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    So it took me 3 days to get my BH to lvl 70 by mainly playing the trials. As of result, I have almost 2 stash full of lvl 70 legendarys and many BH set pieces. I was CL 250 before the update, and trying to level CL is like watching paint dry...... Meh. Trying to find purpose for my characters....i need more than just treasure hunting for better gear. Help!

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      Just wanted to add--I guess the main purpose for me playing this game was being able to level up my character (CL) and watching my power grow. Now, not so much. If you take the carrots away, donkey is not going to move, please don't be an ass.... Sort of speak. Give us our CL back!

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        Started leveling up my warrior and i get all the griping about the nerfs now. Poor thing got gutted, only got to trial 54 before the deaths started
        LOHE TIHI BEZU 0619

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          My biggest issue with this patch is that the last couple of weeks i spent lots of time and some money ( real ones) to make perfect necklace. Crafting those is soooo broken, that by now i got about 15 with 60 power while still didnt see a single with 40%crit rate. If there was some info that this patch will raise lvl cap and i missed it, that fine, i will not cry about it, yet i didnt read any. All of this i can live with. Thats how games works with patches (WoW as example), BUT as I said, i also spent money to buy gems to buy gemstones to put in 2 already perfect blue power rings (brilliant gemstones in it). So right now, that 6 (!!!) brilliant gemstones wasted.
          I'm not the player who will say "give them back or i leave game" or "this patch sucks i will not play again" (many things about this patch are great), but I'm the player who doesnt like when devs messing around with his real money, so from now on you can count that I will not support this game by buying any packs.
          Keep up good work and please fix CL system that u broke so badly.

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            You said hp and damage of monsters has been reduced, but before patch i used to farm Gorgona in "heroic" mode and i managed to beat her fair easy. After the patch, i did a couple of tries and both times i have been killed by mobs 3 times even before arriving in front of her. Can't understand what did u do, then...

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              Originally posted by Iarad View Post
              You said hp and damage of monsters has been reduced, but before patch i used to farm Gorgona in "heroic" mode and i managed to beat her fair easy. After the patch, i did a couple of tries and both times i have been killed by mobs 3 times even before arriving in front of her. Can't understand what did u do, then...
              Probably has to do with Champion point nerf on Attack speed and life on hit. Those two nerf together significant reduce your hp recovery. Monsters might be weaker, but your hero is nerfed even more than that, so they are relatively stronger than pre patch.

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                So here's my opinion and observation after leveling my mage to 70 and getting a BH up to level 61 as of this writing.

                - Cave trialls are just bad in their current iteration. Many walls don't show on map, mobs get caught in the walls, hard to navigate and they currently take twice as long to load when starting a trial. If I get cave trial now, I just leave. Not even worth my time to clear.

                - I've run probably around 100 trials give or take and I've had 3-5 trials where there wasn't enough monsters in the map to summon the boss. I looked in every corner and searched the maps twice. Couldn't complete due to this.

                - Boss observations in trials:
                - Some have reported bugged damage on the Flame Dragon's fire breath. I can't comment on this. He never instant shot me so don't have enough data to comment.
                - Elban, on trial with level 78 monsters on my mage shortly after hitting 70, I was comfortable with damage from most normal and elite monsters. His jump 1 shot me every time when singularity would take him off screen. This was even when I changed skills and went much tankier, getting up over 100k toughness. Seems imbalanced compared to other damage skills.
                - Summoner Champion, runs away faster than something I probably shouldn't say on these forums. Incredibly annoying.
                - Gorgona, she needs a rework with her different phases. Minions often get caught in walls, have to run around and single target most. Takes a very long time depending on where she spawns and some are untargetable.
                - The rest seem fine as is, can't comment any more.

                - My champion level is low compared to many on here. Only around 500 or so, but the overall nerf to said bonuses is a little overkill. Granted I don't have a full set of 70 gear so I can't comment on how the stats add up with a full set of well rolled gear, but the overall nerf to stats is a severe blow. Given how this is a single player game, our characters should be overpowered and strong and I have lost that feeling playing once again after a six month break.

                - Bounty Hunter is quite fun. Ranged non magical classes are my favorite type of character as I have played Demon Hunter almost exclusively on Diablo 3 for 3-4 years now so this is a much welcome addition to the game.
                - I agree with some posts above, scatter shot could use a little more range then it does now. Current range makes it hard to kite mobs.
                - Maybe it's my gear, but this class seems much tankier than mage and I never really played a warrior so I can't comment on that. It's nice not being 1 shot by everything on BH vs mage so far.

                - I haven't spent much time on story difficulties as trials are my main interest and the direction it seems the devs want to take the game in so I can't comment on monster difficulty in story mode.

                Overall Thoughts:

                There's a lot of good things that we got coming and there's still a lot of things that need to be worked out.

