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1.3.46 Google Beta - Release Notes

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  • XtinctionEvent6
    replied
    Originally posted by Outlaw View Post

    Was there any exploit problem with ad's?
    I believe so. If the ads can be limited without pushing the game toward P2W, then I'd be in favor of an ad limit. What that limit should be is debatable.

    It seems like it should be possible to have a maximum number of gems transferred from the main account to an event character when it's created, so everyone in that event starts with the same gem cap. Players could choose how many of their gems (up to the event limit) to transfer -- so you could even compete at a disadvantage if you choose. There could be events with different gem caps -- maybe even multiple events active the same week. Sometimes it's fun to spend 10K gems on a single event, and other times it would be fun to figure out the best way to use only 1K gems. The choices might be very different for different numbers of hours of play time. Also, players could choose whether they want a 6-hour event or a 12-hour event based on how busy they are that week.

    With this scheme, players with different amounts of gems to spend could still participate in events regularly, could alternate between events requiring more or less gems, more or less play time, still earn good rewards, and compete on a level playing field within their chosen event.

    Leave a comment:


  • lmcelhiney
    replied
    Originally posted by Outlaw View Post

    Travis said in the past that the dev's don't like the ad's at all and wanted to remove them. And now we get a ad limit..
    Thanks for the information. I do, however, find it difficult to believe that the developers want to drop advertisement... Ads are the key revenue stream for the Internet. (click bait) Google is a prime example of the actual value of advertisements. Of course, if the developer's POV is that they would prefer to have folks buy gems, I can understand that different revenue stream, however, then the game tends toward being "Pay two Play"...

    Leave a comment:


  • Yerasyl Amanbek
    replied
    I do understand concern of players about the ad limits. But come on you should enjoy the game not watch ads. If someone out of eternium comes here and see complaints he will think: “what a heck, these folk are demanding more ads?”. This change brings the game to more healthier state: 1. Play (not watch ads), 2. Limit bots, 3. Ptw gap might increase. However, I do belive that devs can make some compensation for it.

    Leave a comment:


  • NoSuchReality
    replied
    I suspect there was an exploit. More importantly, we're all missing the forest for the trees. Many people commented on their 'off' week from ANB was focused on farming Gems from Ads.

    There has been many previous discussions on the continuous ANBs not being that good for continuation of the community and players. Now people are upset because we can't stockpile enough gems to spend 10K gems to be competitive in the exploited ranks of ANB.

    I'll again forward the real fix to be done is balance patch, new char class, new gear sets, and maybe new game mode etc. And go back to less frequent ANB.

    Leave a comment:


  • Outlaw
    replied
    Originally posted by Altheo 42 View Post

    If there is a small possibility that ad watching can be exploited, I'd rather have it limited for the greater good.
    Was there any exploit problem with ad's?

    Leave a comment:


  • Altheo 42
    replied
    Originally posted by Shilien View Post
    However they decide about ads
    I assume there will be a desert with a few payers when the rest are gone.
    I am frustrating and better go shopping now.
    If there is a small possibility that ad watching can be exploited, I'd rather have it limited for the greater good.

    Leave a comment:


  • Shilien
    replied
    Originally posted by Outlaw View Post

    Travis said in the past that the dev's don't like the ad's at all and wanted to remove them
    However they decide about ads
    I assume there will be a desert with a few payers when the rest are gone.
    I am frustrating and better go shopping now.
    Last edited by Shilien; 04-09-2019, 12:44 PM.

    Leave a comment:


  • Altheo 42
    replied
    Originally posted by Outlaw View Post

    Travis said in the past that the dev's don't like the ad's at all and wanted to remove them. And now we get a ad limit..
    Actually, in other games I play, I hate ads, this is the only game which having ad is acceptable.

    Leave a comment:


  • Outlaw
    replied
    Originally posted by Bounty View Post
    I believe the 50 daily ad limit was done fix an exploit. That is all that i can say about that.
    Travis said in the past that the dev's don't like the ad's at all and wanted to remove them. And now we get a ad limit..

