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    Originally posted by nb2 View Post
    Ok, so a few days after the release and getting my characters to 70 and good gear and jewelry (not perfect ones yet) and i'm not feeling the nerfs nearly as much as before. Sitting above 20% crit rating on mage and warrior with damage between 85-110k and I'm downing things fast again in both legendary story mode and trials, so I think it's just a matter of getting high enough gear/stats and it should make up for the nerfs.
    I've played all 3 of my warriors up to 70 and the BH up to 60. My main warrior is up to 159k dps, but not near enough vitality and Life on Hit to be near as much fun as before. Before I was 518k DPS / 191k Toughness / 170k Recovery and now I'm 159k/156k/29k. Huge difference in playability, it has not, and by my math cannot 'make up for the nerfs' regardless of how much more level 70 gear I acquire.
    VEBA ZULA DIPE 1402
    Name: Lascivious

    Playing M&M Since November 26th, 2014

    Comment


      Is there any reason to go pass level 100 on trails? I'm at 110 right now and the gear seem to be the same but the mobs just take longer to kill.

      Comment


        Originally posted by crimsonband View Post
        Is there any reason to go pass level 100 on trails? I'm at 110 right now and the gear seem to be the same but the mobs just take longer to kill.
        I have been wondering this a lot myself. Once you're fighting Level 72ish enemies (Trial 37) your drops are guaranteed to be Level 70. So unless drop rates or quality improve at higher difficulties there's no reason to go higher other than because you can.
        VEBA ZULA DIPE 1402
        Name: Lascivious

        Playing M&M Since November 26th, 2014

        Comment


          My mage is only CL 14 but wrecked mobs on normal mode and could play herioc levels carefully. Since the update anything with a multi shot or charge attack kills me in one hit. I die constantly against level 60 enemies. I thought monsters were getting nerfed, but it's my hero that sucks now! I feel for those with so much time invested in making a great character.

          Comment


            Hi guys. Normally I am not a guy that posts a lot in forums but this time I want to say my opinion about that update.
            I have been playing this game since September 2014 every single day and still play it.

            I was really looking forward to the announced 'great update' for the last months (to be honest: since the last major update on July '15).

            In my opinion, m & m was truly the best mobile rng games. None of those similar pay 2win rng games can compete with m & m.

            Now that the long awaited update is had been released i am frustrated like so many other veterans here.

            I simply can't understand why you have chosen that way.
            Seriously, i share your opinion that the game needed a bit of balancing or let's say adjustement.
            It seems to me that the endgame content got to easy for most players (until the current update this week).
            (I would like to go a bit deeper on that):

            I remember the 'good old days' of m& m in may '15 - as the 3rd act was added to the game and the lvl cap had been momentan from lvl 50 to 60.

            In that time i noticed that the enemy mobs were scaled a bit higher than the heroes (from lvl 50 to 60 the enemies stats climbed relatively more than those of out heroes).

            During the following weeks/ months there were quite a few players that complained about the increased difficulty level that the new lvl cap brought to the game and that it would be impossible to play the story mode on legendary difficulty.
            I also had problems in this regard (e.g. needed a sword& shield instead of dual wielding for not getting oneshooted by Gorgona). After the CL's were introduced in July'15 the complaints became less and less as the CL's were accumulated.

            I'm CL 545 (pretty little compared to some other veterans here) now and got the impression the enemies became too weak by that time.

            I mean, if I can (in legendary story mode) blow away any spawn elite mobs lvl 61 with in 1 or max. 2 seconds and also receive barely nonsignificant damage from them (like it became during the last months) , then i'd say that the game needs SOME rebalancing.

            However, I didn't thought that you try to balance it THE WAY YOU DID in these days.

            Instead of completeley nerfing the HARD-EARNED CL's of your loyal regular customers and thereby desturbing every ofensive/ defensive stat you could also REVERT THE CHAMPION POINTS to their original value; then LEAVE THE CL's UNCHANGED and then instead SLIGHTLY buff the enemy mobs (attack, armor, health or their effects like the 'scorched earth' or the 'Trapper' affix).

            In terms of the 'gap' between newbies and veterans : I share the same opinion as Ezcry and all the others: Trying to close or at least reduce that gap by nerfing CLs you take away an essential part of the game and :
            Like in 2015, the difficulty level has risen another time; but in spite of 2015 ; there is barely any motivation to grind/become strong again. (Collecting EXP takes sooo long since the upgrade was released and even if you manage to get some CL's you barely notice any improvement of the heroes stats).

            So the only opportunity in order to get stronger is collecting legendary gear again and again.
            If you manage to get a good lvl 70- legendary set gear you have no real chance for further progress of your hero have you ?

            Or You could also think about a different scaling of heroic and legendary story mode: Recreate the heroic mode for players with rather low to moderate amount of cl's (ordinary strength / health of mobs) and the legendary mode and very high - trails as a new endgame content for players with extraordinary CL's . As their Cl's rise more and more; players are able to switch from heroic to legendary mode again (like in 2015).
            I know you are a small team of dedicated developer owning a really great mobile game. I really appreciate your work. :-) That's the reason for my huge narrative because I don't wanna witness that this project fails due to many players possibly quitting the game .

            Sorry for my bad english. I am no english native speaker but from Germany 😂.
            NUCE SONI HUCU 7612

            Comment


              It makes it even more annoying to scroll down to Trial 35 for quick gear farming once you clear higher level trials.

