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1.4.11 Release Notes

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    #46
    Though the hair colour still remains white only.

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      #47
      Originally posted by Adrian (Developer) View Post

      Don't worry. Existing celestial cubes are able to create level 70 items. Celestial cubes of higher quality can be obtained from new events (Bronze: 70 - 71, Silver 72-73, Gold 74-75)
      More RnG?

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        #48
        Originally posted by Adrian (Developer) View Post

        Don't worry. Existing celestial cubes are able to create level 70 items. Celestial cubes of higher quality can be obtained from new events (Bronze: 70 - 71, Silver 72-73, Gold 74-75)
        Where's the unlike button?

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          #49
          Originally posted by Zealot View Post
          Though the hair colour still remains white only.
          coming soon (TM)

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            #50
            Originally posted by NoSuchReality View Post

            Where's the unlike button?


            Originally posted by Adrian (Developer) View Post

            coming soon (TM)

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              #51
              Howdy, folks!
              Where to find the patch notes?
              I can only say that arc lightning haste effect now stacks 5 times instead of 10.

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                #52
                How to craft 75 lvl items? And where to look for them? And is there new "cap" for drop rate (was 100 Trial)?

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                  #53
                  Hmmm... my crafting mastery level still reads maxed out at level 50
                  DUCI HEXA YIWA 0721

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                    #54
                    Originally posted by Username777 View Post
                    Howdy, folks!
                    Where to find the patch notes?
                    I can only say that arc lightning haste effect now stacks 5 times instead of 10.
                    It was nerfed.

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                      #55
                      Salvaging Celestials to make another ones is still inactive or it is salvaging as usual?

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                        #56
                        Originally posted by MarkHark View Post
                        Do we have word yet on the stat ranges for itemlevels 71 through 75?
                        And particularly weapon damage ranges?
                        Currently at least, the crafting level is still maxed at 70, but the item level can go higher via the Master Crafter perk.

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                          #57
                          Was there always a floating number which showed XP points as they were earned during Trial combat, or is that new?

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                            #58
                            Balance notes are up: https://forum.makingfun.com/forum/et...meplay-changes

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                              #59
                              Adrian (Developer)
                              • Does celestial transform turn normal items into item level 75 celestial items?
                              • Do these normal items include items whose quality is lower than legendary? I was thinking this transformation would just slap a +90 vitality stat onto a legendary item.
                              • That said — celestial items have 5 stats with values 89 or 90. Would transforming a normal item raise all its values to 89 and 90 (or higher, if its item level is 71+) , or do the stat values remain the same?

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                                #60
                                I'm liking this, I was so waiting for something new to hit.
                                Arcanist mage: Fabi, TL 143 9:51
                                Regalia mage: Wagstaffer , TL 142 9:26
                                Stalker BH: Nique, TL 111 4:25
                                Defender Warrior: Gutz, TL 123, 7:37

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