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    #76
    Originally posted by Nerdidne View Post
    Regarding the mage skills, this I find already really well done, functionality of the skills so far excellent, but once a question: can it be that in the build something in the degree of difficulty of the trials was changed?
    Nothing was changed regarding the Trial difficulty or loot.

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      #77
      Originally posted by Adrian (Developer) View Post
      Nothing was changed regarding the Trial difficulty or loot.
      Just your ability to get to a trial level that dropped any loot
      Led

      The needer of Nerfs,
      The greatest sheepshagger of all

      Killed 1970 frogs...and plans to kill 1 more
      HALU RALO ZEYO 0519

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        #78
        Well this is new.

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          #79
          Originally posted by Led View Post
          Just your ability to get to a trial level that dropped any loot
          Not really, the quality and number of items dropped grows sharply up to a decent trial level. Then it grows slowly towards those impossible to beat trial levels.
          Probably the breaking point for optimal farming is way below 1000.

          Comment


            #80
            Originally posted by Destro View Post
            Well this is new.

            http://imgur.com/XSBY8SF
            What is new?, i dont see it
            Led

            The needer of Nerfs,
            The greatest sheepshagger of all

            Killed 1970 frogs...and plans to kill 1 more
            HALU RALO ZEYO 0519

            Comment


              #81
              Mage is using warrior model. Look at the legs and the way he his holding the staff.

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                #82
                Originally posted by Adrian (Developer) View Post
                Not really, the quality and number of items dropped grows sharply up to a decent trial level. Then it grows slowly towards those impossible to beat trial levels.
                Probably the breaking point for optimal farming is way below 1000.
                I am interested to what lv trials is now going to be playable. The same tactics are going to be the best, big pulls and mass AoE. I do like the idea of making swapping gear not possible...currently it is very very hard and time consuming to swap gear often during a fight and does take away from the game but humans are humans and will do what it takes and gives an advantage.

                I wonder what you consider a decient trial level when currently on warrior and BH it is very hard over trail 100. Its trial 100 considered a decent trail level?.

                Any plans to increase XP in trials. As a player who wants to see progress each time I play, gear drops are not as important as your xp bar filling up. As trails are much more 'fun' to play we should not feel forced to play campaign just to get gemstones and XP. Trails have been a great addition to the game and i agree that we have to have balance between the classes but we also need balance between the game modes. With the nerf to apprentice set ill be going from a full time player to a casual player as we wait for multiplayer, I had my fun for 1 month and got the gear that i needed but now i have no idea what to do in the game. It is looking like a endless grind for little reward now and less fun overall. I just struggle with spending 5-10 minutes in a trial for 1-3 rough gemstones and you need 1000's to craft a better ring. The nerfs should be balanced with increased XP and gemstones.
                Last edited by Led; 11-10-2016, 08:50 PM.
                Led

                The needer of Nerfs,
                The greatest sheepshagger of all

                Killed 1970 frogs...and plans to kill 1 more
                HALU RALO ZEYO 0519

                Comment


                  #83
                  Originally posted by Adrian (Developer) View Post
                  Not really, the quality and number of items dropped grows sharply up to a decent trial level. Then it grows slowly towards those impossible to beat trial levels.
                  Probably the breaking point for optimal farming is way below 1000.
                  Care to let slip any more insight here? Say... Where exactly between trial 35 and trial 1000 that drops start getting good? 😁

                  Comment


                    #84
                    Originally posted by Led View Post
                    I am interested to what lv trials is now going to be playable. The same tactics are going to be the best, big pulls and mass AoE. I do like the idea of making swapping gear not possible...currently it is very very hard and time consuming to swap gear often during a fight and does take away from the game but humans are humans and will do what it takes and gives an advantage.

                    I wonder what you consider a decient trial level when currently on warrior and BH it is very hard over trail 100. Its trial 100 considered a decent trail level?.
                    Mass AoE used to be and still is a dominant strategy. And that limits our game design decisions. For example we can't really make interesting single target abilities because those would be sub-par.
                    That's why we introduced those auras on elite creatures: to create priority targets and make some combats more interesting and ultimately more fun. We know it's fun to destroy hordes of monsters really fast but that might get boring after a while. But it's also fun to apply a well thought tactic once in a while. We are trying to achieve that.
                    We are not there yet: we need more balancing and new abilities (e.g.: mages don't really have a reliable priority target snipe ability)

                    You probably got all the gear you need too fast :>
                    But we also plan to introduce more gear, especially more set and unique items. Interactions between set bonuses, unique effects, and abilities can change the game a lot.

                    Comment


                      #85
                      Originally posted by Dyph View Post
                      Care to let slip any more insight here? Say... Where exactly between trial 35 and trial 1000 that drops start getting good? ��
                      Chance for a legendary roll:
                      Level 1: 4%
                      Level 50: 10%
                      Level 200: 30%
                      Level 1000: 50%

                      Comment


                        #86
                        Originally posted by Adrian (Developer) View Post
                        Chance for a legendary roll:
                        Level 1: 4%
                        Level 50: 10%
                        Level 200: 30%
                        Level 1000: 50%
                        So you are still expecting people to get to trail 1000?. If lv 300-500 proves to max possible will the drops rates get changed. The fact that you had loot tables factoring people to play upto 1000 means this must have been expected as possible.,
                        Led

                        The needer of Nerfs,
                        The greatest sheepshagger of all

                        Killed 1970 frogs...and plans to kill 1 more
                        HALU RALO ZEYO 0519

                        Comment


                          #87
                          Originally posted by Led View Post
                          So you are still expecting people to get to trail 1000?. If lv 300-500 proves to max possible will the drops rates get changed. The fact that you had loot tables factoring people to play upto 1000 means this must have been expected as possible.,
                          I think even thats massively over optimistic for Warrior, looking at the tactics needed for higher levels we dont have the survivability or DPS regardless of speed to compete.

                          Trial bosses im massively reliant on Maggies even at Trial 71, with most Bosses they are just getting wiped out effectively ending any chance Ive got of tactically handling the encounter. Meat shield alone doesnt work, continous hit and run isn't viable due to time constriants.

                          They are not creating an enviroment that is frustrating because it is challenging, they are creating an enviroment that is frustrating because even bringing and executing a perfect game plan won't work.

                          Its also frustrating when you get 2 usable Legendarys and across 3 stats they are a total of 60% (each) downgrades on lvl 70 epics that I've had for well over a hundred CL
                          Last edited by Dave; 11-10-2016, 10:51 PM.
                          Account deleted

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                            #88
                            Am I missing something or are Synergy levels not updating with the new abilities?

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                              #89
                              Originally posted by LlDayo View Post
                              Am I missing something or are Synergy levels not updating with the new abilities?
                              Me too. Also on my BH why am I able to skip every other level in the story mode?

                              Comment


                                #90
                                Is it out now on all platforms. My andriod phone wants to update. Any news for appke
                                Led

                                The needer of Nerfs,
                                The greatest sheepshagger of all

                                Killed 1970 frogs...and plans to kill 1 more
                                HALU RALO ZEYO 0519

                                Comment

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