              Comment


                Originally posted by crimsonband View Post
                Is there any reason to go pass level 100 on trails? I'm at 110 right now and the gear seem to be the same but the mobs just take longer to kill.
                I feel there's a lot more loot (and a bit more exp too) the higher you go. I usually get 4-5 legendary a run around the level 190 trails.
                Gandalf - LETU BUWU HAZI 3646

                Comment


                  Originally posted by Adrian (Developer) View Post
                  As such we think that a 20% - 40% critical hit chance is more balanced and fun.
                  Feel confident enough in my numbers now to call bullshit on this.
                  Assuming PERFECT rolls on every piece of gear for Crit Rate. 9 items @ 90 Crit Rate = 810 Crit Rate
                  3 Jewelry Items with 301 Crit Rate as main stat = 903 Crit Rate (pretty sure this would hurt your DPS compared to Power based pieces)
                  13 gemstones @ 50 Crit Rate each = 650 Crit Rate
                  Duelist = 160 Crit Rate (description still says 150, but it still gives 160 Also, warrior only)
                  Base 5% @ level 70 = 237 Crit Rate
                  A minimum of 300 Champion Levels earned with 100 offense points in Crit Rate = 500
                  So 810 + 903 + 650 + 160 + 237 + 500 = 3260 Crit Rate = 42% Critical Strike Rate

                  But wait a minute, I said bullshit and 42% is actually higher than the 40% top range promised.

                  Yeah, you're not getting perfect rolls on all your gear. From what I've seen so far you're going to need at least 5 gear stats worth of Life on Hit (2500) and another 12 worth of Vitality (900+ vitality) and possibly 2 movement speed for playability You don't technically have to give up Crit Rate for them, but losing other DPS stats for them makes crit rate less attractive to stack in comparison to those other DPS stats as well due to diminishing returns. The simple reality is that hardly anyone is going to top out above 30% crit, and if they do then they're sacrificing higher DPS by stacking crit over Power.

                  The DPS on the 42% crit build is 317k. Just swapping out the 13 gemstones from Crit to Power makes it 364k DPS at 36% crit. So why in the world would we stack crit to the higher end of the range?
                  Last edited by ezcry4t3d; 10-23-2016, 12:57 AM.
                  VEBA ZULA DIPE 1402
                  Name: Lascivious

                  Playing M&M Since November 26th, 2014

                  Comment


                    Originally posted by Marc Laplante View Post
                    I feel there's a lot more loot (and a bit more exp too) the higher you go. I usually get 4-5 legendary a run around the level 190 trails.
                    I think there are more loot drops in the higher levels as well, but I also expect the rate of all of it to get drastically nerfed soon, because it seems to be what they do...
                    VEBA ZULA DIPE 1402
                    Name: Lascivious

                    Playing M&M Since November 26th, 2014

                    Comment


                      I'm wondering the same thing on the higher-level Trials with regards to equipment. For example, do I have a better chance of getting a higher power weapon on Trial 155 versus Trial 105? Do certain based damage weapons only drop on a certain Trial levels and above?

                      From what I've seen, the chance to get a legendary is a little bit higher the higher Trial you go, but I haven't seen that the quality/damage/status of the received loot is any better or any worse on say Trial 75 versus Trial 35 or whatever.
                      Last edited by Kelton; 10-23-2016, 03:05 AM.
                      Kelton - YIJO MIWE BIHO 1067

                      Comment


                        Originally posted by Kelton View Post
                        I'm wondering the same thing on the higher-level Trials with regards to equipment. For example, do I have a better chance of getting a higher power weapon on Trial 155 versus Trial 105? Do certain based damage weapons only drop on a certain Trial levels and above? From what I've seen, the chance to get a legendary is a little bit higher the higher Trial you go, but I haven't seen that the quality/damage/status of the received loot is any better or any worse on say Trial 75 versus Trial 35 or whatever.
                        I doubt that very much. You can get the same items at trial level 1 as the trial lvl 1000, it's just that more items drop the higher trial you go so you have better chance to find it.
                        Gandalf - LETU BUWU HAZI 3646

                        Comment


                          Originally posted by Kelton View Post
                          I'm wondering the same thing on the higher-level Trials with regards to equipment. For example, do I have a better chance of getting a higher power weapon on Trial 155 versus Trial 105? Do certain based damage weapons only drop on a certain Trial levels and above? From what I've seen, the chance to get a legendary is a little bit higher the higher Trial you go, but I haven't seen that the quality/damage/status of the received loot is any better or any worse on say Trial 75 versus Trial 35 or whatever.
                          I think you will get more drops at higher levels and they will be more likely to be Legendary. I don't think they control the quality, that's all random number generation.

                          EDIT: And... double answers.
                          VEBA ZULA DIPE 1402
                          Name: Lascivious

                          Playing M&M Since November 26th, 2014

                          Comment


                            Uh ... HELL yeah!

                            Comment


                              So after getting a full apprentice set and million one shots later i was finally able to clear trial 200 and I gotta say it's really not worth your time. Anyone looking for gear just stick to a level you can clear in 3-4mins. Also I was wondering if anyone has found named items in trial yet. After all the runs I found non but the first dungeon run I got
                              Capture3.JPG
                              Last edited by crimsonband; 10-23-2016, 06:11 AM.

                              Comment


                                Wow thats insane, whats your CL?

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