Not exactly. If I understand how the Wardrobe will work, it will allow for fast swapping of preset builds. What we had before the UI change was the possibility to adjust a build just a bit, for example as Stusmith50 pointed up, just change a gemstone for a quick experiment. The old UI was better in this respect, and the new UI gives nothing in exchange, as the space gained by not giving access simultaneously to the equipment and the inventory (when looking at the stash) is taken by the "Switch to Hero/Inventory" button.
I am sorry I have to say this is very bad UI design.
Announcement
Collapse
No announcement yet.
UI feedback
Collapse
X
-
This will be fixed with the Armory (wardrobe) feature.
-
- If I want to show the Details Hero's Attributes, I need two screenshots, although all the information given could easily fit on one.
- The "close" icon and the "+ gold" icons are too close, it's easy to tap one instead of the other.
Last edited by LodWig; 01-14-2021, 07:34 PM.
- Likes 1
Leave a comment:
-
UI feedback
UI on iPad (and I guess any device with same aspect ratio), situation today:
Some comments, in random order, not all pertaining only to this device aspect ratio:- I can't see the current Combat stats because the icon is behind the Bowl of Mushroom Stew icon. Notice the Season icon, which is totally useless, but helps push down the other icons.
- I can't see by how much I'm ahead of time for completing the Trial.
- I can't see the XP I have into the current Champion Level.
- I can't see the time of day, or the battery level, or any system information.
- I can't see how many stacks of Molten Belt is on the attacked foe.
- I can't see the health remaining on the attacked foe.
- I can't see the Effects Descriptions on the attacked foe because I can't tap his portrait which is under the mini-map.
- I can't tap on the Health Potion icon, again because it is behind the Bowl of Mushroom Stew icon.
- The horizontal field of view is narrow, I often have to keep the mob on the edge of the screen in order to keep a safe (social) distance. Trying to attack them often results in a popup asking me to draw signs (left edge) or what the food effect is (right edge). The latter, with a bubble taking a not so small portion of the already scarce real estate. Both information are totally useless.
You can see a proposal for a better UI here.Last edited by LodWig; 01-15-2021, 10:07 PM.Tags: None
- Likes 6
Leave a comment: