First, I would like to say thanks to the developers for some of the changes that have happened for the current set of ANBs. I love the fact that you can get 2 CTs per ANB event.
This allows many players to expand how they want to play the game. They are no longer locked in on a particular set or character class. Players can actually complete a “set” of CT items for their chosen class and gear, and now It allows that player to expand and try different things with different classes or different sets. They are no longer “set” or “class” locked.
New players actually will have a chance to compete on the leaderboards following an event. Before, a new player had no real chance to compete on the leader boards even after they put in the time and effort. Now they can. That is great for the future of the game and I applaud it.
Moving forward I really only propose 1 major change to the ANB set up.
Limit the number of gems that can be used from the main account during ANB or separate them completely (which would be my choice). If some kind of controls were placed on this, it would somewhat level the playing field with the mega farmers that somehow have unlimited gems to spend during the ANB event.
I understand, people can still buy gems in ANB and many will. A lot of people are going to initially say that this is a horrible idea and that the “whales” will take over the leader boards. To some degree, I would agree with that point.
Here is the question you should ask yourself on this point:
“Would this really have a huge impact on your rankings in ANB or your ANB experience?”
The answer is NO. While people that spend money on the game would obviously have an advantage it is still less than the off season 24-7 farmers, that always seem to have unlimited gems and craft perfects with relative ease.
Only difference would be that people that support the game with real money would probably replace those on the leader boards that always seem “shady”. Real money also supports this game and allows it to continue.
What does the 24-7 Shady player do for this game?
Who would you rather lose to, someone you suspect is cheating or a whale that just kept this game free and available to play?
We say cheaters never win. Guess what? Right now, they are winning.
If you agree, please support this or come up with another solution that fixes this problem if you can.
it is about the longevity of a game that many of us love to play.
If this gets a lot of support, I believe the Devs will have no problem with this. Its not like they are going to say “damn, wish I wasn’t getting all this extra revenue from my game during ANB”. It is also a very easy fix.
This allows many players to expand how they want to play the game. They are no longer locked in on a particular set or character class. Players can actually complete a “set” of CT items for their chosen class and gear, and now It allows that player to expand and try different things with different classes or different sets. They are no longer “set” or “class” locked.
New players actually will have a chance to compete on the leaderboards following an event. Before, a new player had no real chance to compete on the leader boards even after they put in the time and effort. Now they can. That is great for the future of the game and I applaud it.
Moving forward I really only propose 1 major change to the ANB set up.
Limit the number of gems that can be used from the main account during ANB or separate them completely (which would be my choice). If some kind of controls were placed on this, it would somewhat level the playing field with the mega farmers that somehow have unlimited gems to spend during the ANB event.
I understand, people can still buy gems in ANB and many will. A lot of people are going to initially say that this is a horrible idea and that the “whales” will take over the leader boards. To some degree, I would agree with that point.
Here is the question you should ask yourself on this point:
“Would this really have a huge impact on your rankings in ANB or your ANB experience?”
The answer is NO. While people that spend money on the game would obviously have an advantage it is still less than the off season 24-7 farmers, that always seem to have unlimited gems and craft perfects with relative ease.
Only difference would be that people that support the game with real money would probably replace those on the leader boards that always seem “shady”. Real money also supports this game and allows it to continue.
What does the 24-7 Shady player do for this game?
Who would you rather lose to, someone you suspect is cheating or a whale that just kept this game free and available to play?
We say cheaters never win. Guess what? Right now, they are winning.
If you agree, please support this or come up with another solution that fixes this problem if you can.
it is about the longevity of a game that many of us love to play.
If this gets a lot of support, I believe the Devs will have no problem with this. Its not like they are going to say “damn, wish I wasn’t getting all this extra revenue from my game during ANB”. It is also a very easy fix.
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