Would love to see companions being buffed in terms of HP/survivability. My companions almost always die when I do mob pulls on my mage.
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Sanctum - YOCU REGO JASE 0953
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Crafting vs Trial Farming for Lvl 71-75 Legendary Gears
Morgenheim Gold RunTags: None
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I use 2 Endars and 1 RobinSanctum - YOCU REGO JASE 0953
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Crafting vs Trial Farming for Lvl 71-75 Legendary Gears
Morgenheim Gold Run
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I agree. The low survivability of Archer-Minions when playing a mage is a bit annoying.
For some reason they die way easier on my mages then on my warrior, despited the fact that I a.) try to stay away from mobs on the mages and b.)actively throw mobs at my minions with my warrior. Bounty hunters have no minion survivability problems to begin with since using "Smoke Screen" automatically revives any dead minions. It would be nice if that effect could be integrated into manes "Blink" and warriors "Battle Rage" abilites.
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Originally posted by BalthasarHohenheim View PostI agree. The low survivability of Archer-Minions when playing a mage is a bit annoying.
For some reason they die way easier on my mages then on my warrior, despited the fact that I a.) try to stay away from mobs on the mages and b.)actively throw mobs at my minions with my warrior. Bounty hunters have no minion survivability problems to begin with since using "Smoke Screen" automatically revives any dead minions. It would be nice if that effect could be integrated into manes "Blink" and warriors "Battle Rage" abilites.
Originally posted by ྿༻Travis༺྿ (Support Mgr.) View PostIIRC, it was discussed that minions will be invincible after the balance patch.
Sanctum - YOCU REGO JASE 0953
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Crafting vs Trial Farming for Lvl 71-75 Legendary Gears
Morgenheim Gold Run
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