I got to place 92 last season mage leaderboard and higher in the several anbs. I play on a crappy tablet and am not very good with my fingers at all. I spent 20£ on two Season passes by then and play casually, not investing a lot of time into it. I note that my endgame push gear was the same as the players who broke into the 30s. My hero is fully CTed and enchanted, all her items are 77, the jewelry is off by one or two points from being perfect, some orbs have been used, the weapons damage is perfect, too, the stats are balanced. So, after two seasons my hero had EVERYTHING that the champions have. 20£ is not much for a good game.
Oh, and I can raise an anb mage or warrior to 70 in less than 20 minutes by spending just enough to unlock the hero, a 200% booster and by using a tiny bit of a single 2500 legendary crate (most of it is used afterwards).
Let's review. Every day you receive:
1. 10-11 gems on average daily just for logging in and checking the calendar
2. 100 gems for daily quests
3. Some 5-20 gems by drops from the mobs and for the story maps repeating, that's while you do dailies
4. 1000 free gems every season so about 12 per season day.
So each day you get 130 or so gems just for logging in and doing the dailies! That's literally 6-7 minutes max! If that's not generous, try to find a game that gives more vital resources free like that! 10£ gives you 9000 more gems per season, and many people opt to buy a 100 gems/day for a month. That's pocket money in the first world and there are some price correction for other countries, so it is cheaper for them in absolute value.
So what exactly are you talking about? Are there whales at the top? Of course! That's called commerce and guess what, that's life.
Regarding your suggestion about ML. I am literally speechless.
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Originally posted by Benedicto View PostJust learn how to be patient first before complaining.Originally posted by Splendor View PostI think it's an easy excuse to pretend that only the older/richer players can have success in this game, but it simply isn't true. The biggest factors truly are skill, knowledge, and desire to learn/improve.Originally posted by Stusmith50 View PostSorry blingbling, but you sound like someone with little knowledge of the game who wants the rewards handed to them on a plate.Last edited by LodWig; 07-18-2021, 12:05 PM.
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About Gem spendings:
1) You seem to conflate Gem spending with money spending. In 3+ years of playing this game I spent less than 50€, for four season passes (including the current one) and the second stash. So you can say I've bought 30K Gems amongst the 59492 I have right now. I've spent 129K Gems in ANBs since silver #2, so my guess is I've earned a total of 160K to 190K, season bank Gems not included.
2) Two of the skills you learn are how to earn Gems efficiently and spend them wisely. It's obvious a very new player with not much knowledge about how to play, given an unlimited amount of Gems, won't be able to go high on the leaderboards. Case in point: players with crazy high amount of Gems, and crazy good gear (all perfect 77s, sometimes all Celestials) unable to reach high Trial levels, because they never learned how to play.
3) Your proposal of limiting the amount of Gems carried from the main account will only favour the money spenders, effectively making the ANB a pay to win event, because the play time is fixed during a league. That would certainly make a lot of players stop playing these events.
4) The limit of 2000-3000 Gems you propose will not help new players, at least in their first month or so, unless they spend money for gems before the event starts.
5) I've been named in a comment above, and you were curious about Gem spendings, so here is a table:
(Aside: the player base is for Hunters. I guess the incorrect number you reported is for Season leaderboards.)
About Mastery Level:
1) Raising the Mastery Level to 50 is the most stupidly tedious activity in this game. If the ML is reset for each league, all players will all engage in the same activities to raise it to 50, especially newcomers, because getting one or two 77s is a goal all by itself, and it helps a lot in reaching high ranks. It will become just another obligatory and boring part of playing the league, like going to The Severed Mountain to farm gold. And experienced players will be advantaged because they'll do it fast and efficiently, also maybe some will stop before ML 50 because they don't need 77s for their main hero.
2) The first advice given to newbies is to raise the ML to 50, so at worse in the current situation a new player will only be disadvantaged for one league. So your proposal will I think serves nothing in the not even long run for them, and only annoy players who already got the ML 50, which again can be done in the first week of playing.
TL;DR:
Your two proposals will only favour paying players, and will not help new players at all.
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Sorry blingbling, but you sound like someone with little knowledge of the game who wants the rewards handed to them on a plate. Benedictos statement of playing ANB with 500 gems or less us not fake, it's a common practice for Bronze ANB.
Yes, there may be better ways to make ANB more enjoyable, and many if us wish the Devs would take a different track, but you suggestions would fail financially. Do you really believe there are many players paying $200+ a month to play?
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Blingblingchaching, I don't know where your statements are coming from when you say players can't compete on a small gem budget. Many players place quite highly with very few gems spent (myself included), and they do so precisely by having skill, the very thing you claim they don't have, and by having knowledge (like the knowledge to craft uncommon exp gear every 5-10 levels, and use an exp booster while leveling to 70 or knowing that turning in daily quests on your anb character can boost your exp without using any of your event timer). One big area where gameplay skill comes into play is being able to clear trials quickly and efficiently. If I'm clearing trials in 30-45 seconds on my way to level 70 and you are taking 2-3 minutes (for example), my time to 70 will obviously be much faster, and if I'm farming exp and materials on trial 105 in 60-70 seconds and you are farming trial 80 in 1:30-2 minutes, my cls and materials for crafting will also accumulate much faster. As a player who likes to use exp/eg gear while farming trials, completing trials quickly also nets me a lot of gold, which means I can do a lot more crafting than less efficient players and therefore end up with higher level gear.
