Bug fixes
Fixed a bug which caused singularity to do less damage than intended.
Fixed a bug which caused crafted rings to gain higher item budget than intended. Rings crafted during the beta releases 1.2.57 and 1.2.58 have been scaled down to normal budget values.
Fixed a bug which caused legitimate players to incorrectly lose access to the Leaderboards.
General
Corrected a number of tooltips, that were not properly indicating the functionality of certain abilities.
The experience required per champion level has been readjusted. Characters with lower than 1800 champion levels should see a decrease in the amount required to gain a champion level, while characters over 1800 champion levels should see an increase in the amount required.
Champion levels invested into Haste Rating now provide 2.5 Haste per point (was 1 per point).
Champion levels invested into Ability Rate now provide 4 Ability Rate per point (was 5 per point).
Champion levels invested into Critical Damage now provide 2% critical damage per point (was 1% per point).
Critical Rating K(70) coefficient is now 3000 (was 3500). The formula to determine the critical chance at level 70 is now Chance to crit = Critical Rating / (Critical Rating + 3000).
The experience obtained from monsters in the Campaign in heroic difficulty is now 150% of the experience obtained from equivalent normal mode monsters.
The experience obtained from monsters in the Campaign in legendary difficulty is now 200% of the experience obtained from equivalent normal mode monsters.
Boss monsters now provide 2500% the amount of experience provided by a regular monster (was 500%).
Elite monsters now provide 500% the amount of experience provided by a regular monster (was 200%).
The Trials completion timer is now 10 minutes (was 9:40).
Legendary items now have a slightly higher chance to drop in Trial levels lower than 68 (58 for the item awarded for completing a trial in time).
Bosses
Magroth Charge cooldown increased by 3 seconds.
Magroth Meteor Shower cooldown increased by 3 seconds.
Magroth radius slightly decreased.
Magroth Charge should no longer hit Heroes positioned safely behind Magroth when the Charge begins.
Elban Impale damage increased by 100%, and the bonus to Hero damage increased by 50%. Elban health has been slightly increased.
Bounty Hunter
Snipe is now using smart targeting, optimizing the numbers of targets hit in a small cone.
Mage
Arcane bolts (rank 10) now deal 125% damage per bolt (was 115%). Lower ranks were adjusted accordingly.
Frostbolt (rank 10) now deals 425% weapon damage (was 300%). Lower ranks were adjusted accordingly.
Frost Beam has been redesigned. It is now using smart targeting, auto-aiming to hit as many targets as possible. In addition, Frost Beam (rank 10) now deals 650% weapon damage per second, and damages targets faster based on the Hero’s attack speed. Frost Beam deals double damage to frozen targets, and damage is increased by up to 50% the longer the channeling is maintained.
The impact radius of Death from Above missiles was increased by approximately 30%.
Warrior
Battle Rage (rank 7+) now increases damage dealt by 20% (was 25%).
Whirlwind now reduces damage taken by 10% per equipped weapon (was 8%), and deals 30% more damage when dual wielding (was 25%).
Devastate of all ranks now attacks 10 times (was 3-5 at rank 1, up to 6-10 at rank 10).
Cleave rank 7 and above now reduces damage taken by 15% (was 10%).
Sets
The Arcanist 4 parts set bonus now increases the number of Arcane Missiles by 4, up from 2.
Juggernaut 6 parts set bonus: 10% chance to perform a Whirlwind when attacking replaced by increases the damage of Whirlwind and Cleave by 15%.
Defender 4 parts set bonus now increases Sword and Board Shield Slam damage by 100%.
Defender 6 parts set bonus now reduces the internal cooldown of the Deadly Throw proc caused by Shield Block by 2 seconds.
Havoc 6 parts set bonus now causes Heatseekers to fire 6 additional missiles.
Stalker 6 parts set bonus Snipe ability now uses Snipe rank 1 (was rank 10) and has a 35 attacks internal cooldown (was 5 attacks), but the chance to occur has been increased to 20% (was 10%).
The Adventurer set can now drop at legendary quality for all classes.
