Announcement
Collapse
No announcement yet.
Game balancing provisional notes for game update 1.2.55 beta
Collapse
X
-
Internet connection quality is always an issue but you can't just not have PvP because of it. They will do what they can to even the playing field but that's just life.
-
Guest repliedOriginally posted by Prakash Bebington View Post
I wonder what the reception for PvP would be in the vast majority of countries that don't have high-speed internet...
In a scenario where Player A has a high-speed line & Player B has low-speed connection, will Player A win by default because Player B's hero is "frozen" (buffering)?
Leave a comment:
-
Originally posted by Qeltar View PostI'll be very surprised of all classes aren't changed a lot before multiplayer.
This has been done many times, and the developers already likely know what will be OP for PvP.
As someone said in a feedback thread, it would be wise to make some abilities behave differently in PvE and PvP. It is not possible to balance for both otherwise and there will always be a tug-of-war between players of one and the other style.
In a scenario where Player A has a high-speed line & Player B has low-speed connection, will Player A win by default because Player B's hero is "frozen" (buffering)?
Leave a comment:
-
I'll be very surprised of all classes aren't changed a lot before multiplayer.
This has been done many times, and the developers already likely know what will be OP for PvP.
As someone said in a feedback thread, it would be wise to make some abilities behave differently in PvE and PvP. It is not possible to balance for both otherwise and there will always be a tug-of-war between players of one and the other style.
- Likes 2
Leave a comment:
-
Really....i think bh will be op in pvp.....how do you plan to counter stealth rapid fire combo. thats going to anniliate people.
Leave a comment:
-
Originally posted by Red (Developer) View Post
Yes, each of them is separate. Besides, Rending Slash DOT stacks itself up to EIGHT times. Previous cleave dot was 1 stack for 500% weapon damage, Rending Slash dot is 8 stacks for 400% weapon damage each. Do the math.
No need for math, just common sense at this stage. And spare us the "beta changes are not final" stock response cos you've revealed your hand with this post!
Leave a comment:
-
Originally posted by Qeltar View Postthe company's attitude and the nice community are keeping me here.
Leave a comment:
-
Originally posted by Humus View PostNo, and not everyone likes blade flurry as it stops your normal attacks and abilities
Leave a comment:
-
Originally posted by Humus View PostIt's supposed to be that however many are floating around you that's how many get released from the sky+3 iirc
Question is will you still die from reflectors when you use it
Leave a comment:
-
Originally posted by Jose Sarmento View Post
Aha, I did! (just now). But I couldn't see a relation between those and the animation (number of fireballs released from the sky).
Anyway, 24x 550% is quite tempting to try out...on a full Immolate + Frost Nova stack it could be something to behold.
Question is will you still die from reflectors when you use it
Leave a comment:
-
Originally posted by Qeltar View PostI see a note about Shield Slam no longer needing you to press the icon to activate, is this also true of Blade Flurry? Not having to press that icon would be a nice quality of life change.
Leave a comment:
-
Originally posted by Humus View PostDid you not see the fire balls floating around your character when you have death from above equipped?
Anyway, 24x 550% is quite tempting to try out...on a full Immolate + Frost Nova stack it could be something to behold.
Leave a comment:
-
I see a note about Shield Slam no longer needing you to press the icon to activate, is this also true of Blade Flurry? Not having to press that icon would be a nice quality of life change.
Leave a comment:
-
Originally posted by Jose Sarmento View Post- Death from Above now deals 550% weapon damage per missile. In addition, it can now stack up to 24 times. Basic attacks have a 10% chance to generate a charge, and special attacks have a 100% chance to generate 1-3 charges.
How does this skill work? I tried it yesterday but couldn't figure it out. Mage "leaps" and ? throws some Fireballs ?
How does it stack, how does one "generate charges"?
- Likes 1
Leave a comment:
Leave a comment: