Shield warrior cheat sheet
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A collection of some math, skill info, defender set info, shield armour, breakpoints… A work in progress (see comments with !!!), also needs better formatting. With some links in the bottom as a tip of the hat to the people providing sources .
Blocking math:
***************
Q: How does Block work?
A: If you Block an attack, 75% of the damage is mitigated. You can only Block attacks while a shield is equipped. You can block 95% of incoming attacks max. This is after any dodge and parry (with 5% parry standard you block 90,25% of all incoming attacks).
Block chance = block rate / 4000
Skill and defender overview
****************************
Sword and Board:
—————————-
+800 blockrate (does not show in character sheet)
Shield armour x2
Shield slam triggered:
- 25% of block
- critical block
Critical block is block% above 100%? Between 100 and 200%?
Shield slam does 1000% shield armour damage to up to 6 targets
!!!! To check:
crit block and 25% stacks how?
How does crit block work? !!!!
Shield Block:
———————
+ 4000 blockrate
Triggers one deadly throw every 6 seconds (mentioned in defender 6 bonus, from 6s to 1s)
Deadly throw:
———————-
Performs 7 attacks for 2000% weapon damage
Total shield armour gets added to weapon damage
Defender set bonuses:
————————————
2 pieces (simplified):
Casting charge, leap, battle rage or whirlwind gives 4 charges of fortress of steel, each healing 6%.
4 pieces:
Shield slam damage +400% (1400% total)
6 pieces:
- deadly throw on block 1s (down from 6s)
- 100% of blockrate (char screen + 4800) added to power
Shield armour:
***************
Shield armour is used in damage calculations for shield slam and deadly throw.
Consists off (perfect 77 values):
Base shield armour (2000)
diamond (200)
armour stat (275)
Percentile boosts from:
Norgrim: 15%
Tough as nails: 20%
armour cp: 25%
Sword and board lvl 10: 100%
!!! To check:
Other possible sources: tortoise enchant (not according to forums)!!!
Casting breakpoints:
*********************
Purely based on AR as gains from alacrity are
impossible to quantify.
Total ar is ar from char screen + integralas (500) + intense training (150)
Base cooldowns for a warrior with all skills lvl 10:
—————————————————————————-
Shield block: 28,4s
Shockwave: 16,09s
Whirlwind / charge / battle rage: 14,20s
Deadly throw: 6,62s
Jump: 9,46s
Breakpoints:
——————-
base ar:
Shield block and battle rage have cast times below 30s, meaning you can use both every talisman of storms / power proc
1500 ar:
50% uptime for battle rage
30% uptime for charge crit rate buff
47,5% uptime for leap 25% dmg redux buff
25% uptime for shield block
3000 ar (guestimate):
55% uptime for battle rage
33,3% uptime for charge crit rate buff
50% uptime for leap 25% dmg redux buff
27,7% uptime for shield block
100% uptime for shockwave heal
@@@@@@@@@@@@@
A collection of some math, skill info, defender set info, shield armour, breakpoints… A work in progress (see comments with !!!), also needs better formatting. With some links in the bottom as a tip of the hat to the people providing sources .
Blocking math:
***************
Q: How does Block work?
A: If you Block an attack, 75% of the damage is mitigated. You can only Block attacks while a shield is equipped. You can block 95% of incoming attacks max. This is after any dodge and parry (with 5% parry standard you block 90,25% of all incoming attacks).
Block chance = block rate / 4000
Skill and defender overview
****************************
Sword and Board:
—————————-
+800 blockrate (does not show in character sheet)
Shield armour x2
Shield slam triggered:
- 25% of block
- critical block
Critical block is block% above 100%? Between 100 and 200%?
Shield slam does 1000% shield armour damage to up to 6 targets
!!!! To check:
crit block and 25% stacks how?
How does crit block work? !!!!
Shield Block:
———————
+ 4000 blockrate
Triggers one deadly throw every 6 seconds (mentioned in defender 6 bonus, from 6s to 1s)
Deadly throw:
———————-
Performs 7 attacks for 2000% weapon damage
Total shield armour gets added to weapon damage
Defender set bonuses:
————————————
2 pieces (simplified):
Casting charge, leap, battle rage or whirlwind gives 4 charges of fortress of steel, each healing 6%.
4 pieces:
Shield slam damage +400% (1400% total)
6 pieces:
- deadly throw on block 1s (down from 6s)
- 100% of blockrate (char screen + 4800) added to power
Shield armour:
***************
Shield armour is used in damage calculations for shield slam and deadly throw.
Consists off (perfect 77 values):
Base shield armour (2000)
diamond (200)
armour stat (275)
Percentile boosts from:
Norgrim: 15%
Tough as nails: 20%
armour cp: 25%
Sword and board lvl 10: 100%
!!! To check:
Other possible sources: tortoise enchant (not according to forums)!!!
Casting breakpoints:
*********************
Purely based on AR as gains from alacrity are
impossible to quantify.
Total ar is ar from char screen + integralas (500) + intense training (150)
Base cooldowns for a warrior with all skills lvl 10:
—————————————————————————-
Shield block: 28,4s
Shockwave: 16,09s
Whirlwind / charge / battle rage: 14,20s
Deadly throw: 6,62s
Jump: 9,46s
Breakpoints:
——————-
base ar:
Shield block and battle rage have cast times below 30s, meaning you can use both every talisman of storms / power proc
1500 ar:
50% uptime for battle rage
30% uptime for charge crit rate buff
47,5% uptime for leap 25% dmg redux buff
25% uptime for shield block
3000 ar (guestimate):
55% uptime for battle rage
33,3% uptime for charge crit rate buff
50% uptime for leap 25% dmg redux buff
27,7% uptime for shield block
100% uptime for shockwave heal
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