Lately, I have been trying the Apprentice update from the latest patch. Other than a mock ELR set-up, what seems to play nicely is a Fireball-centered build (Paradox, Blink, Timewarp) - attacking constantly just plays nicely with what the set has to offer.
Unfortunately, the set has two major flaws that make it difficult to tweak by adjusting variables:
- 4-Set Barrier :
No one seems to know how this works (I've actually asked) but the point is that it really doesn't: at around TL 125 enemies seem to shoot right through it; good luck aiming for TL 140+.
The 50% chance is not clear. Is that 50% per second attacking?
Either way, it's too unreliable to be usable.
- 6-Set Immolate
With a 3-digit base dmg, it doesn't matter if the spell is lvl 10, 50 or 100. As the major effect of the set, it is far behind what a full ELR, SCR or even Arcanist can do.
A new spell has to be coded there.
After some basic number crunching, this is my take at enhancing the set more or less in line with what it already does.
----------------------
SET
2-Set
X chance, per attack, of dealing an additional attack.
X equals to your Fire + Arcane dmg bonuses.
4- Set
6% chance, per attack, of summoning a protective barrier.
This barrier has your Vitality and Armor and lasts until it is destroyed or replaced by a new one. All damage you would receive is dealt to the barrier instead.
6-Set
3% chance, per attack, of launching Black Immolate on target.
Black Immolate deals 10000% weapon Fire dmg and 10000% weapon Arcane dmg immediately after. Enemies affected by it receive 100% more damage of both types for 3 seconds
-
Gloves bonus
Your primary attack deals 100% more dmg.
Torso bonus
Brooch of Purifying Flames burns the target for an additional 5000% weapon Arcane dmg. Elites and bosses receive twice the damage from it.
Headgear bonus
Paradox has 1 more charge.
Shoulder pads bonus
+100% DFA charges (same as ELR)
----------------------
NOTES
- Possible variations: Arcane, Fireball, DFA. . .
- For top tier performance, it will still rely on whatever Combustion or Arcane belts are updated or released.
Unfortunately, the set has two major flaws that make it difficult to tweak by adjusting variables:
- 4-Set Barrier :
No one seems to know how this works (I've actually asked) but the point is that it really doesn't: at around TL 125 enemies seem to shoot right through it; good luck aiming for TL 140+.
The 50% chance is not clear. Is that 50% per second attacking?
Either way, it's too unreliable to be usable.
- 6-Set Immolate
With a 3-digit base dmg, it doesn't matter if the spell is lvl 10, 50 or 100. As the major effect of the set, it is far behind what a full ELR, SCR or even Arcanist can do.
A new spell has to be coded there.
After some basic number crunching, this is my take at enhancing the set more or less in line with what it already does.
----------------------
SET
2-Set
X chance, per attack, of dealing an additional attack.
X equals to your Fire + Arcane dmg bonuses.
4- Set
6% chance, per attack, of summoning a protective barrier.
This barrier has your Vitality and Armor and lasts until it is destroyed or replaced by a new one. All damage you would receive is dealt to the barrier instead.
6-Set
3% chance, per attack, of launching Black Immolate on target.
Black Immolate deals 10000% weapon Fire dmg and 10000% weapon Arcane dmg immediately after. Enemies affected by it receive 100% more damage of both types for 3 seconds
-
Gloves bonus
Your primary attack deals 100% more dmg.
Torso bonus
Brooch of Purifying Flames burns the target for an additional 5000% weapon Arcane dmg. Elites and bosses receive twice the damage from it.
Headgear bonus
Paradox has 1 more charge.
Shoulder pads bonus
+100% DFA charges (same as ELR)
----------------------
NOTES
- Possible variations: Arcane, Fireball, DFA. . .
- For top tier performance, it will still rely on whatever Combustion or Arcane belts are updated or released.
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