Hey everyone this is a spin off of Arionthe posting: Game Meta Evolution "https://forum.makingfun.com/forum/eternium/general-discussion-ab/124877-game-meta-evolution"
The idea of the below are things I have thought of while playing in the last week or so and thought to myself: wouldn't it be nice if......Instead of just letting those thoughts leave my head I wrote them down for reference.
In no way am I complaining, demanding or bashing the developers here. I love what everyone is doing, and really enjoy the community.
Everyone plays differently, and some of the things listed below may not effect you. Just as sure as there are things that don't effect me.
I figured since I have a list, might as well share it to get opinions and or additions. - Like a second set of eyes if you will.
For reference: I play only on PC and 99.9% of the time play a warrior.
Hachi (W) TL 113 @ 9:02
General:
• The lower left options button when clicked should bring you to your character selection screen.
- This will allow for quicker character switching. Other thought was to have a building or sign you can click on to quickly and easily switch characters.
• A separate button added for in game "settings & menu".
• Stat Booster from the consumable trader. Example: +Movement speed, +critical rating, etc...
- Not to be used in trials. This will allow players to give them self a small stat boost to either farm quicker, get past that map they are having a difficult time with, and or R&D research (min/max).
• Sense of accomplishments or goals for higher levels. Aesthetics, buffs, special companions, Etc... Something to keep us going/interested other than that top trial spot.
• More quests and achievements would be a nice addition.
Crafting:
• A sell option at the Jeweler.
- It's very tedious to toggle between two vendors when crafting that perfect piece.
• Jeweler offers an option to craft more than 1 piece at a time.
• Automatically highlight perfectly crafted jewelry.
Inventory:
• Ability to lock a piece of gear to prevent accidental selling, salvaging or dropping.
• Improved sell menu. Similar to the salvage menu to clear out inventory quicker ("gear lock" required).
• Gemstone stash: A separate storage mechanism for holding and organizing Gemstones.
Story Line:
• (BUG)When doing the same map over and over, one does not always spawn at the beginning of the map (perhaps this is by design to prevent bots)?
• Bridges and narrow pathways are sometimes difficult to navigate (for players and companions).
Trials:
• Once boss has been defeated; bestow a buff onto the player to clear the rest of the trials mobs. Buff could be random or dependent of boss defeated.
- Since XP farming is quickly becoming gold and mat farming for crafting, this will give players a reason to finish off the map. Not reset before the boss fight or right there after depending on their purpose.
• Display current trial level when in a trial.
Technical:
• Ability to set screen resolution.
• Damage Over Time (DOT) indicators.
• Buff and Debuff indicators.
• On rare occasion when pressing to many buttons at once (on PC), you are unable to move/control your character. Abilities still work as intended.
• Fluid Abilities: Allow abilities to be used/cast without interrupting movement. Warrior Example: While running towards a mob or my destination click I can cast battle rage and continue running. If casting deadly throw or shockwave the movement in stopped.
The idea of the below are things I have thought of while playing in the last week or so and thought to myself: wouldn't it be nice if......Instead of just letting those thoughts leave my head I wrote them down for reference.
In no way am I complaining, demanding or bashing the developers here. I love what everyone is doing, and really enjoy the community.
Everyone plays differently, and some of the things listed below may not effect you. Just as sure as there are things that don't effect me.
I figured since I have a list, might as well share it to get opinions and or additions. - Like a second set of eyes if you will.
For reference: I play only on PC and 99.9% of the time play a warrior.
Hachi (W) TL 113 @ 9:02
General:
• The lower left options button when clicked should bring you to your character selection screen.
- This will allow for quicker character switching. Other thought was to have a building or sign you can click on to quickly and easily switch characters.
• A separate button added for in game "settings & menu".
• Stat Booster from the consumable trader. Example: +Movement speed, +critical rating, etc...
- Not to be used in trials. This will allow players to give them self a small stat boost to either farm quicker, get past that map they are having a difficult time with, and or R&D research (min/max).
• Sense of accomplishments or goals for higher levels. Aesthetics, buffs, special companions, Etc... Something to keep us going/interested other than that top trial spot.
• More quests and achievements would be a nice addition.
Crafting:
• A sell option at the Jeweler.
- It's very tedious to toggle between two vendors when crafting that perfect piece.
• Jeweler offers an option to craft more than 1 piece at a time.
• Automatically highlight perfectly crafted jewelry.
Inventory:
• Ability to lock a piece of gear to prevent accidental selling, salvaging or dropping.
• Improved sell menu. Similar to the salvage menu to clear out inventory quicker ("gear lock" required).
• Gemstone stash: A separate storage mechanism for holding and organizing Gemstones.
Story Line:
• (BUG)When doing the same map over and over, one does not always spawn at the beginning of the map (perhaps this is by design to prevent bots)?
• Bridges and narrow pathways are sometimes difficult to navigate (for players and companions).
Trials:
• Once boss has been defeated; bestow a buff onto the player to clear the rest of the trials mobs. Buff could be random or dependent of boss defeated.
- Since XP farming is quickly becoming gold and mat farming for crafting, this will give players a reason to finish off the map. Not reset before the boss fight or right there after depending on their purpose.
• Display current trial level when in a trial.
Technical:
• Ability to set screen resolution.
• Damage Over Time (DOT) indicators.
• Buff and Debuff indicators.
• On rare occasion when pressing to many buttons at once (on PC), you are unable to move/control your character. Abilities still work as intended.
• Fluid Abilities: Allow abilities to be used/cast without interrupting movement. Warrior Example: While running towards a mob or my destination click I can cast battle rage and continue running. If casting deadly throw or shockwave the movement in stopped.
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