    Leave a comment:


  • Nhat
    replied
    Originally posted by nightshade3 View Post
    I don't quite understand the reforging part: " they are still random but you get the same 3 choices for the first reforge, even if you somehow manage to repeat the first reforge. Same for the 2nd reforge, etc." When am I getting the same 3 choices and when do they change ?
    If you have been using Reforging properly, then changes does not affect you in any way:
    • 1st reforge: you're given 3 choices, doesn't have what you want, you chose the best possible out of the 3
    • 2nd reforge: new list of 3 choices, you chose the best out of the 3
    • and so on until you get what you want, or decide to stop because you've spent too much Gems


    Originally posted by CraggHack View Post
    Appreciate the changes, but..
    maybe the ad's/day limit can be changed to be weekly/monthly based.If at the current state its 50/day - this might be changed to 30x50= 1500/month..This way ppl like me, who dont have time to play everyday, might catch up during weekends/free days, etc..
    This is actually a very good compromise to the change, same limit, just spread out over a larger time period.

    Leave a comment:


  • Chosen
    replied
    Originally posted by Adrian (Developer) View Post
    The item budget in legendary and celestial boxes is now pre-determined. If you somehow manage to repeat the item creation, you would get the same stat values.

    Reforging an item doesn't require you to be online anymore. The attributes and their values are generated deterministic on a per item and #reroll basis. E.g.: they are still random but you get the same 3 choices for the first reforge, even if you somehow manage to repeat the first reforge. Same for the 2nd reforge, etc.

    We limited the number of ads viewed per day to 50.

    Celestial Orbs from living items have been removed and living items cannot be enchanted with celestial orbs anymore.
    Thanks for addressing these issues, especially the daily limit. I understand that some players will be affected, but I cannot think of many workarounds for the exploiters who "outsourced" their ad viewing to a degree that allowed them to use enormous amounts of illegitimate gems.
    Hopefully this will go live sooner rather than later, so that we don't see another ANB with gear that has been Celestial-Orb'ed to death.

    Leave a comment:


  • techizhong
    replied
    Originally posted by Adrian (Developer) View Post
    The item budget in legendary and celestial boxes is now pre-determined. If you somehow manage to repeat the item creation, you would get the same stat values.

    Reforging an item doesn't require you to be online anymore. The attributes and their values are generated deterministic on a per item and #reroll basis. E.g.: they are still random but you get the same 3 choices for the first reforge, even if you somehow manage to repeat the first reforge. Same for the 2nd reforge, etc.

    We limited the number of ads viewed per day to 50.

    Celestial Orbs from living items have been removed and living items cannot be enchanted with celestial orbs anymore.
    SL and recast is repaired(Very good, this can save a lot of waste in real time)
    Is the medal to add luck options? People with high luck are more likely to get high values
    Finally: Limit 50 ads? Are you sure you are serious?
    Due to the limitations of SL and recasting, the demand for diamonds will grow geometrically, 50*5=250, I don’t know what 250 diamonds can do.

    Leave a comment:


  • techizhong
    replied
    SL and recast is repaired(Very good, this can save a lot of waste in real time)
    Is the medal to add luck options? People with high luck are more likely to get high values
    Finally: Limit 50 ads? Are you sure you are serious?
    Due to the limitations of SL and recasting, the demand for diamonds will grow geometrically, 50*5=250, I don’t know what 250 diamonds can do.

    Leave a comment:


  • CraggHack
    replied
    Appreciate the changes, but..
    maybe the ad's/day limit can be changed to be weekly/monthly based.If at the current state its 50/day - this might be changed to 30x50= 1500/month..This way ppl like me, who dont have time to play everyday, might catch up during weekends/free days, etc..

    Leave a comment:


  • ShotDead
    replied
    Originally posted by Adrian (Developer) View Post
    The item budget in legendary and celestial boxes is now pre-determined. If you somehow manage to repeat the item creation, you would get the same stat values.

    Reforging an item doesn't require you to be online anymore. The attributes and their values are generated deterministic on a per item and #reroll basis. E.g.: they are still random but you get the same 3 choices for the first reforge, even if you somehow manage to repeat the first reforge. Same for the 2nd reforge, etc.

    We limited the number of ads viewed per day to 50.

    Celestial Orbs from living items have been removed and living items cannot be enchanted with celestial orbs anymore.
    Thank You

    Leave a comment:

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