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Version 1.38 released on all platforms

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  • Travis | Support Mgr.
    commented on 's reply
    The exit button was removed in order to comply with platform (Apple App Store and Google Play Store) requirements.

  • Hunz
    commented on 's reply
    Why don't you just put in an exit button? There used to be one on the main menu just below "Settings." The blank space is still there. I don't know why it was removed.
    Last edited by Hunz; 07-10-2025, 10:56 AM. Reason: To be more clear

  • Nhat
    commented on 's reply
    I use the app switch button (soft key on the bottom left for my samsung) and then close the app from there - after ensuring proper server save.

  • Arawn
    commented on 's reply
    Travis | Support Mgr. Oh okay, I hadn't noticed. Sounds kinda cool actually lol

  • Travis | Support Mgr.
    commented on 's reply
    Yes, people on Discord were reporting a change in his behavior/attack pattern, making him more difficult to predict.

  • Travis | Support Mgr.
    commented on 's reply
    This was an unintentional change that we are working to fix.

  • Micha Jahme
    replied
    On Android, how to exit the game now?
    Before it was possible to exit the game app by using the back button.
    Now this doesn't work anymore. The back button now only switches between two different intro screens.
    (current version in use: 1.38.22, freshly updated)

    Leave a comment:


  • Arawn
    replied
    Originally posted by John Welch | CEO View Post
    [*]Magroth behavior - extensive investigation, no change detected, no update made[/LIST]​
    Lol huh?

    Were there issues with Magroth?
    Last edited by Arawn; 07-03-2025, 02:42 PM.

    Leave a comment:


  • John Welch | CEO
    started a topic Version 1.38 released on all platforms

    Version 1.38 released on all platforms

    Version 1.38 is now making its way through the serverati of the interwebs.

    This was a big release - lots of tickets! - huge thanks to the team, esp. Matias, Ismael, and Alissa.

    Tasks / New Features
    • Implement new game start flow - first of several changes to improve log in and managing heroes
    • Added a Tiered Offer for next run of Gone Rogue
    • Create persistent storage for Gone Rogue items, called the "Rogue Satchel"
    • Add Legacy Items for future seasons
    Improvements
    • Gone Rogue level exit warning if there is still loot to collect
    • Gone Rogue Balance changes
    • Remove things that give life back to hero from Gone Rogue
    • Gone Rogue: Display timer everywhere possible
    • Change level intro text on first level to set the stage for Gone Rogue
    • Pop-up when Soul Stone is used
    • Update Gone Rogue resurrect purchase dialog to include reference to Resurrection Stone
    • Confusing cost + typo in Endar dialog
    • Gemstones Called Spiritstones
    Bug Fixes
    • Crashes on Gone Rogue when entering portal
    • Issue with scores from successful runs not posting on the leaderboard for certain players
    • Can only view GR leaderboard if you select "Mage" class (now properly “Evoker”)
    • Missing chest in last trial level before 3rd boss
    • Missing keyboard shortcuts
    • Gone Rogue boosters should not count down while players are in merchant/vendor levels
    • Can only view 100 spots on GR leaderboard
    • Milestone rewards not accurate when viewing with regular hero
    • Can't pick up Essence in Gone Rogue if inventory is full
    • Gone Rogue tabs of leaderboards not working
    • Darkhold Citadel is misbehaving in Gone Rogue
    • problem when switching from a Gone Rogue hero to an ANB, STL hero
    • RNG issue with loading random level on Gone Rogue
    • Gone Rogue maps progress breaks
    • Magroth behavior - extensive investigation, no change detected, no update made
    • Player stuck on GR after defeating boss - could not reproduce, no update made
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