Warrior New Abilities
Deadly Throw - The warriors throw their offhand weapon or shield striking multiple enemies in a bouncing attack. If a weapon is thrown a bleed effect is applied. If a shield is thrown the damage is increased by the shield’s armor. Upgrade effects: increased number of bounces.
Shockwave - The warrior attacks all enemies in a cone. Upgrade effects: damage is increased by damage over time effects on the target and the warrior heals for 5% of their max HP per target hit.
Mage New Abilities
Blink - The mage teleports towards target location leaving a mirror image behind. The image will mirror the mage attacks for a short time. Mirror duration increased by upgrades.
Frostbeam - The mage channels a powerful beam freezing and damaging enemies caught in it. The beam direction can be controlled while channeling it. Channeling duration increased by upgrades. Beam duration can be upgraded.
Balancing
Warriors receive 15 base armor per hero level (about 1000 armor at max level)
Immolate damage amplification debuff has now a maximum stack limit of 3.
Singularity triggers on attack effects per tick instead of whenever an enemy is damaged.
Monsters gain a chance to resist slow and knockback effects if those effects are repeatedly used against them. The chance decreases over a short time if no slow/knockback effects are used against them
Chain lightning attack speed buff has a maximum stack limit of 10.
Chain lightning attack speed debuff has a maximum stack limit of 5.
Bug-fixing
Generated trials are now brighter.
Selected trial level is now saved between sessions.
Male bounty hunters now properly wield their guns in the hero creation screen.
Reduced occurrence of “no boss” bug in trial levels (by reducing occurrence of levels that are not fully accessible)
Deadly Throw - The warriors throw their offhand weapon or shield striking multiple enemies in a bouncing attack. If a weapon is thrown a bleed effect is applied. If a shield is thrown the damage is increased by the shield’s armor. Upgrade effects: increased number of bounces.
Shockwave - The warrior attacks all enemies in a cone. Upgrade effects: damage is increased by damage over time effects on the target and the warrior heals for 5% of their max HP per target hit.
Mage New Abilities
Blink - The mage teleports towards target location leaving a mirror image behind. The image will mirror the mage attacks for a short time. Mirror duration increased by upgrades.
Frostbeam - The mage channels a powerful beam freezing and damaging enemies caught in it. The beam direction can be controlled while channeling it. Channeling duration increased by upgrades. Beam duration can be upgraded.
Balancing
Warriors receive 15 base armor per hero level (about 1000 armor at max level)
Immolate damage amplification debuff has now a maximum stack limit of 3.
Singularity triggers on attack effects per tick instead of whenever an enemy is damaged.
Monsters gain a chance to resist slow and knockback effects if those effects are repeatedly used against them. The chance decreases over a short time if no slow/knockback effects are used against them
Chain lightning attack speed buff has a maximum stack limit of 10.
Chain lightning attack speed debuff has a maximum stack limit of 5.
Bug-fixing
Generated trials are now brighter.
Selected trial level is now saved between sessions.
Male bounty hunters now properly wield their guns in the hero creation screen.
Reduced occurrence of “no boss” bug in trial levels (by reducing occurrence of levels that are not fully accessible)
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