As a final note, I've been playing this game for less than a year, I was able to place highly in anbs before collecting many medals and with few gems spent. The most gems I've ever spent on an anb was 7k, many I've completed spending around 2k (or less) and in total I've spent $30 of real money (on 2 season passes and 2 100 gem/day packages). I think it's an easy excuse to pretend that only the older/richer players can have success in this game, but it simply isn't true. The biggest factors truly are skill, knowledge, and desire to learn/improve. As others have mentioned, the biggest whales are seldom at the top of the lb, and really the only unfair thing I'm aware of is that certain unscrupulous players try to gain an unfair advantage by hacking/exploiting and, sadly, often get away with it. That is truly the biggest obstacle in the way of having a fair competition.Last edited by Splendor; 07-18-2021, 10:45 AM.
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Benedicto - Did you ever learn how to make arguments properly? You again brought nothing of value to the discussion this time.
Old, self proclaimed skilled players can enjoy playing "again n again" anbs with no gold no materials, but if with little/no gems and/or cm is reset then you all cry foul. know why? Because that "anb with no gold no materials" statement is fake. Gems can buy gold and materials, and everything at the start. If you are truly skilled then you shouldn't be afraid of anything, especially those challenges that require critical thinking.
I was hopeful devs would think of ways to stop the decline of this game by attracting and retaining more new players. Stopping Anb events from being a repetitive competition of flushing gems rather than employing skills and strategies is my suggestion. Make it true to its name. Let's wait for a reply from the dev team.
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How do you propose the Developer stays in business, after you remove a major income stream?
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Then you have no problems with my proposal Turgeon, in fact you may even take advantage of it in showing your skills in planning and execution. And more suspense that way, yes?
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Lol. If you take my opinion as a personal attack, then let it be. All I'm saying is, will new players again and again can enjoy playing in every gold ANB if the crafting mastery level is reset? I guess there is a contradiction for what you are complaining and what is your suggestion. And another thing, I almost dropped my phone in laughter when you said that the game was broken when some players can clear level 70 within 8 minutes. That was so hilarious, sorry.
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I can say to you that with only 500 gem spent i can be in top 100 of any anb its very eazy when u understand the game well and have the time to play youre entire clock timer
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The high level gears in gold is partly through gem spending, but they are gems earned by playing, rather than large payments. Many players pay for the 100 gems per day and season pass, which along with gem farming allows skilled players to craft over 128 set-legendary items required for 2 *77, 4*76, 8*75, .... The whales are usually spotted on day one of ANB with all skills at 10 within hours of the event start - these players rarely remain in the top 10.
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Papa_jim: I laughed at your list of skilled and oh not so rich players. Can you show the amount of gems they have and how much they spent for the last few anbs?
Benedicto: Prove my points wrong, don't try personal attack or give lecture 'cause you don't know anything about my playing skills. What you wrote brought absolutely nothing to the discussion.
grand_wazoo:
Like I said, resetting cm is just a side suggestion for gold events to make these hardest challenges more balanced to everyone. If you studied the leaderboard last gold anb, you'd see the top 25 or so have their gears at 76-77 lvl, socketed and enchanted. Some posted pictures they reached lvl70 within 9 mins. That's not skills.
I don't have problems if crafting mastery is kept for anbs if it's too tedious or painful to the majority of players. But to me an anb (a new beginning?!) should be like that, a new slate on everything gold, materials, skills, so why not cm and/or gems?
Now to my point you struggle to understand. With the limitation of gems carrying over from regular account, us players need to think seriously more on how to play, and rich players will have to fork out money to the devs for some value packs if they really want those medals. A win-win for both sides.
When I started playing, there were nearly 50k players joining an anb event on 3 leaderboards. I'll let you count the number this time. One quits a game when it becomes repetitive, and that has become true to Eternium current format.
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With all due respect ... I don't understand your suggestion.
You complain that AnB favors rich players. Then asked to limit gems in these events.
Originally posted by Blingblingchaching View PostOr buying gems bonus pack during an anb.
Personally, I have absolutely no interest in leveling a crafting mastery to level 50 over and over again ... would make gold too boring. It would also destroy the point of playing these events for many players (less chance for level 77 items unless you hit level 50 crafting).Last edited by Grand_Wazoo; 07-17-2021, 02:15 PM.
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You are lacking of something — patience. A six-year-old kid cannot fly an aircraft or do a surgery if he just think he want to ba a pilot or a doctor right on the spot. In reality, a player cannot compete in the LB if he knew this game just yesterday. Almost every game is like that. Of course the perks/benefits/advantage of top players like crafting mastery, gems, skill, medals and the play style that fits for you can be achieved by patience, practice and perseverance. Just learn how to be patient first before complaining.
Originally posted by Blingblingchaching View PostAfter reading through posts about others' experiences with ANBs and the way they climb up the leaderboard, I can see that the current setup heavily(!!!) favors RICH players (and who play on PC).
How? It is still because of PATIENCE.
Last edited by Benedicto; 07-17-2021, 01:59 AM.
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