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    #46
    Originally posted by Coda View Post
    What a shame, that we have to guess at what is going on with sssooo many bugs (or intentional changes). Zero communication from any developer.
    ​​​​​​
    Having come to Eternium from Clash of Clans, the lack of communication didn't bother me at first. That was SC's modus operandi, it wasn't perfect either, and I just figured that's how it was.

    But 1 thing SC did do was release a completed update. Players were not asked to beta the game - there were beta players but they had to go through a process to get there and they got other perks as well. SC, for all there faults, also released fixes to bugs very quickly (within a day or 2, to the best of my recollection).

    Having considered things a bit more, I've come around to the conclusion that participating in a closed beta and helping to debug the game gives us some skin in the game. There's been a lot of careful work and attention to detail to point out flaws and bugs. Some of the still outstanding bugs have been around since the beginning of the closed beta and I've reached the point where I'm not so sure anymore if they are in fact bugs or are changes to the game mechanics that we should just get used to.

    Bottom line, if you're going to use your player base to help develop your finished product, reciprocation in the form of answering questions promptly or even extending certain benefits for testing purposes (gems to speed progress along in the beta) is not unreasonable for players to ask for.
    Last edited by lama75; 10-06-2018, 12:40 PM.
    CL 2K+
    Mage- Ladim(#9 Live LB), Proxima(XP)
    TL119 in 9:14 on mobile (iphone8)

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      #47
      Hi can you confirm if Kara can be killed on the last map she seems to take little damage and kills me 1 hit. Not sure if she needs rebalanced.
      great new levels well packed with mobs.

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        #48
        To answer My own question, The last map is pretty dam huge, you see a red portal and it tells you to kill 3 boses before trying to kill Kara, they are all at the left of the map. Once you kill them she dies easy. Great new update, only issue I have is Gems dont get picjed up unless you are real close to them.

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          #49
          More Training Grounds issues:

          If I re-enter using Town Portal, the selection screen is shown, but the existing mob is still there - also note the targetting circle when in Hometown. No big deal to be honest, since I can always restart TG via the map selection:
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          Got tired of trying to press the almost non-existing Gear button to abandon, so switched to "run away until I can open Town Portal", which is slightly better than having to force close the game to get out of TG. PLEASE FIX it already, it's slowly getting on my nerve and making it very hard to use TG to test anything...
          Eternium Files - links and details Eternium Guides:

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            #50
            Follow up to TBD's Lava Pits - These are definitely too close in, but could be because of the map's edges:
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            What I've been noticing is that the Lava pits can now spawn just outside the area stun circle from Fire Breath - still feels closer than before Hometown. The contributing factor to me stepping into them all the time is the camera's position shift, noted previously, it's slightly harder to move accurately, for me anyway...
            Eternium Files - links and details Eternium Guides:

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              #51
              Nhat I agree
              VUFO ZEBE ZAQI 1381

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                #52
                Are we meant to be facing Act IV mobs during Act I? Just seems odd to me

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                Eternium Files - links and details Eternium Guides:

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                  #53
                  Originally posted by Nhat View Post
                  Are we meant to be facing Act IV mobs during Act I? Just seems odd to me
                  Haha. Must be random-auto-spawning "any" monsters.

                  Definitely a bug. Code needs to spawn from only certain group(s) of monsters that have already been encountered.
                  VUFO ZEBE ZAQI 1381

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                    #54
                    Originally posted by Nhat View Post
                    Are we meant to be facing Act IV mobs during Act I? Just seems odd to me

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                    What map is that?

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                      #55
                      Originally posted by ྿༻Travis༺྿ (Support Mgr.) View Post

                      What map is that?
                      Must be The Fiery Pits, level just before TBD.
                      CL 2K+
                      Mage- Ladim(#9 Live LB), Proxima(XP)
                      TL119 in 9:14 on mobile (iphone8)

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                        #56
                        Yep, 15. The Fiery Pits - happened 5/5 so far.
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                        Also saw an Elite archer, and others existing Elites, using the new buff - the one with the gold "end level" symbol. They mainly did it as they approached my warrior, so couldn't get a clear ss. You can kinda see it to the right:

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                        Did a few runs of the other Gauntlet type maps, including the Gauntlet itself, but only encounter the "standard" mobs. One good thing about the hyper-active Summoners, I've finally managed the 125 in 24 seconds achievement - BR, DT, SW => splattered mobs

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                        Eternium Files - links and details Eternium Guides:

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                          #57
                          With v...15 out, time to close this thread ?
                          VUFO ZEBE ZAQI 1381

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                            #58
                            Originally posted by Coda View Post
                            With v...15 out, time to close this thread ?
                            Yep. Who wants to start 1.3.15 thread?
                            CL 2K+
                            Mage- Ladim(#9 Live LB), Proxima(XP)
                            TL119 in 9:14 on mobile (iphone8)

                            Mage Guide

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