                I think once some of the issues that have been brought up in this thread are addressed and smoothed out, we are going to have a great product in the future.

                People often spoke of Diablo 2 as the greatest ARPG of all time, but many also forget, it took them 2-3 years, dozens of patches and an expansion to reach that legendary status. So I'm very hopeful for the future of Eternium M and M.

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                  I like the BH class and the trials but my Level 70 cl 250 mage is getting pounded!
                  I'm using 4 archanist,2 apprentice gear.Passive armor/life bonuses and a shield and get smoked by level 73+ bosses. I'm not too sure I am going to get very far up the ladder!

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                    Mage lvl 69 on the way to 70. CL 180.

                    Still using lvl 60 gear (4 Arcanist, 2 apprentice). As other reported, massive drop in damage output and survivability (attack speed + dmg on hit nerf = ...). The life of the mobs may have been lowered, but my benchmark (Gorgona) shows that my halved damaged led to a bit more than twice the time required to kill her - if her HP was lowered, it feels like it wasa pretty marginal affair (this is in normal mode btw).

                    But all in all, balancing is done by nerfs and buffs, so I'm not overly upset with that change. As the new class seems nive (for all the minute I played with it ), and the trials look great, it would be a great upgrade except for not addressing a pet peeves of mine: excessive RNG, namely set items (I think they should have fixed stats, not random ones - lower the drop if needed). Also, the lower multiplier in the CL levels makes me not wanting to level them anymore and to... well, kinda lose interest..

                    TLDR: good job, but needs some fixing.

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                      Thanks goodness, i didnt update my mnm yet... as i been precaucious about it... it seems i been safe for now... but not for long..

                      Its actually a dissapointment on this new update.. its really unfair to the veterans of mnm... i know how frustrating they are to have those valueble dps, rec and loh points takens away... even im only a 67 cl... but its took a lots of works and consume many many hours to gained the current CL ... and this goes the same to all who has cl characters... its kinda sad when this happens ... because this game was the best android rpg hack n slash games i ever played ... this games was above the others... due to the touch screen ficture... just tap where u want to be...and draw a symbol for the attacks...

                      I sure if this problem still continued... most of the player will stop playing... because the fun of this games had been grab away from us.. its is fun to play in order to build up the charcter to its max.. it is fun to play with a strong and powerfull dps charcter... wacthing them easily crushing all the bad guys and especially boses makes us feel content and satisfy...

                      I boldly said that this was a huge mistake made by the dev team.... you just throw away all the hard effort made by your customer into the drain... and yet you just sitting still diong nothing on this... likes all the complained made is rubbish...

                      The problem is that the dev team is so focused on adding the new char but neglecting the old char.. and at the same times destroying the fun of this game...

                      Its not our fault that the update cames after 1 year... and along those times... there are many players who actively played and reaching a high cl level... and now... u are punishing us for what we didnt do...

                      There are many suggestions on how to make this games better..just choose the best of them... but for me..the most important things is to restored back all the points(damage, recovery and toughness point) back as they were before... and for the leaderboard... devide them according levels... or just make into a few category... beginner, intermidiate and opens... let us choose which category we likes...tq

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                        I like the new update and i think it brings alot of the table, but the nerfs do seem alittle harse, but time will tell if we can recover from it. But there might have to be worked on the balance of the stats.
                        MAQU XARA NOQO 9742

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                          This game needs a new tier of gear or a stronger set thats only dropped by legendary Elban. The way it is now, you can farm Lv70 Trial for 2 days and get full legendary set item with decent stats.
                          Last edited by Chaerimasu; 10-22-2016, 10:53 PM.

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                            Originally posted by Chaerimasu View Post
                            This game needs a new tier of gear or strong set thats only dropped by legendary Elban. The way it is now, you can farm Lv70 Trial for 2 days and get full legendary set item with okay decent.
                            I'd like to see that implemented (personally I think legendary and - to some extent - heroic modes do not payoff enough in terms of drops and XP compared to normal). But with one caveat - fixed stats (no rng - fed up of disposing of legendary set items with +armor or reflect damage on my mage...).

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                              Ok, so a few days after the release and getting my characters to 70 and good gear and jewelry (not perfect ones yet) and i'm not feeling the nerfs nearly as much as before. Sitting above 20% crit rating on mage and warrior with damage between 85-110k and I'm downing things fast again in both legendary story mode and trials, so I think it's just a matter of getting high enough gear/stats and it should make up for the nerfs.
                              KEVI NOBO QUCU 7478

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                                I tried full stalker set (bounty hunter gorgona set?), it was very disappointing, mostly because snipe is such a useless skill, low damage, small aoe, no additional effect.

                                I believe the best gear set combination is 4 Assault + 2 adventurer/havoc set or just go full Assult set.

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