Hmm.. can you show how you see this on TA???
The key parts are: a constant number of TA stacks, no weapon for no variations in base damage, a Fire Lily for no critical hits. If you don't have a Fire Lily, repeatedly try to do one explosion only (with zero and max TA stacks) so you can separate regular and critical hits.
I must say that you have it easy: when I concluded (months ago) on the multiplicative nature of Tracer Ammo stacks, I had no Fire Lilly and the damage for Explosive Shot was given as a whole (not separated between hit and explosion as it is now). I had to record an auto-attack session with me repeatedly opening and closing the stat sheet as fast as I could, and review the recording frame by frame to see the damage increases, then knowing the theoretical damages of the hit and the explosion, try to see if there was a critical hit or not. (To complicate matters: hit and explosion can critically hit independently; and the hit can add a stack, which is in effect if the hit triggers an explosion. On the other hand, the stack added by an explosion is not used for itself.)
[...] Lethal Shot bonus 250% dmg [...]
Note that the same bonus is obtained by wearing the Assassin's Belt only, or only two Demolitionist armor pieces. (There is no gain in wearing both.)
Leave a comment: