Announcement

Collapse
No announcement yet.

1.3.46 Google Beta - Release Notes

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Nhat
    replied
    Originally posted by Altheo 42 View Post

    Yeah maybe RNG, but it still seems you cannot get 2 same attribute in a roll. If you manage to get 2 attributes (one higher than the other) during your test, that would be great.
    Here's an example: higher Critial Rating
    Screenshot_2019-04-10-13-52-31.png

    Leave a comment:


  • Nhat
    replied
    Originally posted by rainxll View Post
    举例,当我在地图中被一个狭窄的地方挡住了,我思考后想到可以划S,开门先进入城镇再回到地图,这样就躲过 了。你可能已经知道这个方法,但是还是有很多人不知道只能放弃重新开始地图,这样的方法(你称为bugs and exploits)还有很多,我不会把这些都公布出来,因为我花了很多时间重复游戏才发现这些。首先我希望 保持领先,可能会把这些告诉我的好朋友,但是你不是;第二如果我告诉了你,你也会从30分钟的玩家变成6小 时的玩家,你的乐趣消失了,并且可能找不到新的乐趣。
    For example, when I was blocked by a narrow place on the map, I thought that I could draw S, open the door and enter the town and then return to the map, so I escaped. You may already know this method, but there are still many people who don't know that they can just give up restarting the map. There are still many such methods (you call them bugs and exploits). I won't publish them because I spent a lot. Time to repeat the game to discover these. First of all, I hope to stay ahead, I might tell my good friends, but not yet. Second, if I tell you, you will also change from a 30-minute player to a 6-hour player, your fun disappears, and May not find new fun.

    There are definitely "tricks" for doing things quicker, such as the speed levelling in Canyon of Whispers (which I used and posted on during the last ANB, thanks to those who shared it with me), or via Trials only (I couldn't get this to work for me properly) - as long as they do NOT take advantage of bugs or loopholes in the game, they're perfectly fine to use, your Town portal and abandoning Trials are other examples. Yes there are likely to be others that have not been posted on, just as there are multiple others bugs/exploits that you and I don't know about.

    I've done somewhat limited testing with the game, and when I do find something "interesting", I check with support first - so I do hope that you're doing the same thing. If it is a legitimate way to play the game, then all good and go for it. Just because the game currently allows you to do something doesn't mean it's supposed to, thus bug... I've found a few of these, and aside from reproducing for logging purposes, I take extra steps to ensure that I do not trigger them during normal gameplay.

    As I said, it's completely up to you whether to share you methods and experiences or not, and I have nothing against that.
    Last edited by Nhat; 04-10-2019, 04:19 AM. Reason: typos

    Leave a comment:


  • Altheo 42
    replied
    Originally posted by Nhat View Post

    You're hitting a "RNG" thing, I've gotten a few with my tests - used Rares so it only costs Gold. This have always been the case for reforging, you get the original stat + 2 random stats - which cannot be one of the others on the item already (exception for Celestial's Vitality) and may be a higher version of the original stat.

    Edit:
    The added "difficulty" in getting a higher version of the original stat is just that -> the bonus value MUST be higher. The range of the options is random, so you can only get it if it happened to rolled a higher value, and the higher your current value is, the less chance of getting a higher roll...
    Yeah maybe RNG, but it still seems you cannot get 2 same attribute in a roll. If you manage to get 2 attributes (one higher than the other) during your test, that would be great. I take on Adrian (Developer) 's statement that 3 attributes will be rolled (3 different attributes). That's why I need clarification, or if you happen to roll 2 attributes. I will conduct my test too on Rare. I'll keep you posted..

    Leave a comment:


  • rainxll
    replied
    Originally posted by Nhat View Post



    Me personally, yes, because I know that there are a lot of much better players out there than me. I'll wonder how you and others did it, and may asks questions hoping to improve my game play It'll be appreciated, if you're willing, if you do share your experiences, and help improves everyone's gameplay and enjoyment - I'm sure you would also like to have better competitions as well.

    I also know that there are bugs and exploits in the game, which some players may choose to use in order to get ahead. It is these players that I have issues with... Things were raised recently because it was discovered that a potential large numbers of players were abusing the bugs...




    Agree. I'm still having fun with the game playing about 30 minutes a day.

    Edit: Although I think some may debate the men/women team things
    举例,当我在地图中被一个狭窄的地方挡住了,我思考后想到可以划S,开门先进入城镇再回到地图,这样就躲过 了。你可能已经知道这个方法,但是还是有很多人不知道只能放弃重新开始地图,这样的方法(你称为bugs and exploits)还有很多,我不会把这些都公布出来,因为我花了很多时间重复游戏才发现这些。首先我希望 保持领先,可能会把这些告诉我的好朋友,但是你不是;第二如果我告诉了你,你也会从30分钟的玩家变成6小 时的玩家,你的乐趣消失了,并且可能找不到新的乐趣。
    Last edited by rainxll; 04-10-2019, 03:20 AM.

