Originally posted by GrauGeist
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The current game meta is too simplistic thus giving the rise to cookie cutter builds. Because there is THE BEST way. And the difference between the best and next best is quite large. Thus everyone becomes carbon copies of each other. This is the natural consequence of having an unbalanced and rudimentary game mechanics core.
Let's make an analogy that you might appreciate. If all you know about math is just addition and were given a set of 5 numbers, 1, 2, 3, 4, 5. What do you think you will come up with? Yes you will come up with 15 and only 15.
The concepts and proposals I have suggested here and elsewhere is merely trying to enrich the game mechanics core/foundation. Thus using the above analogy, introducing concepts of subtraction, division, and multiplication to the rudimentary addition. Now even if given the same set of 5 numbers, 1,2,3,4,5, you can end up with many more varied and yet valid answers.
That's all I'm trying to do here. Variety is the spice of life. A game with longevity is one that's easy to learn and tough to master. You need depth for the game to have real longevity. Let's work on the tough to master part for Eternium.
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