I know this has been said before in other threads but I want to make specific point because it's important.
I guess it might also depend on personal taste for what the gaming experience should be - but for me, back when gold wasn't an issue, the trials offered an interesting way to grind for experience and equipment.
Slight map and creature changes, plus the right difficulty level, meant you could more or less grind for resources and have a fun challenging match at the same time.
Now, with the necessity to craft 200k-400k gold items repeatedly to obtain the 71-75 lvl gear needed to advance past a certain point, grinding has gone to a couple story mode levels that offer no challenge at all, no surprises. There's no practical alternative; beating any 100+ TL will not give you the gold or equipment needed in a reasonable amount of time.
This doesn't make sense because rewards should be alligned with difficulty. You can have a curve of proportionally decreasing returns but not a difference so blatant that it makes it worthless to actually spend time playing the challenging content until you get your gear.
It doesn't make sense from a money-making perspective because most players will still grind story mode rather than pay. I'm doing that. It's just not fun.
Same thing with that merlok quest, I'm not going to buy gems or somehow skip it because playing Marcus village for the nth time with a 2000CL character is boring. Just put some deadly merloks on the TLs!
I guess it might also depend on personal taste for what the gaming experience should be - but for me, back when gold wasn't an issue, the trials offered an interesting way to grind for experience and equipment.
Slight map and creature changes, plus the right difficulty level, meant you could more or less grind for resources and have a fun challenging match at the same time.
Now, with the necessity to craft 200k-400k gold items repeatedly to obtain the 71-75 lvl gear needed to advance past a certain point, grinding has gone to a couple story mode levels that offer no challenge at all, no surprises. There's no practical alternative; beating any 100+ TL will not give you the gold or equipment needed in a reasonable amount of time.
This doesn't make sense because rewards should be alligned with difficulty. You can have a curve of proportionally decreasing returns but not a difference so blatant that it makes it worthless to actually spend time playing the challenging content until you get your gear.
It doesn't make sense from a money-making perspective because most players will still grind story mode rather than pay. I'm doing that. It's just not fun.
Same thing with that merlok quest, I'm not going to buy gems or somehow skip it because playing Marcus village for the nth time with a 2000CL character is boring. Just put some deadly merloks on the TLs!
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