    Leave a comment:


  • Nhat
    replied
    Originally posted by rainxll View Post
    我可以这样理解吗:如果我还是比你的排名高,这样你公平的接受了,而不会去寻找其他的问题来证明不公平?
    Can I understand this: If I am still higher than your ranking, then you accept it fairly, and will not look for other problems to prove unfair?
    Me personally, yes, because I know that there are a lot of much better players out there than me. I'll wonder how you and others did it, and may asks questions hoping to improve my game play It'll be appreciated, if you're willing, if you do share your experiences, and help improves everyone's gameplay and enjoyment - I'm sure you would also like to have better competitions as well.

    I also know that there are bugs and exploits in the game, which some players may choose to use in order to get ahead. It is these players that I have issues with... Things were raised recently because it was discovered that a potential large numbers of players were abusing the bugs...


    In fact, my final meaning is: players who spend 6 hours of game, their fun is at a; players who spend 3 hours of game, they are fun at b; spend 1 hour gamers, their fun is at c. Of course, these are not modified, and no bugs are used. The official intention is that everyone is looking for fun together. This is difficult to achieve, and it makes no sense. Just like the metaphor of my posting, professional nba players don’t play basketball with ordinary fans, men and women don’t Playing basketball, children don't play basketball with adults.
    Agree. I'm still having fun with the game playing about 30 minutes a day.

    Edit: Although I think some may debate the men/women team things
    Last edited by Nhat; 04-10-2019, 01:48 AM.

    Leave a comment:


  • rainxll
    replied
    Originally posted by Nhat View Post



    Not at all, you should get what ever you got for the 3 hours, and I get the rough 1/6 of that, or less, since you're a much better player than I am .

    Nothing in this patch changes that fact (again, other than the ad capping), changes are to prevent the bugs.
    我可以这样理解吗:如果我还是比你的排名高,这样你公平的接受了,而不会去寻找其他的问题来证明不公平?
    其实我最终的意思是:花6小时游戏的玩家,他们的乐趣在a处;花3小时游戏的玩家,他们乐趣在b处;花1小 时游戏玩家,他们的乐趣在c处。当然这些都是不修改,不利用bug。而官方的意图是所有人在一起寻找乐趣, 这是很难实现的,而且也没有道理,就像我发帖比喻的一样,专业的nba球员不和普通爱好者一起打篮球,男人 和女人不一起打篮球,儿童不和成年人一起打篮球,但是所有的比赛都用一种规则。

    Leave a comment:


  • Nhat
    replied
    Originally posted by rainxll View Post
    我从没有破解这个游戏,并且没有利用那些影响平衡的BUG,假如你用了30分钟来游戏,而我花了3小时,你 的意思是我应该获得的和你一样多吗?
    I have never cracked this game, and I have not used the BUG that affects balance. If you used 30 minutes to play, and I spent 3 hours, do you mean that I should get as much as you?
    Not at all, you should get what ever you got for the 3 hours, and I get the rough 1/6 of that, or less, since you're a much better player than I am .

    Edit:
    Nothing in this patch changes that fact (again, other than the ad capping, potentially), changes are to prevent the bugs. So I'm not sure how you come to that conclusion...
    Last edited by Nhat; 04-10-2019, 01:30 AM.

    Leave a comment:


  • rainxll
    replied
    Originally posted by nhat View Post
    google translations, my apologies for any errors:



    I'm assuming you're referring to the ads capping here, since none of the other issues affects normal play...




    It's not an issue with people not wanting to spend the times, but with those who are doing so via cheats/exploits - although, yes, the ads capping does unfortunately affect those that are legitimately doing it...
    我从没有破解这个游戏,并且没有利用那些影响平衡的bug,假如你用了30分钟来游戏,而我花了3小时,你 的意思是我应该获得的和你一样多吗?并且官方现在的anb还限制了游戏时间。

    Leave a comment:


  • Nhat
    replied
    Google translations, my apologies for any errors:

    The success of the official approach has limited me, limiting my game time and limiting my game fun. But I want to ask you what you got from it? What are the benefits for Eternium? I used to spend 6 hours or more to play the game. Now there is no profit for up to 2 hours, and the original game time of 2 hours does not extend the game time. So in general, Eternium has been damaged, and your update is quite unwise. Of course, if the official increase in the gameplay is to make more players join Eternium, I am also looking forward to it.
    I'm assuming you're referring to the Ads capping here, since none of the other issues affects normal play...


    If it's really just to limit the ranking rewards and let other players who don't want to spend more time, energy and money get fair, I have a good idea - all the attributes of the first player in A NB are reduced by 10%, ranking second. The decrease is 9.9%, the third place is reduced by 9.8%, and so on. What do you think?
    It's not an issue with people not wanting to spend the times, but with those who are doing so via cheats/exploits - although, yes, the ads capping does unfortunately affect those that are legitimately doing it...

