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    #61
    Originally posted by Led View Post
    For me my ipad is perminantly disconnected from the net and this update will never come close to my ipad until multiplayer is relased or they make the game playable on my samsung phone again. The Led run will live on for now. Only problem is i get no quests.gems.crafts.....but i get 100 legendarys a day to make up for it.
    That profile will automatically get locked out of any multiplayer or competitive activity if you abuse that exploit. Fair warning.

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      #62
      Build finally on google store, already got it, now it's testing time.
      Dont just say Thanks to some posts which helped you instead klick and hit the Like and Thanks Button !!!
      ------------------------------------------------------------------------------------------------------
      Add me - BH - Mubur: QULE HIBO WUDU 2241

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        #63
        Can't see it on playstore yet.

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          #64
          Originally posted by Adrian (Developer) View Post
          That profile will automatically get locked out of any multiplayer or competitive activity if you abuse that exploit. Fair warning.
          I suppose it's nice to know that this advantage won't be left for those of us that didn't take the updates. Myself, I installed the most recent update and fooled around a bit with the new skills, but I'm still investing more time on my bh than anything else. It does seem to me that drop rates are even worse in trials than they were even a few days ago, could just be a bad run but ~100 trial runs has netted me about 4 legs and I'm finding that I am dumping gemstones out of my inventory much less frequently. I hope that drop rates weren't 'adjusted' again in .11 but I'm not seeing the purpose in grinding here. Couple of trash legs per day, maybe one or two cl per day and half a dozen brilliant gems per week if I play enough. No tangible reason to struggle on in higher trials, best I've found is to just pick a level that's easily farmable in <4 minutes.

          I can set up my bh or warrior for roughly 100k/200k+/80k and upgrades or cl are so rare now that I don't see the purpose in playing...

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            #65
            Kinda linked to new patch as its related to the level of drops and there seems to be a fair bit of normalising going on atm.

            Do Gorgana drops (as in what she drops) upscale with your chars CL points and Trials level or is she done and dusted (as in pointless for drops) once you get to a certain Trail/CL level?

            Im assuming Legendary Gorlak/Elboron don't upscale the level of drops they give??
            Account deleted

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              #66
              Originally posted by Dave View Post
              Kinda linked to new patch as its related to the level of drops and there seems to be a fair bit of normalising going on atm.

              Do Gorgana drops (as in what she drops) upscale with your chars CL points and Trials level or is she done and dusted (as in pointless for drops) once you get to a certain Trail/CL level?

              Im assuming Legendary Gorlak/Elboron don't upscale the level of drops they give??
              My experience is not showing gorgana to be worthwhile in the slightest. I burned 30 or so keys and could count the non-epic drops on one hand with fingers left over. Personally I'll just keep saving them until there is value in running misty isles again.

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                #67
                Originally posted by Dyph View Post
                My experience is not showing gorgana to be worthwhile in the slightest. I burned 30 or so keys and could count the non-epic drops on one hand with fingers left over. Personally I'll just keep saving them until there is value in running misty isles again.
                Shame seems like it would be a relatively easy bit of coding to keep older content relevant, surely variety would equate to game longetivity to some degree.


                Havent played WoW in a good few years, but they had a similar issue, tonnes of old (instanced) content that could very easily be made relevant with some char specific up-leveling of mobs and drops.

                Most people will have a few different maps that they like to work through.
                Last edited by Dave; 11-10-2016, 05:13 PM.
                Account deleted

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                  #68
                  Originally posted by Dave View Post
                  Shame seems like it would be a relatively easy bit of coding to keep older content relevant, surely variety would equate to game longetivity to some degree.


                  Havent played WoW in a good few years, but they had a similar issue, tonnes of old (instanced) content that could very easily be made relevant with some char specific up-leveling of drops.

                  Most people will have a few different maps that they like to work through.
                  Possible that something like this is in the works. I have the impression that more was intended with the recent updates but not everything was released together. The new abilities are a good example, along with promises of bh abilities that were missing to come. Hard to guess what else could still be held back.

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                    #69
                    When will the build be on Google play proper. I don't mean the beta.

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                      #70
                      Originally posted by Destro View Post
                      When will the build be on Google play proper. I don't mean the beta.
                      In about 30 minutes (might be more depending on how much it takes for the store to make it available)

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                        #71
                        Originally posted by Destro View Post
                        When will the build be on Google play proper. I don't mean the beta.
                        Originally posted by Adrian (Developer) View Post
                        In about 30 minutes (might be more depending on how much it takes for the store to make it available)
                        13687413_1232261460138997_1772482067_n.jpg
                        Account deleted

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                          #72
                          Yes. Too bad new skills are too good a lure.

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                            #73
                            Originally posted by Destro View Post
                            Yes. Too bad new skills are too good a lure.
                            Just jokin about, Im actually really looking forward to it.
                            Account deleted

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                              #74
                              Me too! With the occasional grumble about nerfs.

                              Ps: I swear editng a comment on this site is impossible.

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                                #75
                                Regarding the mage skills, this I find already really well done, functionality of the skills so far excellent, but once a question: can it be that in the build something in the degree of difficulty of the trials was changed?
                                Dont just say Thanks to some posts which helped you instead klick and hit the Like and Thanks Button !!!
                                ------------------------------------------------------------------------------------------------------
                                Add me - BH - Mubur: QULE HIBO WUDU 2241

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