Guys I see what many people are talking about here, about the recent ANBs, update, exploits, everything, I also want to point something out. I hope this will lead to more constructive, positive discussion for everyone, including Devs.
The topic IS about the ANBs and recent updates. Anyone who brings something I miss here is very welcome.
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I really think that in every ANB competition(or, every Eternium event), top players come with [more play time + better skill] (in some cases, luck too), which means players who have more play time than average are as competitive as skillful players.
I support a system where a new player can beat an experienced player if she/he is willing/able to spend more time on any event. It’s very normal that a player spending 10 hours a day beats another who spends only 1 hour a day.
At the same time, it is always easier for an experienced player, while putting the same effort as the new player does, to reach the same level than a new player.
And the final winner will be the one with the best combination of [skill + # of hours play time].
I think we all agree(I hope) that exploit should always be banned. After all the cheat reports/screen shots/posts, as person who is not very good in hacking, programing or whatever you’re calling, which is me, concluded that:
Players can play this game offline, which means if they somehow manage to change something in game to get unfair advantages, it is very hard for Devs to find them all. That might be the reason why there are still some bugs remain unfixed now. Yet if Devs make this game online-only, I might probably give up this game. I enjoy how this free game is now.
Unfortunately, recent ANBs have become so competitive that every single exploit/bug can cause huge difference to event LeaderBoard, that concerns many dedicated players here, very much.
I also see some different types of players here:
1. Casual players: who don’t care, just want to have fun. Don’t play this game frequently.
2. Dedicated players: they will form their national teams, highly engaged in the event. They love this game very much and want to be known/prove themselves as very good players via getting high ranking on event/living LeaderBoard.
3. Loyal players (like me): they love this game, have spent months(or years) playing and plan to stay here longer. May want to get higher place on living/event LB but may not be able to spend 12 hours a day playing. May or may not have very high CLs but know very well about this game.
4. Hackers/Cheaters: I don’t want to talk about this one.
There were debates about the recent ANB, on rewards, ranking system, the whole event structure and so on, mostly between dedicated players and loyal players. At the same time, I believe that the recent top ANB player lists were carefully viewed by Devs, they’ve done everything to make the list clean(yet there maybe still some exploiters staying alive because they are too good in hiding themselves).
Hence, here I have some suggestions for Devs, about the incoming ANB(or any competition event):
1. Change the reward for every ranking level:
The purpose is to let dedicated players get what is unique, which can prove their places(after all the debates I start to think that they want to be noticed or prove their positions). The reward should be like a medal, without too much hero ability upgrade, but will show that this hero has won 1st or top 5 places in a past ANB event.
At the same time, let the loyal players – who love this game but have no too much time, can get useful rewards which allow them to catch up dedicated players, without sacrificing too much sleeping time.
So it will be like:
- Loyal players who spend 1-2 hours per day in an ANB will get different medals adding 5 Power(or CR, AR, whatever) PTS. The place requirement should be like top25-top500. Higher places mean more medals(top 25 will win more +5 PTS medals than top 500)
- Dedicated players who spend 10 hours per day(just for example) in an ANB will get medals adding Power(or CR, AR, whatever) 5 PTS, and unique medals adding Power(or CR, AR, whatever) 1 PTS. The place requirement should be like top5-top25. 1st unique medal comes with more desirable attribute(e.g. +1 CR) than 25th unique medal(e.g. +1 Armor).
Or, the unique medals can make a hero looks better, with special background effects something, no ability upgrade. It will look cool with those unique medalsbut they won’t bring huge or any advantage.
- For casual players who spend less than a half hour per day, I think you might need to spend more time participating the event to get reward.
2. Disable medal effects during an ANB
I don’t know why it’s a good idea to enable medal effects in an ANB and I am against it, since it’s called “A New Beginning”. If a player joins this game in 2025 then she/he might have smaller chance to beat a player with all medal level 20 in an ANB. Maybe some people think older players(who joined this game earlier) should have more advantages but I am still against how medals are working now. So far the effect seems to be permanent, which kind of “force” players to join every ANB or they will become slightly less competitive in the future events in many ways if they choose not to join an ANB.
And crafting system. In an ANB, A player should lose all recipes they learned in living game and start from zero.
About the recent update, the daily limit part, honestly I don’t like it. I’m not sure about the reasons behind this, maybe like some people mentioned before, preventing bots farming 10000 gems a day, in living game or in an ANB.
