After reading through posts about others' experiences with ANBs and the way they climb up the leaderboard, I can see that the current setup heavily(!!!) favors RICH players (and who play on PC). all you have to do is: - doing the first to few story episodes, buying legendary crates and boosters, buying gold, buying companions, buying skill upgrades, and then going to trials with the best possible, fully socketed gears. If one can reach lvl70 in 8 minutes - sorry the game is broken!
With this setup, new players with limited amount of gems have (almost) no chance of cracking the top 100. And the consequence that I can see is that there are fewer and fewer players playing the game as the gap to reach the top is getting wider and wider.
So to make future ANB events more interesting (FUN! isn't that our focus?!), balanced, and requires more focus on strategy, time & gold management, (and luck), I would suggest a simple solution:
- Please limit the amount of gems that players can bring from their Regular play to ANBs ! For example: a maximum of 2000-3000 gems can be brought to ANBs. Players can still buy 1 legendary crate and 200% exp booster right away. But they will have to balance that with other needs, like farming gems for buying companions and/or at least finish the story normal mode for future daily quests. Or buying gems bonus pack during an anb.
For gold ANBs, it is possible to reset the hero crafting mastery level to 0 as well. (I believe this suggestion is not new). Again this levels the playing field in ANBs as we'll need millions of gold and crafting materials
to max it out.
Thank you for your consideration.
Disclosure: I can comfortably reach trial 130 in ANB nowadays, but the fondest memory with the game is the beginning, when you struggled with not having any resources
With this setup, new players with limited amount of gems have (almost) no chance of cracking the top 100. And the consequence that I can see is that there are fewer and fewer players playing the game as the gap to reach the top is getting wider and wider.
So to make future ANB events more interesting (FUN! isn't that our focus?!), balanced, and requires more focus on strategy, time & gold management, (and luck), I would suggest a simple solution:
- Please limit the amount of gems that players can bring from their Regular play to ANBs ! For example: a maximum of 2000-3000 gems can be brought to ANBs. Players can still buy 1 legendary crate and 200% exp booster right away. But they will have to balance that with other needs, like farming gems for buying companions and/or at least finish the story normal mode for future daily quests. Or buying gems bonus pack during an anb.
For gold ANBs, it is possible to reset the hero crafting mastery level to 0 as well. (I believe this suggestion is not new). Again this levels the playing field in ANBs as we'll need millions of gold and crafting materials
to max it out.
Thank you for your consideration.
Disclosure: I can comfortably reach trial 130 in ANB nowadays, but the fondest memory with the game is the beginning, when you struggled with not having any resources
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