While searching the archives due to the issues that have been popping up during the current ANB I found out that the original ANB had a beta. I do not know that particulars of that beta as I was not a part of it. However, I do know at least one thing for certain.
There are players out there that are willing to beta events even if the characters can not become regular characters and no rewards like medals are granted. I personally believe the only thing that would be required would be to transfer the experience, gold, and gems to the testers regular account after the beta is completed. You would likely be able to get away with not transferring any equipment including gemstones or other things that are stored in Stash like boosters and boxes. You have players that are heavily invested in your product and wish to see it prosper and succeed and you have the develops and marketers reap the financial rewards you are owed for doing work that we enjoy.
The beta wouldn't need to be long duration. A simple 24 hour or 48 hour beta would allow testing through character level 70 and up through trial levels 80 and 100 to check to see if there are any problems like what have plagued this event. Things that could be easily determined very quickly by a live player beta include but are not limited to:
1. Leaderboard issues.
2. Rewards that don't match their descriptions like the jewelry boxes that were yielding unusually high values but only rares.
3. Unmet expectations like getting two celestial boxes by trial level 100 but not seeing any level 71 celestial items.
This listing is not exhaustive but contains the low hanging fruit and has caused the most dissatisfaction with this current Bronze ANB. Checking the low hanging fruit like these would not take long for many of your players but would insulate the general player base from problems that can cause the most harm. The beta would not need to be long.
The ad issue is completely outside this scope as the ad problems are not related to the ANB and would not be related though the coincidence has caused tremendous strife when combined with the ANB issues.
You have an established beta program. Use it. We members of the beta program have signed on for playing experiences that can go completely sideways and can even end up unplayable. Use your beta program to frustrate those that have volunteered for it and have expressed a willingness to grow your product to minimize the risk of having a situation occur that creates negative experiences to the general player base which can lead to people abandoning the game or given 1-star negative reviews.
Let us help you improve your product for everyone's benefit.
Players: I ask that you only "like" this post if you, like me, are willing to participate in beta testing events in a short duration time span without any permanent rewards so that we can give the developers a feel for willing or not we are as a player base to help them improve their product. Feel free to post other comments or ideas but please reserve the likes for only expressing willingness.
Edits: Are for correcting typos.
There are players out there that are willing to beta events even if the characters can not become regular characters and no rewards like medals are granted. I personally believe the only thing that would be required would be to transfer the experience, gold, and gems to the testers regular account after the beta is completed. You would likely be able to get away with not transferring any equipment including gemstones or other things that are stored in Stash like boosters and boxes. You have players that are heavily invested in your product and wish to see it prosper and succeed and you have the develops and marketers reap the financial rewards you are owed for doing work that we enjoy.
The beta wouldn't need to be long duration. A simple 24 hour or 48 hour beta would allow testing through character level 70 and up through trial levels 80 and 100 to check to see if there are any problems like what have plagued this event. Things that could be easily determined very quickly by a live player beta include but are not limited to:
1. Leaderboard issues.
2. Rewards that don't match their descriptions like the jewelry boxes that were yielding unusually high values but only rares.
3. Unmet expectations like getting two celestial boxes by trial level 100 but not seeing any level 71 celestial items.
This listing is not exhaustive but contains the low hanging fruit and has caused the most dissatisfaction with this current Bronze ANB. Checking the low hanging fruit like these would not take long for many of your players but would insulate the general player base from problems that can cause the most harm. The beta would not need to be long.
The ad issue is completely outside this scope as the ad problems are not related to the ANB and would not be related though the coincidence has caused tremendous strife when combined with the ANB issues.
You have an established beta program. Use it. We members of the beta program have signed on for playing experiences that can go completely sideways and can even end up unplayable. Use your beta program to frustrate those that have volunteered for it and have expressed a willingness to grow your product to minimize the risk of having a situation occur that creates negative experiences to the general player base which can lead to people abandoning the game or given 1-star negative reviews.
Let us help you improve your product for everyone's benefit.
Players: I ask that you only "like" this post if you, like me, are willing to participate in beta testing events in a short duration time span without any permanent rewards so that we can give the developers a feel for willing or not we are as a player base to help them improve their product. Feel free to post other comments or ideas but please reserve the likes for only expressing willingness.
Edits: Are for correcting typos.
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