Yet I think it’s more reasonable for Devs to raise the difficulty for bots to farm, not bring daily limit to all players. I’m not sure if there is something to do with feasibility.
Some people think the better ways are that Devs raise the daily limit from 50 to 100 something, or switch it to like weekly or monthly limit. I personally prefer the old way we had more.
I believe at the beginning there were good reasons behind this, let’s see what Devs will do after all these discussions on daily limit part.
Finally I want to talk about PTW things.
After all the current changes on ANB, game updates, medal system, I really think this game is becoming a PTW game.
Medal system is bringing permanent effects to all players, they must catch up every time or they will keep becoming less competitive each time they miss an ANB, both in living game and competition events.
Furthermore, each ANB comes more frequently and there is event time limit. Players don’t have enough time saving gems, and there will be few(or no) CL2000+ players in Gold ANB. The competition becomes heavy. If the medal effects keep remaining the same way in the future as they are now, it will encourage players to spend money buying gems to proceed faster in the event, and the players who don’t spend money will be left behind.
Some people might think that medal effects don’t matter too much now, but after several ANBs, they will bring difference similar to 100 or more CL points. The gap will become larger when missing more ANBs, and it’s permanent.
I have nothing against MF teams making money from this game, I personally have spent abou 300-400 US dollars buying gems and stuffs, because this is a great game to me. Very few free, mobile game can stay so long, from 2015 or earlier to now.
There are different types of players here, asking for different things, this is true to me. I really hope MK teams can make this game stay as long as it can, also players can have much fun than pain in it, while it can bring enough financial support to MK teams.
To me the ANB rewards should be changed, and players should really “start from zero” in each ANB.
The dedicated players can prove their positions, the loyal players won’t feel frustrated while don’t spend too much time and money on this game, and the exploit things can be minimized. I hope this will bring more people to share their opinions here.
Those are my thoughts on all these current things in this forum, some parts could be wrong, but I tried my best to make it logic. I hope it can somehow help other players share their opinions and lead to a good discussion. Finally, I hope Devs can see this and know better about what players are thinking, and make proper change on this great game.
One more thing, I apologize for any grammar/vocabulary mistake here in advance, if they confused you, I’m not a native English speaker.
The topic IS about the ANBs and recent updates. Anyone who brings something I miss here is very welcome.
---
I really think that in every ANB competition(or, every Eternium event), top players come with [more play time + better skill] (in some cases, luck too), which means players who have more play time than average are as competitive as skillful players.
I support a system where a new player can beat an experienced player if she/he is willing/able to spend more time on any event. It’s very normal that a player spending 10 hours a day beats another who spends only 1 hour a day.
At the same time, it is always easier for an experienced player, while putting the same effort as the new player does, to reach the same level than a new player.
And the final winner will be the one with the best combination of [skill + # of hours play time].
I think we all agree(I hope) that exploit should always be banned. After all the cheat reports/screen shots/posts, as person who is not very good in hacking, programing or whatever you’re calling, which is me, concluded that:
Players can play this game offline, which means if they somehow manage to change something in game to get unfair advantages, it is very hard for Devs to find them all. That might be the reason why there are still some bugs remain unfixed now. Yet if Devs make this game online-only, I might probably give up this game. I enjoy how this free game is now.
Unfortunately, recent ANBs have become so competitive that every single exploit/bug can cause huge difference to event LeaderBoard, that concerns many dedicated players here, very much.
I also see some different types of players here:
1. Casual players: who don’t care, just want to have fun. Don’t play this game frequently.
2. Dedicated players: they will form their national teams, highly engaged in the event. They love this game very much and want to be known/prove themselves as very good players via getting high ranking on event/living LeaderBoard.
3. Loyal players (like me): they love this game, have spent months(or years) playing and plan to stay here longer. May want to get higher place on living/event LB but may not be able to spend 12 hours a day playing. May or may not have very high CLs but know very well about this game.
4. Hackers/Cheaters: I don’t want to talk about this one.
There were debates about the recent ANB, on rewards, ranking system, the whole event structure and so on, mostly between dedicated players and loyal players. At the same time, I believe that the recent top ANB player lists were carefully viewed by Devs, they’ve done everything to make the list clean(yet there maybe still some exploiters staying alive because they are too good in hiding themselves).
