Version 1.38 is now making its way through the serverati of the interwebs.
This was a big release - lots of tickets! - huge thanks to the team, esp. Matias, Ismael, and Alissa.
Tasks / New Features
This was a big release - lots of tickets! - huge thanks to the team, esp. Matias, Ismael, and Alissa.
Tasks / New Features
- Implement new game start flow - first of several changes to improve log in and managing heroes
- Added a Tiered Offer for next run of Gone Rogue
- Create persistent storage for Gone Rogue items, called the "Rogue Satchel"
- Add Legacy Items for future seasons
- Gone Rogue level exit warning if there is still loot to collect
- Gone Rogue Balance changes
- Remove things that give life back to hero from Gone Rogue
- Gone Rogue: Display timer everywhere possible
- Change level intro text on first level to set the stage for Gone Rogue
- Pop-up when Soul Stone is used
- Update Gone Rogue resurrect purchase dialog to include reference to Resurrection Stone
- Confusing cost + typo in Endar dialog
- Gemstones Called Spiritstones
- Crashes on Gone Rogue when entering portal
- Issue with scores from successful runs not posting on the leaderboard for certain players
- Can only view GR leaderboard if you select "Mage" class (now properly “Evoker”)
- Missing chest in last trial level before 3rd boss
- Missing keyboard shortcuts
- Gone Rogue boosters should not count down while players are in merchant/vendor levels
- Can only view 100 spots on GR leaderboard
- Milestone rewards not accurate when viewing with regular hero
- Can't pick up Essence in Gone Rogue if inventory is full
- Gone Rogue tabs of leaderboards not working
- Darkhold Citadel is misbehaving in Gone Rogue
- problem when switching from a Gone Rogue hero to an ANB, STL hero
- RNG issue with loading random level on Gone Rogue
- Gone Rogue maps progress breaks
- Magroth behavior - extensive investigation, no change detected, no update made
- Player stuck on GR after defeating boss - could not reproduce, no update made
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