Would love to see more frequent events or challenges with decent rewards like single medals or anything else you can come up with.
Possible examples that came up my mind (and should be quite easily be implemented) are...
... A trial challenge by giving out ephemeral items allowing the player craft a full set of certain quality, alternating with every new event. Goal will be trying to reach the highest trial possible with given limitations.
... A speedrun leaderboard for alternating trials or story maps. Could happen weekly or however it fits into the rest of the event schedule and have alternating rewards for different maps/trials.
... A farming leaderboard tracking resources or xp farmed in a certain amount of time. Might even even help to identify bots.
I know you devs are probably busy with the port to unreal but still wannna mention what I'd like to see in the game.
Possible examples that came up my mind (and should be quite easily be implemented) are...
... A trial challenge by giving out ephemeral items allowing the player craft a full set of certain quality, alternating with every new event. Goal will be trying to reach the highest trial possible with given limitations.
... A speedrun leaderboard for alternating trials or story maps. Could happen weekly or however it fits into the rest of the event schedule and have alternating rewards for different maps/trials.
... A farming leaderboard tracking resources or xp farmed in a certain amount of time. Might even even help to identify bots.
I know you devs are probably busy with the port to unreal but still wannna mention what I'd like to see in the game.
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