Hence, here I have some suggestions for Devs, about the incoming ANB(or any competition event):
1. Change the reward for every ranking level:
The purpose is to let dedicated players get what is unique, which can prove their places(after all the debates I start to think that they want to be noticed or prove their positions). The reward should be like a medal, without too much hero ability upgrade, but will show that this hero has won 1st or top 5 places in a past ANB event.
At the same time, let the loyal players – who love this game but have no too much time, can get useful rewards which allow them to catch up dedicated players, without sacrificing too much sleeping time.
So it will be like:
- Loyal players who spend 1-2 hours per day in an ANB will get different medals adding 5 Power(or CR, AR, whatever) PTS. The place requirement should be like top25-top500. Higher places mean more medals(top 25 will win more +5 PTS medals than top 500)
- Dedicated players who spend 10 hours per day(just for example) in an ANB will get medals adding Power(or CR, AR, whatever) 5 PTS, and unique medals adding Power(or CR, AR, whatever) 1 PTS. The place requirement should be like top5-top25. 1st unique medal comes with more desirable attribute(e.g. +1 CR) than 25th unique medal(e.g. +1 Armor).
Or, the unique medals can make a hero looks better, with special background effects something, no ability upgrade. It will look cool with those unique medalsbut they won’t bring huge or any advantage.
- For casual players who spend less than a half hour per day, I think you might need to spend more time participating the event to get reward.
2. Disable medal effects during an ANB
I don’t know why it’s a good idea to enable medal effects in an ANB and I am against it, since it’s called “A New Beginning”. If a player joins this game in 2025 then she/he might have smaller chance to beat a player with all medal level 20 in an ANB. Maybe some people think older players(who joined this game earlier) should have more advantages but I am still against how medals are working now. So far the effect seems to be permanent, which kind of “force” players to join every ANB or they will become slightly less competitive in the future events in many ways if they choose not to join an ANB.
And crafting system. In an ANB, A player should lose all recipes they learned in living game and start from zero.
About the recent update, the daily limit part, honestly I don’t like it. I’m not sure about the reasons behind this, maybe like some people mentioned before, preventing bots farming 10000 gems a day, in living game or in an ANB.
Yet I think it’s more reasonable for Devs to raise the difficulty for bots to farm, not bring daily limit to all players. I’m not sure if there is something to do with feasibility.
Some people think the better ways are that Devs raise the daily limit from 50 to 100 something, or switch it to like weekly or monthly limit. I personally prefer the old way we had more.
I believe at the beginning there were good reasons behind this, let’s see what Devs will do after all these discussions on daily limit part.
Finally I want to talk about PTW things.
After all the current changes on ANB, game updates, medal system, I really think this game is becoming a PTW game.
Medal system is bringing permanent effects to all players, they must catch up every time or they will keep becoming less competitive each time they miss an ANB, both in living game and competition events.
Furthermore, each ANB comes more frequently and there is event time limit. Players don’t have enough time saving gems, and there will be few(or no) CL2000+ players in Gold ANB. The competition becomes heavy. If the medal effects keep remaining the same way in the future as they are now, it will encourage players to spend money buying gems to proceed faster in the event, and the players who don’t spend money will be left behind.
Some people might think that medal effects don’t matter too much now, but after several ANBs, they will bring difference similar to 100 or more CL points. The gap will become larger when missing more ANBs, and it’s permanent.
I have nothing against MF teams making money from this game, I personally have spent abou 300-400 US dollars buying gems and stuffs, because this is a great game to me. Very few free, mobile game can stay so long, from 2015 or earlier to now.
There are different types of players here, asking for different things, this is true to me. I really hope MK teams can make this game stay as long as it can, also players can have much fun than pain in it, while it can bring enough financial support to MK teams.
To me the ANB rewards should be changed, and players should really “start from zero” in each ANB.
The dedicated players can prove their positions, the loyal players won’t feel frustrated while don’t spend too much time and money on this game, and the exploit things can be minimized. I hope this will bring more people to share their opinions here.
Those are my thoughts on all these current things in this forum, some parts could be wrong, but I tried my best to make it logic. I hope it can somehow help other players share their opinions and lead to a good discussion. Finally, I hope Devs can see this and know better about what players are thinking, and make proper change on this great game.
One more thing, I apologize for any grammar/vocabulary mistake here in advance, if they confused you, I’m not a native English speaker.
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