So I'm at SL6, L42. Season started at L11 for me. I think this upgrade goes a *long* way to make it easier and more fun to play starting from scratch in the ordinary (non-AnB) game. It also greatly reduces how long you can get blocked and unable to make progress. Now you get something for the painful grind for that item you need to break the next trial. And running story mode also contributes a lot to Season Levels.
Good work! Thanks!
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Originally posted by Arawn View PostHmmm... my crafting mastery level still reads maxed out at level 50
As others mentioned, you basically craft a level 70 item, and hope for multiple proc of the Master Crafter perk - that perk should have hinted us of item level increase...
Originally posted by Reymon View Post- Does celestial transform turn normal items into item level 75 celestial items?
- Do these normal items include items whose quality is lower than legendary? I was thinking this transformation would just slap a +90 vitality stat onto a legendary item.
- That said — celestial items have 5 stats with values 89 or 90. Would transforming a normal item raise all its values to 89 and 90 (or higher, if its item level is 71+) , or do the stat values remain the same?
No extra stats were added, nor level changed.
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Originally posted by lmcelhiney View PostWas there always a floating number which showed XP points as they were earned during Trial combat, or is that new?Last edited by Nhat; 07-10-2019, 01:08 AM.
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I'm liking this, I was so waiting for something new to hit.
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Adrian (Developer)- Does celestial transform turn normal items into item level 75 celestial items?
- Do these normal items include items whose quality is lower than legendary? I was thinking this transformation would just slap a +90 vitality stat onto a legendary item.
- That said — celestial items have 5 stats with values 89 or 90. Would transforming a normal item raise all its values to 89 and 90 (or higher, if its item level is 71+) , or do the stat values remain the same?
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Balance notes are up: https://forum.makingfun.com/forum/et...meplay-changes
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Was there always a floating number which showed XP points as they were earned during Trial combat, or is that new?
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Originally posted by MarkHark View PostDo we have word yet on the stat ranges for itemlevels 71 through 75?
And particularly weapon damage ranges?
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Salvaging Celestials to make another ones is still inactive or it is salvaging as usual?
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Originally posted by Username777 View PostHowdy, folks!
Where to find the patch notes?
I can only say that arc lightning haste effect now stacks 5 times instead of 10.
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How to craft 75 lvl items? And where to look for them? And is there new "cap" for drop rate (was 100 Trial)?
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Howdy, folks!
Where to find the patch notes?
I can only say that arc lightning haste effect now stacks 5 times instead of 10.
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Originally posted by Zealot View PostThough the hair colour still remains white only.
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Originally posted by Adrian (Developer) View Post
Don't worry. Existing celestial cubes are able to create level 70 items. Celestial cubes of higher quality can be obtained from new events (Bronze: 70 - 71, Silver 72-73, Gold 74-75)
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