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Trial 127 - arcanist gear - I broke the broken dragon finally

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  • Trial 127 - arcanist gear - I broke the broken dragon finally

    I found the rhythm in my ability casting to stand against the broken dragon.



    Mobile only, Android Samsung Note 8 Pie OS

  • #2
    Cmptrwhz, Radz and etc etc out there as guidance....my arcanist mage feel safe....still at lower stage with Ice mage though (i decide to stick until the end with 2 mage)...well...step by step playin no rush...plenty of time
    Last edited by TheExorcist; 06-05-2019, 01:30 AM.
    Whirlwind SW trial 131 in..9:54m...Tough (Low End PC only)
    This Gold ANB - low end mobile..Redmi 4X

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    • #3
      Gratz Cmptrwhz . Do you mind sharing your build and passive skills. I was doing testing lately in Arcanist and FK set and I still think it lacks the combo ELR and GMC have. Your inputs will be valuable in order to contruct a better feedback and suggestion to the devs.

      I suggested a new weapon set and I think a shield instead of tome is better for deflection.
      Mobile Player Only
      Carlisle (EM - 132)
      Eijol (DW - 120)
      Ratot (BH - 118)

      Dyoma Crown (370)
      Altheo (AM - 122)

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      • #4
        Altheo 42 here are screen shots of everything I could think of. I hope this helps, I'll be upgrading my weapon set soon after ANB gold. I'll make the weapon celestial, and use orbs to increase the stats.

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        Mobile only, Android Samsung Note 8 Pie OS

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        • #5
          Cmptrwhz That is more than enough actually. I am trying different builds lately and yes we need AR. But we need toughness too. And we have limited skills to use! I posted a suggestion for a set weapon and you might want to share your thoughts about it.

          I really thought that a sword and shield is way better for a mage using Arcanist. I'll call it Spell Gladiator Assault: Shield bonus: Damage increase by 30% and incoming damaged reduced by 15% everytime you take damage while mage armor is active. Stacks 5 up to 5 times. Sword bonus: Everytime a damage is deflected, there is
          Mobile Player Only
          Carlisle (EM - 132)
          Eijol (DW - 120)
          Ratot (BH - 118)

          Dyoma Crown (370)
          Altheo (AM - 122)

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          • #6
            I'm confused what's allowing you to not be affected by CC or knockback of the three breaths? Paradox doesn't last through to the second, let alone the third. What am I missing?
            Dyoma Crown
            Dyoma Crown Total: 399

            Mage: 135
            Warrior (SW): 138
            BH: 126

            Warrior (DW): 125

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            • #7
              Originally posted by orion_134 View Post
              I'm confused what's allowing you to not be affected by CC or knockback of the three breaths? Paradox doesn't last through to the second, let alone the third. What am I missing?
              I don't understand math the way some of you guys do but paradox isn't bugged as I certainly do die against large mobs. My only guess is that I was using my 3 castings at just the right times. The knock back I assume is a one time hit on you so that can easily be acceptable to cancel with paradox. The breath itself charged my shield up enough to last me long enough to be able survive to cast my second and third usage of it.

              So each casting of paradox took care of the 3 knock back hits, and if you watch my health it goes down as my shield wears off but I cast my next paradox just in time to recover for the next breath and keep from being affected by knock back. I'm so close to the dragon that my arc lightning speed boost and arcane bolts don't need too travel far therefore I'm hitting the dragon at the max amount of hits per second my stats allow giving me my life on hit max stats. That's my best understanding of what going on.
              Mobile only, Android Samsung Note 8 Pie OS

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              • #8
                Ability Rating at 53% and Integralas Mantle. Isn't AR capped at 50%, or did that change with 1.4.x?

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                • #9
                  I don't think it was a hard cap but using a formula with a diminished rate of return it becomes more difficult to get another percentage point meaning it requires a greater deal if points for each new point you want. That how I understand it anyway
                  Mobile only, Android Samsung Note 8 Pie OS

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                  • #10
                    Originally posted by Spyclown View Post
                    Ability Rating at 53% and Integralas Mantle. Isn't AR capped at 50%, or did that change with 1.4.x?
                    Perhaps you're remembering Adrians posting with 50% AR you're capped at reducing gcd?
                    https://forum.makingfun.com/forum/et...ate#post132796

                    Besides he said, at Discord afaik, that you can't improve Alacrity beyond 50% AR. Can't show the source for this though.
                    JEYO JANO RIKE 0713

                    Cyraph / Dekay
                    Action-RPG-History: Diablo, Diablo2, Diablo3 ... Eternium

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                    • #11
                      Originally posted by Cyraph View Post

                      Perhaps you're remembering Adrians posting with 50% AR you're capped at reducing gcd?
                      https://forum.makingfun.com/forum/et...ate#post132796

                      Besides he said, at Discord afaik, that you can't improve Alacrity beyond 50% AR. Can't show the source for this though.
                      I believe you're correct in your description.
                      Mobile only, Android Samsung Note 8 Pie OS

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                      • #12
                        Originally posted by Cyraph View Post
                        Besides he said, at Discord afaik, that you can't improve Alacrity beyond 50% AR. Can't show the source for this though.
                        From 1.2.65 release notes, the "up to" suggests 30% is the limit, so you're purely gaining Ability Cooldown reduction once you go above 1500 AR, all the "passive" stuff are capped.
                        The passive ability giving attacks a chance to reduce active cooldowns has been named “Alacrity”. Alacrity now provides a 5% chance to lower the cooldowns (was 25%), but this chance is increased by Ability Rate (up to 30% at 1500 Ability Rate)
                        Eternium Files - links and details (Updated: 21 May 2019)

                        Eternium Guides:

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                        • #13
                          Cmptrwhz After getting the hang of Arcanist, it seems the best way to go is play it from afar, meaning, forget about being hit. I manage to beat TL122, of course that is still way beyond yours but here's my strategy.

                          Attack: AL/AB
                          Utilities: Sing/TW/Blink
                          Passive: Celerity/GC/(variable) but I use endurance

                          The third will depend in what you need(can be PI, IT)

                          Strategy: Goal is to operate under the Arcanist 6 bonus most of the time. Use singularity to push mobs, TW, Blink 2x and let AB rain on them. Then repeat. Make sure you alternate with AL to get AS buff (it helps a lot in Alacrity). Once the set bonus kicks in, blink near mob, spam all the skills that cooled down. After it elapsed, you have 5 charges or more. Distance your hero again and repeat. If you get to summon the boss in 6-7 minutes window, then you win. The most pain is Magroth. But yeah, I will have to see TBD at 127. Here are my stats:

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                          I think having enough Vitality helps. I used my Warrior jewelries. And I need more decent pieces and sockets for the set. I will try it again when I finished gold. My CR is way below so I will have to find a way to get that to at least 40%. The AR needs to be at 50%. I feel 50 is enough but we'll see.
                          Last edited by Altheo 42; 06-07-2019, 04:00 PM.
                          Mobile Player Only
                          Carlisle (EM - 132)
                          Eijol (DW - 120)
                          Ratot (BH - 118)

                          Dyoma Crown (370)
                          Altheo (AM - 122)

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                          • #14
                            Originally posted by Spyclown View Post
                            Ability Rating at 53% and Integralas Mantle. Isn't AR capped at 50%, or did that change with 1.4.x?
                            It is not capped at 50% but the maximum effect of Alacrity is. You can go as high as 60% AR but the diminish will be great.
                            Mobile Player Only
                            Carlisle (EM - 132)
                            Eijol (DW - 120)
                            Ratot (BH - 118)

                            Dyoma Crown (370)
                            Altheo (AM - 122)

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