over trail 100. Its trial 100 considered a decent trail level?.
That's why we introduced those auras on elite creatures: to create priority targets and make some combats more interesting and ultimately more fun. We know it's fun to destroy hordes of monsters really fast but that might get boring after a while. But it's also fun to apply a well thought tactic once in a while. We are trying to achieve that.
We are not there yet: we need more balancing and new abilities (e.g.: mages don't really have a reliable priority target snipe ability)
You probably got all the gear you need too fast :>
But we also plan to introduce more gear, especially more set and unique items. Interactions between set bonuses, unique effects, and abilities can change the game a lot.
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Originally posted by Adrian (Developer) View PostChance for a legendary roll:
Level 1: 4%
Level 50: 10%
Level 200: 30%
Level 1000: 50%Led
The needer of Nerfs,
The greatest sheepshagger of all
Killed 1970 frogs...and plans to kill 1 more
HALU RALO ZEYO 0519
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Originally posted by Led View PostSo you are still expecting people to get to trail 1000?. If lv 300-500 proves to max possible will the drops rates get changed. The fact that you had loot tables factoring people to play upto 1000 means this must have been expected as possible.,
Trial bosses im massively reliant on Maggies even at Trial 71, with most Bosses they are just getting wiped out effectively ending any chance Ive got of tactically handling the encounter. Meat shield alone doesnt work, continous hit and run isn't viable due to time constriants.
They are not creating an enviroment that is frustrating because it is challenging, they are creating an enviroment that is frustrating because even bringing and executing a perfect game plan won't work.
Its also frustrating when you get 2 usable Legendarys and across 3 stats they are a total of 60% (each) downgrades on lvl 70 epics that I've had for well over a hundred CLLast edited by Dave; 11-10-2016, 10:51 PM.Account deleted
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