Was playing my BH a bit, and noticed a few things that could be improved.
1. The Havoc set has potential, but it needs to be beefed up a bit. BH currently just isn't on par with Mage in terms of mobbing ability. The Havoc set improves BH's mobbing, but it does too little at too high of a cost. So...
4. BH needs at least one minion-summoning weapon. He's a ranged Class, so there's still a need for meat shields. A pistol that summons dire wolves with the same max 10% per-attack proc rate as Mukraiser would fit the Class and help with BH's bossing game. Dual-wielding would produce effects comparable to that of a Muk + Necro combo.
5. What's the percentage increase to MS from Assault 4? It needs to be listed.
6. Stalker Set: I haven't played around with the pieces I have, but just going by the buff descriptions, a few suggestions come to mind...
7. Fix the ready notes (and that goes for Mage too)! So far, I've noticed that Rapid Fire and Heatseekers don't have ready notes. No ready note for RF + Assault 6 = Uuuugh.
But yeah, there ya go.
1. The Havoc set has potential, but it needs to be beefed up a bit. BH currently just isn't on par with Mage in terms of mobbing ability. The Havoc set improves BH's mobbing, but it does too little at too high of a cost. So...
- The proc for Havoc 2 needs to use the current level of Heatseeker instead of capping it at 500% Damage. At 6+ Hits Per Second, the 20% frequency is enough to be useful, but it needs more of a punch.
- Havoc 6 missile increase needs to be moved to Havoc 4, since the +210 Haste for the current Havoc 4 is redundant with other sets and can be made up elsewhere, and because the buff from Stalker 2 or Adventurer 2 or Assault 2 makes having to go full Havoc for just the missile bonus a net setback. The increase is very effective against mobs and bosses (especially given that HS feels just a tad underpowered without it), but it's not enough to justify full 6.
- Change Havoc 6 to either a 50% reduction of the Heatseeker cooldown (which would put Havoc 6 more on par with Assault 6) or a 50% increase to the AOE of each missile.
- Increase the range. Again, BH isn't a natural mobber, but increasing the range on SS to put it more on par with that of Lethal Shot would make SS + Assault 2 comparable against mobs to Arcane Bolt + Arcanist 4 (which will supposedly become Arcanist 2 in a future patch, so even more reason to increase SS's range).
- Count each SS projectile as a hit for LoH purposes. BH doesn't get Armor bonuses like Warrior or projectile-based LoH bonuses and meat shields like Mage, but he *does* throw out a lot of lead (which also ricochets with PA). Making SS more LoH-friendly would add a layer to BH's defense game and help to compensate for the lower damage of SS relative to LS.
- Does each SS projectile get its own individual chance to crit? If not, then that should be the case.
4. BH needs at least one minion-summoning weapon. He's a ranged Class, so there's still a need for meat shields. A pistol that summons dire wolves with the same max 10% per-attack proc rate as Mukraiser would fit the Class and help with BH's bossing game. Dual-wielding would produce effects comparable to that of a Muk + Necro combo.
5. What's the percentage increase to MS from Assault 4? It needs to be listed.
6. Stalker Set: I haven't played around with the pieces I have, but just going by the buff descriptions, a few suggestions come to mind...
- Change Stalker 4 to a buff to Smoke Screen. The 10% extra attack proc is kind of weak and easily outdone with two good Hailstorms, and a SS buff would fit the set. This would also further differentiate BH from Mage and Warrior, who already get the extra attack proc from Deidres' and Arcanist 6.
- The Snipe proc from Stalker 6 should cast at the current level of the Snipe ability. Capping it at level 1 means that it currently does too little at too great a cost.
7. Fix the ready notes (and that goes for Mage too)! So far, I've noticed that Rapid Fire and Heatseekers don't have ready notes. No ready note for RF + Assault 6 = Uuuugh.
But yeah, there ya go.
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