Originally posted by Prakash Bebington
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Game balancing provisional notes for game update 1.2.55 beta
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Originally posted by Mhongix View PostWow! These updates are blowing my mind. One thing is for sure, we all have to "rethink" and "re-imagine" our current builds. I love the updates for that. No more "perfect", "best", and "recommended" builds, it will now depend on one's play style, skill, creativity, and imagination.
Originally posted by Mhongix View PostMage and BH are going down a singular path — an emphasis on DPS. As for the Warrior, I foresee that Whirlwind would be a must skill loadout for Dual Wielding warriors no matter the task (story or trials).
One thing is for sure, if they ever do eventually put a party system in, all of the classes will probably have to be overhauled completely.
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- Death from Above now deals 550% weapon damage per missile. In addition, it can now stack up to 24 times. Basic attacks have a 10% chance to generate a charge, and special attacks have a 100% chance to generate 1-3 charges.
How does this skill work? I tried it yesterday but couldn't figure it out. Mage "leaps" and ? throws some Fireballs ?
How does it stack, how does one "generate charges"?
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Originally posted by Mhongix View PostWhat you said on chat that Minion's aura will no longer work if it's dead, will that be implemented with this patch? Also, with ratings conversion, are we still to expect the "hidden decimals"? For example, if the once 14.4% AS will be converted to 90 HR, there's a xxxx decimal figures after the 90 that's only noticeable during jewelry fusion.
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Originally posted by Jose Sarmento View Post- Death from Above now deals 550% weapon damage per missile. In addition, it can now stack up to 24 times. Basic attacks have a 10% chance to generate a charge, and special attacks have a 100% chance to generate 1-3 charges.
How does this skill work? I tried it yesterday but couldn't figure it out. Mage "leaps" and ? throws some Fireballs ?
How does it stack, how does one "generate charges"?
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Originally posted by Humus View PostDid you not see the fire balls floating around your character when you have death from above equipped?
Anyway, 24x 550% is quite tempting to try out...on a full Immolate + Frost Nova stack it could be something to behold.
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Originally posted by Qeltar View PostI see a note about Shield Slam no longer needing you to press the icon to activate, is this also true of Blade Flurry? Not having to press that icon would be a nice quality of life change.
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Originally posted by Jose Sarmento View Post
Aha, I did! (just now). But I couldn't see a relation between those and the animation (number of fireballs released from the sky).
Anyway, 24x 550% is quite tempting to try out...on a full Immolate + Frost Nova stack it could be something to behold.
Question is will you still die from reflectors when you use it
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Originally posted by Humus View PostIt's supposed to be that however many are floating around you that's how many get released from the sky+3 iirc
Question is will you still die from reflectors when you use it
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Originally posted by Humus View PostNo, and not everyone likes blade flurry as it stops your normal attacks and abilities
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Originally posted by Qeltar View Postthe company's attitude and the nice community are keeping me here.Led
The needer of Nerfs,
The greatest sheepshagger of all
Killed 1970 frogs...and plans to kill 1 more
HALU RALO ZEYO 0519
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