I have a few things I'd like to see implemented and I'm sure everyone else here does as well. I know Travis and the devs read everything we write here so I feel this thread could help us the players and the game overall. Any and everyone's ideas are welcome here. Post however many ideas you like and please add context as to why those ideas should be added, thank you.
* a button for grabbing everything from the mailbox- this would be very useful for crafting purposes and not having to grab each item out individually.
* more documentation on the game in general. Alacrity is very important and it's not even mentioned in the game.
* a notification of on going events- some people don't log in everyday or week for that matter and if they knew something was going on perhaps they would. It can be done the same way youtube notifies you of a new video.
* a way of knowing when the crafting perks have kicked in. Maybe a pop-up saying the scrapper perk was activated or the salvage perk was activated.
* separate the training grounds from the story mode. Maybe in the forum of an npc like the store. Also some general ideas of how to properly utilize it, I personally don't even understand it thank God for the smart people of the forum.
* an in-game bulletin board of the probabilities of what certain trials will give as rewards. It will help those that aren't aware of the forum to decide which trails are more logical to grind for whatever purpose they have.
* lots more diversity in the daily quests. As it is they aren't even I don't think people even know what they are, you just active them and grind and all of the sudden they're done. Maybe beat a certain level in a certain amount of time, or take no damage vs x amount of enemies etc.
* perhaps the option to chose between gems and gold for the daily quest. With the addition of the crafting system and lvl 75 items gold grinding has completely zapped all of the fun from getting gold. 3000 runs of morg simply because it's the best option is ridiculous imo.
* remove the medium and large treasures as rewards because they are truly worthless or maybe add a possibility of a legendary being found in the chest.
* an out of game reminder to do your dailies.
* increase the price of our items when we go to sell them. A legendary is worth only 1000 or so and brilliant gems are worth a whopping 120 gold hahaha.
* a button for grabbing everything from the mailbox- this would be very useful for crafting purposes and not having to grab each item out individually.
* more documentation on the game in general. Alacrity is very important and it's not even mentioned in the game.
* a notification of on going events- some people don't log in everyday or week for that matter and if they knew something was going on perhaps they would. It can be done the same way youtube notifies you of a new video.
* a way of knowing when the crafting perks have kicked in. Maybe a pop-up saying the scrapper perk was activated or the salvage perk was activated.
* separate the training grounds from the story mode. Maybe in the forum of an npc like the store. Also some general ideas of how to properly utilize it, I personally don't even understand it thank God for the smart people of the forum.
* an in-game bulletin board of the probabilities of what certain trials will give as rewards. It will help those that aren't aware of the forum to decide which trails are more logical to grind for whatever purpose they have.
* lots more diversity in the daily quests. As it is they aren't even I don't think people even know what they are, you just active them and grind and all of the sudden they're done. Maybe beat a certain level in a certain amount of time, or take no damage vs x amount of enemies etc.
* perhaps the option to chose between gems and gold for the daily quest. With the addition of the crafting system and lvl 75 items gold grinding has completely zapped all of the fun from getting gold. 3000 runs of morg simply because it's the best option is ridiculous imo.
* remove the medium and large treasures as rewards because they are truly worthless or maybe add a possibility of a legendary being found in the chest.
* an out of game reminder to do your dailies.
* increase the price of our items when we go to sell them. A legendary is worth only 1000 or so and brilliant gems are worth a whopping 120 gold hahaha.
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