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Game balancing provisional notes for game update 1.2.55 beta

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  • Humus
    replied
    Originally posted by Mhongix View Post
    What you said on chat that Minion's aura will no longer work if it's dead, will that be implemented with this patch? Also, with ratings conversion, are we still to expect the "hidden decimals"? For example, if the once 14.4% AS will be converted to 90 HR, there's a xxxx decimal figures after the 90 that's only noticeable during jewelry fusion.
    He said on chat the auras don't work when they are dead already now, nothing to do with the update. Yes we would still expect the hidden decimals, why wouldn't they be there?

    Leave a comment:


  • Humus
    replied
    Originally posted by Mohin View Post
    We must wait to see what changes, he also nothing wrote about leaderbords but they will be included so...this is maybe not full list of changes.
    Huh? Did you not read this thread? Red said leaderboards ARE coming in this update.

    Leave a comment:


  • Jose Sarmento
    replied
    • Death from Above now deals 550% weapon damage per missile. In addition, it can now stack up to 24 times. Basic attacks have a 10% chance to generate a charge, and special attacks have a 100% chance to generate 1-3 charges.

    How does this skill work? I tried it yesterday but couldn't figure it out. Mage "leaps" and ? throws some Fireballs ?

    How does it stack, how does one "generate charges"?

    Leave a comment:


  • Finegamer
    replied
    So is there an exact date, when we can play the beta?

    Leave a comment:


  • Qeltar
    replied
    Originally posted by Mhongix View Post
    Wow! These updates are blowing my mind. One thing is for sure, we all have to "rethink" and "re-imagine" our current builds. I love the updates for that. No more "perfect", "best", and "recommended" builds, it will now depend on one's play style, skill, creativity, and imagination.
    I can't square that comment with this comment:

    Originally posted by Mhongix View Post
    Mage and BH are going down a singular path — an emphasis on DPS. As for the Warrior, I foresee that Whirlwind would be a must skill loadout for Dual Wielding warriors no matter the task (story or trials).
    As I said before, I see these changes as reducing build variety, and hope I am wrong.

    One thing is for sure, if they ever do eventually put a party system in, all of the classes will probably have to be overhauled completely.

    Leave a comment:


  • Mhongix
    replied
    Originally posted by Prakash Bebington View Post
    Hello Red (Developer) ,

    For a more planned (strategic & scientific) gameplay, I fervently hope the "3 > 7 > 17 drill-down dashboard displays" on the Gear page have a clean & clear stat mapping, as illustrated below. Any change in the micro-level attributes on the [...] display must correspondingly change the numbers on the [+] and the main displays, however minuscule that may be, please.


    Dashboard-Attributes-Map.jpg


    Thanks in advance...
    Prakash, your suggestion is actually good.

    Leave a comment:


  • Jose Sarmento
    replied
    Originally posted by Mohin View Post

    Yo didn't miss anything but Red not answer for this when I was asking so maybe they didn't change it yet. We must wait to see what changes, he also nothing wrote about leaderbords but they will be included so...this is maybe not full list of changes.
    My bad - Red actually answered this via PM to me, but I forgot to reflect here for everyone's benefit:

    I asked "I take it the Warrior Defender Set 2-pc and 6-pc bonuses are not getting swapped then? Hooray!"
    and he answered: "Not yet. Gonna redesign whole set to make all the perks good. Not this patch though."

    Leave a comment:


  • PGB
    replied
    Hello Red (Developer) ,

    For a more planned (strategic & scientific) gameplay, I fervently hope the "3 > 7 > 17 drill-down dashboard displays" on the Gear page have a clean & clear stat mapping, as illustrated below. Any change in the micro-level attributes on the [...] display must correspondingly change the numbers on the [+] and the main displays, however minuscule that may be, please.


    Dashboard-Attributes-Map.jpg


    Thanks in advance...
    Last edited by PGB; 09-26-2017, 10:25 AM.

    Leave a comment:


  • hades0505
    replied
    Originally posted by Mhongix View Post
    [USER="75878"]Also, with ratings conversion, are we still to expect the "hidden decimals"? For example, if the once 14.4% AS will be converted to 90 HR, there's a xxxx decimal figures after the 90 that's only noticeable during jewelry fusion.
    I am quite curious about this myself.

    Leave a comment:


  • Mhongix
    replied
    Red (Developer) What you said on chat that Minion's aura will no longer work if it's dead, will that be implemented with this patch? Also, with ratings conversion, are we still to expect the "hidden decimals"? For example, if the once 14.4% AS will be converted to 90 HR, there's a xxxx decimal figures after the 90 that's only noticeable during jewelry fusion.
    Last edited by Mhongix; 09-26-2017, 09:35 AM.

    Leave a comment:


  • c0mad0r
    replied
    Stupid question, but does a Mage using a Tome count as a Dual Wield since it's not a shield?

    RE: Elban

    Can we now manually move around his charge attack or are we still stuck in his line of sight as it was prior to this update?

    Further, was his bug causing instant death to the player addressed whereby he attacks and kills the player immediately coming out of Maggie's debuff?
    Last edited by c0mad0r; 09-26-2017, 09:01 AM.

    Leave a comment:


  • Red (Developer)
    replied
    Originally posted by Mhongix View Post



    Will the DOT on DT stack with the DOT on Rending Slash?
    Yes, each of them is separate. Besides, Rending Slash DOT stacks itself up to EIGHT times. Previous cleave dot was 1 stack for 500% weapon damage, Rending Slash dot is 8 stacks for 400% weapon damage each. Do the math.

    Leave a comment:


  • Mhongix
    replied
    Originally posted by Red (Developer) View Post

    I'm guessing you guys missed the part where you can stack between 4 times (multiple targets) and 6 times (single target) more bleed value on targets for Shockwave.
    Originally posted by Red (Developer) View Post

    I'm guessing you guys missed the part where you can stack between 4 times (multiple targets) and 6 times (single target) more bleed value on targets for Shockwave.
    Will the DOT on DT stack with the DOT on Rending Slash?

    Leave a comment:


  • Red (Developer)
    replied
    Originally posted by Mhongix View Post

    Red (Developer) - Can you please allow Range Attacks to be parried? You already nerfed ITZ to last for just 5 secs, and for it's parry bonus to only work on melee attacks is too much. You have mentioned before that Dual Wielder warrior's main defense stat is "parry", but nerfing the parry this way will not help achieve that goal.
    Warrior is the only class in the game that has no choice but to tank melee monster attacks. Ranged attacks are the same for everyone, and warriors already have significantly more armor and vitality compared to the two ranged classes. Furthermore, higher defensive ability comes at the price of some offense generally, but if ITZ would also deflect ranged attacks, there would be no tradeoff between playing a shield warrior based on block and a dual wield warrior based on parry, except the fact that the dual wield warrior would have 30% more attacks per second.

    Originally posted by 1337_Derp View Post
    I seriously hope WW isn't a must have or I'm just walking away from Eternium.
    I'm guessing you guys missed the part where you can stack between 4 times (multiple targets) and 6 times (single target) more bleed value on targets for Shockwave.

    Leave a comment:


  • Peacedawg
    replied
    "
    • Trials no longer drop loot from monsters. Instead, the boss at the end of the Trial drops 3 items (quality varies depending on Trial level), a quantity of gemstones of random colors and gold.
    • Experience gained from monsters in Trials now increases by 5% per Trial level above 7. Thus, a monster in a Trial level 100 will yield over 131 times more experience than a normal mode monster at level 70"

    AWESOME!!!

    Leave a comment:

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