I suppose the ad limit would be OK if they keep one “off week” between bronze-silver and between silver-gold, and then increase the time between gold and the next bronze — say, to 4 weeks. This would yield 4x7x500 = 14K gems between event series (about 500 gems/day including the 100 gems/day subscription) and another 7K + 7K + 3.5K = 17.5K during the events and off weeks, or about 10K average per event. That’s probably enough, but it still doesn’t leave much for improving non-event characters.
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Originally posted by Adrian (Developer) View PostThe item budget in legendary and celestial boxes is now pre-determined. If you somehow manage to repeat the item creation, you would get the same stat values.
Reforging an item doesn't require you to be online anymore. The attributes and their values are generated deterministic on a per item and #reroll basis. E.g.: they are still random but you get the same 3 choices for the first reforge, even if you somehow manage to repeat the first reforge. Same for the 2nd reforge, etc.
We limited the number of ads viewed per day to 50.
Celestial Orbs from living items have been removed and living items cannot be enchanted with celestial orbs anymore.
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Appreciate the changes, but..
maybe the ad's/day limit can be changed to be weekly/monthly based.If at the current state its 50/day - this might be changed to 30x50= 1500/month..This way ppl like me, who dont have time to play everyday, might catch up during weekends/free days, etc..
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SL and recast is repaired(Very good, this can save a lot of waste in real time)
Is the medal to add luck options? People with high luck are more likely to get high values
Finally: Limit 50 ads? Are you sure you are serious?
Due to the limitations of SL and recasting, the demand for diamonds will grow geometrically, 50*5=250, I don’t know what 250 diamonds can do.
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Originally posted by Adrian (Developer) View PostThe item budget in legendary and celestial boxes is now pre-determined. If you somehow manage to repeat the item creation, you would get the same stat values.
Reforging an item doesn't require you to be online anymore. The attributes and their values are generated deterministic on a per item and #reroll basis. E.g.: they are still random but you get the same 3 choices for the first reforge, even if you somehow manage to repeat the first reforge. Same for the 2nd reforge, etc.
We limited the number of ads viewed per day to 50.
Celestial Orbs from living items have been removed and living items cannot be enchanted with celestial orbs anymore.
Is the medal to add luck options? People with high luck are more likely to get high values
Finally: Limit 50 ads? Are you sure you are serious?
Due to the limitations of SL and recasting, the demand for diamonds will grow geometrically, 50*5=250, I don’t know what 250 diamonds can do.
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Originally posted by Adrian (Developer) View PostThe item budget in legendary and celestial boxes is now pre-determined. If you somehow manage to repeat the item creation, you would get the same stat values.
Reforging an item doesn't require you to be online anymore. The attributes and their values are generated deterministic on a per item and #reroll basis. E.g.: they are still random but you get the same 3 choices for the first reforge, even if you somehow manage to repeat the first reforge. Same for the 2nd reforge, etc.
We limited the number of ads viewed per day to 50.
Celestial Orbs from living items have been removed and living items cannot be enchanted with celestial orbs anymore.
Hopefully this will go live sooner rather than later, so that we don't see another ANB with gear that has been Celestial-Orb'ed to death.
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Originally posted by nightshade3 View PostI don't quite understand the reforging part: " they are still random but you get the same 3 choices for the first reforge, even if you somehow manage to repeat the first reforge. Same for the 2nd reforge, etc." When am I getting the same 3 choices and when do they change ?- 1st reforge: you're given 3 choices, doesn't have what you want, you chose the best possible out of the 3
- 2nd reforge: new list of 3 choices, you chose the best out of the 3
- and so on until you get what you want, or decide to stop because you've spent too much Gems
Originally posted by CraggHack View PostAppreciate the changes, but..
maybe the ad's/day limit can be changed to be weekly/monthly based.If at the current state its 50/day - this might be changed to 30x50= 1500/month..This way ppl like me, who dont have time to play everyday, might catch up during weekends/free days, etc..
Eternium Files - links and details- Jewelry Guide - 20 Sep 2021: updated stats range for v1.5.73
- ANB League FAQ
- ANB Warrior: Fury, Fire Lily
- ANB Warrior: Defender videos
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Originally posted by Outlaw View Post
Travis said in the past that the dev's don't like the ad's at all and wanted to remove them
I assume there will be a desert with a few payers when the rest are gone.
I am frustrating and better go shopping now.Last edited by Shilien; 04-09-2019, 12:44 PM.
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Originally posted by Shilien View PostHowever they decide about ads
I assume there will be a desert with a few payers when the rest are gone.
I am frustrating and better go shopping now.Retired Mobile Player
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I suspect there was an exploit. More importantly, we're all missing the forest for the trees. Many people commented on their 'off' week from ANB was focused on farming Gems from Ads.
There has been many previous discussions on the continuous ANBs not being that good for continuation of the community and players. Now people are upset because we can't stockpile enough gems to spend 10K gems to be competitive in the exploited ranks of ANB.
I'll again forward the real fix to be done is balance patch, new char class, new gear sets, and maybe new game mode etc. And go back to less frequent ANB.
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