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Gone Rogue - A New Chapter Begins!
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So on another note, update did not rectify portal freeze
Samsung s21
Oh and no mots and moos registered as above
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So the Cosmetic Points accrued via Gone Rogue progression are not awarded?
The Gone Rogue progression window is showing that I have accrued some points from yesterday's effort but nothing has been received.
Although, it might be a glitch as my seasonal bounties are not updating either. eg. salvaging legendary items and legacy items to receive Mark of Titan and Oracle - Bounties still say 0/100 and 0/10.
I also noticed within the GR event that potions and apples only work if I open my inventory and select them and then select eat or drink. The hotkeys in the bottom right of the play screen are always at count 0. I understand that this new event might be in the early stages of developement, but I thought I should let you know just incase you were unaware.
The GR event does show great potential. Keep up the good work
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Enjoying the event and game changes but having an issue, Samsung Galaxy Tab S9
The game frequently freezing when trying to enter a portal and I have to close the game.
The run can get ended after closing the game due to a freeze.
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1. Are there plans to add other classes for this mode later on?
2. Are there plans to add more types of rooms later on?
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This round of the Gone Rogue event will end before StL starts. For now, there aren't any leaderboards or rewards for Gone Rogue - it's just a preview of the new game mode.
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Originally posted by Josh (Developer) View PostFor those wondering, this new event will be made available throughout the next couple of days. We are releasing it slowly as it's such a huge update we'd rather be cautious.
Just one question, looks like Gone Rogue will clash with upcoming StL event. Will Season Pass holders be able to play two events at the same time? Asking that because game settings restrict players to have one event Hero.
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For those wondering, this new event will be made available throughout the next couple of days. We are releasing it slowly as it's such a huge update we'd rather be cautious.
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Gone Rogue - A New Chapter Begins!
Hi everyone!
Today, we’re proud to unveil something truly special — Gone Rogue — a brand-new limited-time event that introduces roguelite gameplay to Eternium for the very first time.
This is more than just an event. Gone Rogue represents a bold step forward for the game, and we couldn't be more excited to share it with you.
What is Gone Rogue?
In Gone Rogue, you’ll create a new hero and venture into a fractured realm shaped by chaos. Your goal? Survive the rift, battle corrupted enemies, uncover hidden shrines, and face powerful bosses in your search for the mysterious Rift Fragments — the keys to restoring your broken world.
Each run is unique. You'll make choices about which paths to take, which skills to learn, which gear to equip, and when to risk everything. If you fall in battle, your run ends — but you'll return stronger, wiser, and one step closer to mastering the void.
Core Features- Create a new hero for each run — heroes in Gone Rogue start at and are capped at Level 70.
- Start from next to nothing and build power through skill, loot, and strategy.
- Play as the Evoker, a new class who commands fire, frost, and nature magic.
- Explore dynamic rooms — including battles, shrines, and merchants.
- Choose Oracle’s Blessings and unlock powerful bonuses during your run.
- Face off against Rift Bosses and claim the fragments hidden within.
- Save resources to purchase new items, potions, or upgrade skills.
- Earn milestone rewards — including lots of cosmetic points.
Who Can Play?
Gone Rogue is launching now in Early Access, available exclusively to Season Pass holders. This allows us to gather focused feedback from our most dedicated players and rapidly improve the experience in real time.
We’ve built this event from the ground up, blending elements of ARPG combat with roguelite depth. It’s a huge undertaking — and we’re just getting started.
We Want Your Feedback
This is our first iteration, and your voice matters. What did you enjoy? What felt confusing? What would make each run feel more rewarding, more dangerous, or more fun?
We know there are areas we need to keep improving (including potential crashes), so please know this is only the beginning. Your feedback will help us refine and expand Gone Rogue in the months ahead.
Join the conversation here in the forums or on our official Discord. We’ll be listening closely and using your insights to shape future versions of Gone Rogue and other upcoming content.
The void is calling. Will you rise or fall?
We can’t wait to see what kind of legends you’ll become.
– Josh and the Eternium Dev Team
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