Aside from ANBs, experienced players are mostly just living in the past; CL gains plateau, abilities and gear max out, and there really isn't anything left to look forward to. I think that the Devs should make each new Season into an extended ANB-type event, where every player must start the new season hero from scratch instead of just playing the same old hero season after season after season without even needing to make any upgrades [boring]. You would still have the advantage of your gaming skills and crafting recipes, but you would have to build up your CLs and gear in a separate part of your account just like in ANB event. Instead of just using the Season pass as a way to refill your gold and gem banks, it would add some competitiveness back into the event.
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Proposed Change to Season Event Format
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That's highly possible. Actually sitting down to play this on a PC signals a level of involvement (and, usually, a propensity to spend) that us messing with a mobile don't have.
Then again, if I still had time to sit down on a PC to play games, I'd probably play some proper title paid upfront.
That is not to say that DP should not be held accountable for the gap between their claims and reality and for decisions that show both disregard for the clients and cluelessness on game design.
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Have they gone back to the drawing board in the player unfriendly UI? Or have they just backed it out temporarily as it is still just too buggy, and it will raise it's ugly head again soon?
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Hopefully, user feedback will be processed before the UI is re-released.
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