Fixed a bug which caused singularity to do less damage than intended.
Fixed a bug which caused crafted rings to gain higher item budget than intended. Rings crafted during the beta releases 1.2.57 and 1.2.58 have been scaled down to normal budget values.
Fixed a bug which caused legitimate players to incorrectly lose access to the Leaderboards.
General
Corrected a number of tooltips, that were not properly indicating the functionality of certain abilities.
The experience required per champion level has been readjusted. Characters with lower than 1800 champion levels should see a decrease in the amount required to gain a champion level, while characters over 1800 champion levels should see an increase in the amount required.
Champion levels invested into Haste Rating now provide 2.5 Haste per point (was 1 per point).
Champion levels invested into Ability Rate now provide 4 Ability Rate per point (was 5 per point).
Champion levels invested into Critical Damage now provide 2% critical damage per point (was 1% per point).
Critical Rating K(70) coefficient is now 3000 (was 3500). The formula to determine the critical chance at level 70 is now Chance to crit = Critical Rating / (Critical Rating + 3000).
The experience obtained from monsters in the Campaign in heroic difficulty is now 150% of the experience obtained from equivalent normal mode monsters.
The experience obtained from monsters in the Campaign in legendary difficulty is now 200% of the experience obtained from equivalent normal mode monsters.
Boss monsters now provide 2500% the amount of experience provided by a regular monster (was 500%).
Elite monsters now provide 500% the amount of experience provided by a regular monster (was 200%).
The Trials completion timer is now 10 minutes (was 9:40).
Legendary items now have a slightly higher chance to drop in Trial levels lower than 68 (58 for the item awarded for completing a trial in time).
Bosses
Magroth Charge cooldown increased by 3 seconds.
Magroth Meteor Shower cooldown increased by 3 seconds.
Magroth radius slightly decreased.
Magroth Charge should no longer hit Heroes positioned safely behind Magroth when the Charge begins.
Elban Impale damage increased by 100%, and the bonus to Hero damage increased by 50%. Elban health has been slightly increased.
Bounty Hunter
Snipe is now using smart targeting, optimizing the numbers of targets hit in a small cone.
Mage
Arcane bolts (rank 10) now deal 125% damage per bolt (was 115%). Lower ranks were adjusted accordingly.
Frostbolt (rank 10) now deals 425% weapon damage (was 300%). Lower ranks were adjusted accordingly.
Frost Beam has been redesigned. It is now using smart targeting, auto-aiming to hit as many targets as possible. In addition, Frost Beam (rank 10) now deals 650% weapon damage per second, and damages targets faster based on the Hero’s attack speed. Frost Beam deals double damage to frozen targets, and damage is increased by up to 50% the longer the channeling is maintained.
The impact radius of Death from Above missiles was increased by approximately 30%.
Warrior
Battle Rage (rank 7+) now increases damage dealt by 20% (was 25%).
Whirlwind now reduces damage taken by 10% per equipped weapon (was 8%), and deals 30% more damage when dual wielding (was 25%).
Devastate of all ranks now attacks 10 times (was 3-5 at rank 1, up to 6-10 at rank 10).
Cleave rank 7 and above now reduces damage taken by 15% (was 10%).
Sets
The Arcanist 4 parts set bonus now increases the number of Arcane Missiles by 4, up from 2.
Juggernaut 6 parts set bonus: 10% chance to perform a Whirlwind when attacking replaced by increases the damage of Whirlwind and Cleave by 15%.
Defender 4 parts set bonus now increases Sword and Board Shield Slam damage by 100%.
Defender 6 parts set bonus now reduces the internal cooldown of the Deadly Throw proc caused by Shield Block by 2 seconds.
Havoc 6 parts set bonus now causes Heatseekers to fire 6 additional missiles.
Stalker 6 parts set bonus Snipe ability now uses Snipe rank 1 (was rank 10) and has a 35 attacks internal cooldown (was 5 attacks), but the chance to occur has been increased to 20% (was 10%).
The Adventurer set can now drop at legendary quality for all classes.
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