    Leave a comment:


  • rainxll
    replied
    官方的做法成功的限制了我,限制了我的游戏时间,限制了我的游戏乐趣。但是我想问你们从中得到了什么?对Eternium有什么好处吗?我原来要花6小时甚至更长时间来游戏,现在最多2小时就没有收益了,而原本游戏时间2小时的 玩家并没有因此延长游戏时间。所以总得来说,Eternium受到了损害,你们的更新相当的不明智。当然如果官方增加游戏的玩法让更多的玩家加入到Eternium也是可以的,我也很期待。

    如果真的仅仅是为了限制排名奖励,让其他不愿意花更多时间、精力、金钱的玩家获得公平,我有个好主意——A NB排名第一的玩家所有属性降低10%,排名第二的降低9.9%,排名第三的降低9.8%,以此类推,你们 看怎么样?

    Leave a comment:


  • Nhat
    replied
    Originally posted by Altheo 42 View Post
    Reforge feedback (while everyone is so focus on adz).

    It seems I cannot get 2 same attribute in a roll. For example, I am already happy with the current attribute, I only want to get a higher value (e.g. 56.2% crit, I want to get 59%), it seems I cannot do that now. Spent like close to 400 gems to check but it did't happen. Is this the intended behavior now?

    If yes, to get a higher value attribute, you'll have to select another first and then re roll and hope the get it on the next?
    You're hitting a "RNG" thing, I've gotten a few with my tests - used Rares so it only costs Gold. This have always been the case for reforging, you get the original stat + 2 random stats - which cannot be one of the others on the item already (exception for Celestial's Vitality) and may be a higher version of the original stat.

    Edit:
    The added "difficulty" in getting a higher version of the original stat is just that -> the bonus value MUST be higher. The range of the options is random, so you can only get it if it happened to rolled a higher value, and the higher your current value is, the less chance of getting a higher roll...
    Last edited by Nhat; 04-10-2019, 12:42 AM.

    Leave a comment:


  • Altheo 42
    replied
    Reforge feedback (while everyone is so focus on adz).

    Adrian (Developer) It seems I cannot get 2 same attribute in a roll. For example, I am already happy with the current attribute, I only want to get a higher value (e.g. 56.2% crit, I want to get 59%), it seems I cannot do that now. Spent like close to 400 gems to check but it did't happen. Is this the intended behavior now?

    If yes, to get a higher value attribute, you'll have to select another first and then re roll and hope the get it on the next?

    Leave a comment:


  • Altheo 42
    replied
    Originally posted by Outlaw View Post

    Was there any exploit problem with ad's?
    Not sure, but I see no other reason for it.

    Leave a comment:


  • Delphy
    replied
    Not sure if this has been suggested yet, but I have a potential resolution that not only solves the depreciated amount of gems attainable through adverts, but also consolidates the issue with requiring players to use mobile devices or emulators to farm gems. The drop rate of gems could be ever so slightly increased. I have no idea what the actual percentage is for their current rate, and maybe this isn't a direction the developers want to go, but I believe it would be a valuable compromise to tick whatever that drop chance for gems is up by a fraction.

    I also had a question regarding the "item budget" for celestial and legendary boxes. Are they all going to have the same budget, so if Joe opens a box and Jill opens a box and they choose the same stats, obviously the stat rolls would still be randomized in and of themselves, but would the budgets be different for each? Using simple stats such as on a set item: CR, AR, Haste, and Power. All could potentially roll up to 90.0, so that's 90*4 = 360; Does one box have a budget of perhaps 358/360 and will automatically have better stats by default than another box whose budget is only 355/360?

    As a final note, there are still a few spelling/grammatical errors in the game. I'd be happy to go through all the text and clean those up if you want =)

    Cheers

    Leave a comment:


  • MarkHark
    replied
    Originally posted by Yerasyl Amanbek View Post
    However, I do belive that devs can make some compensation for it.
    Perhaps higher gem drop rates? Raising the 30-day offer to 200 gems daily? Currently, there's only two possible ways we can get gems fast enough, especially with the new ANB Leagues' schedule: paying upfront at each event or watching (lots of) ads in the intervals. The new limit effectively takes away one of these paths.

    I assume most players have a daily job and cannot play a long time everyday. Playing everyday to the limit would net you 7.5k gems a month, plus 3k from daily quests, and maybe 500 from other sources; that would be 11k gems. On the other hand, someone who only plays on weekends, yet finds enough time to do his quests daily will only get as much as 6-7k gems a month. Buying the daily pack adds 3k gems for one month, assuming one remembers to collect everyday. I have bought this pack on a couple occasions, and I would definitely recommend doing so as an appreciation of the devs' work, but that doesn't mean I intend to do it EVERY month.

    The practical limit seems to be around 8-10 k gems a month, if one plays most days of the week, plus 3k if paying for the extra income. I don't have a hard number, but I guess I spent between 12-15 k gems during the first ANB League events. It takes a lot of effort to keep up as it is, and the new limit will force many of us to change our playing schedules.
    I can understand that a hard limit may be necessary to thwart botnets, yet 50 ads per day seem too restrictive, perhaps 100 per day, or 500 per week, would be much more forgiving for those of us with limited schedules.

    Leave a comment:

Working...
X