Originally posted by Prakash Bebington
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Game balancing provisional notes for game update 1.2.55 beta
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I can't square that comment with this comment:Originally posted by Mhongix View PostWow! These updates are blowing my mind. One thing is for sure, we all have to "rethink" and "re-imagine" our current builds. I love the updates for that. No more "perfect", "best", and "recommended" builds, it will now depend on one's play style, skill, creativity, and imagination.
As I said before, I see these changes as reducing build variety, and hope I am wrong.Originally posted by Mhongix View PostMage and BH are going down a singular path — an emphasis on DPS. As for the Warrior, I foresee that Whirlwind would be a must skill loadout for Dual Wielding warriors no matter the task (story or trials).
One thing is for sure, if they ever do eventually put a party system in, all of the classes will probably have to be overhauled completely.
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- Death from Above now deals 550% weapon damage per missile. In addition, it can now stack up to 24 times. Basic attacks have a 10% chance to generate a charge, and special attacks have a 100% chance to generate 1-3 charges.
How does this skill work? I tried it yesterday but couldn't figure it out. Mage "leaps" and ? throws some Fireballs ?
How does it stack, how does one "generate charges"?
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He said on chat the auras don't work when they are dead already now, nothing to do with the update. Yes we would still expect the hidden decimals, why wouldn't they be there?Originally posted by Mhongix View PostWhat you said on chat that Minion's aura will no longer work if it's dead, will that be implemented with this patch? Also, with ratings conversion, are we still to expect the "hidden decimals"? For example, if the once 14.4% AS will be converted to 90 HR, there's a xxxx decimal figures after the 90 that's only noticeable during jewelry fusion.
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Did you not see the fire balls floating around your character when you have death from above equipped?Originally posted by Jose Sarmento View Post- Death from Above now deals 550% weapon damage per missile. In addition, it can now stack up to 24 times. Basic attacks have a 10% chance to generate a charge, and special attacks have a 100% chance to generate 1-3 charges.
How does this skill work? I tried it yesterday but couldn't figure it out. Mage "leaps" and ? throws some Fireballs ?
How does it stack, how does one "generate charges"?
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Aha, I did! (just now). But I couldn't see a relation between those and the animation (number of fireballs released from the sky).Originally posted by Humus View PostDid you not see the fire balls floating around your character when you have death from above equipped?
Anyway, 24x 550% is quite tempting to try out...on a full Immolate + Frost Nova stack it could be something to behold.
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No, and not everyone likes blade flurry as it stops your normal attacks and abilitiesOriginally posted by Qeltar View PostI see a note about Shield Slam no longer needing you to press the icon to activate, is this also true of Blade Flurry? Not having to press that icon would be a nice quality of life change.
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It's supposed to be that however many are floating around you that's how many get released from the sky+3 iircOriginally posted by Jose Sarmento View Post
Aha, I did! (just now). But I couldn't see a relation between those and the animation (number of fireballs released from the sky).
Anyway, 24x 550% is quite tempting to try out...on a full Immolate + Frost Nova stack it could be something to behold.
Question is will you still die from reflectors when you use it
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Arent't you supposedly immune to damage during DfA now? I could swear that was mentioned in one of the more recent patch notes...Originally posted by Humus View PostIt's supposed to be that however many are floating around you that's how many get released from the sky+3 iirc
Question is will you still die from reflectors when you use it
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Which as you just pointed out to me in Discord is a bug. Maybe they can fix both of these at once.. the ability is much less appealing when it means constant extra tapping.Originally posted by Humus View PostNo, and not everyone likes blade flurry as it stops your normal attacks and abilities
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That's why I'm here as well, I lack the multiplayer in game but have this great community to be part off. You guys even accept sheep shaggers which is kinda taboo in most circlesOriginally posted by Qeltar View Postthe company's attitude and the nice community are keeping me here.
Led
The needer of Nerfs,
The greatest sheepshagger of all
Killed 1970 frogs...and plans to kill 1 more
HALU RALO ZEYO 0519
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