As you broke the news about removing Bischool damage from the game there are some things to add to my post. I will also address the issues brought up about my calculations in the SOFT change.
In my previous post I stated, that my ideas apply, if you will not remove bischool. It was because SCR set is so close to beam only because of that. Im not here to say that you should revert the decision, because removing bischool may give the opportunity to address the real issue of the build. But without those changes it will fall far behind beam.
The part SCR mage has always struggled is the single target dps. For big clusters of mobs, it has more than enough. So changes have to be made in a way, that there will not be any boost to Event Horizon dmg, while helping the single target part.
When we break down the dmg on boss, then currently in the game within a 7 minute bossfight, the dmg of Arc Lightning and Incinerate are equal. In 8 minute bossfight, incinerate will pass AL by 25%. After removing bischool, the dmg of incinerate will be cut in half, meaning that AL will have to get at least a 75% dmg boost to fill that gap.
Also we have to take into account, that incinerate is a shoot and forget skill. Meaning, that as long as its stacks on the mob, it will do its damage regardless of your actions. It will benefit from all your buffs and procs 100%. While AL isnt like that, it requires you to cast it, to do damage and as the mobs get harder and harder, there is less time to stand at one spot and cast. That is the reason I think that the buff to AL dmg should be at least 75%.
There are a few options, what could be done to boost AL damge.
1. Increase Lighting Struck - this would boost overall nature damage and we dont want that
2. Increase Arc Lightning base damage or BOM dmg modifier - That has the risk to affect also other builds in an unpredictable way
3. Increase the dmg modifier on SCR 4 piece bonus - This is the best approach IMO. It would target only AL dmg and it would be only SCR speciffic.
So how much to increase it?
Currently it is 1000%,
If it was 2000%, then the dmg increase to AL would be 90%,
If it was 1800%, then the dmg increase is 72%
I believe that the answer to this lies between that range 1800% - 2000%
Here is the math part for AL dmg.
Although all the dmg in that equation is multiplictive, we could look only at the dmg modifier difference:
1000% is a modifier of 11,
1800% is a modifier of 19 (100x(19/11-1) = 72%
2000% is a modifier of 21,(100x(21/11-1) = 90,9%
But for anyone interested, the full equation is this:
Currently: 1,85 (AL base modifier) x 2 (BOM) x 11 (SCR 4 piece) x 2 (Lightning Struck) = 81,4
1800% : 1,85 (AL base modifier) x 2 (BOM) x 19 (SCR 4 piece) x 2 (Lightning Struck) = 140,6
2000% : 1,85 (AL base modifier) x 2 (BOM) x 21 (SCR 4 piece) x 2 (Lightning Struck) = 155,4
Now about the Arcanist dmg modifier math issue:
I suggested to change the +400% overall dmg to +400% arcane dmg and it was brought to my attention, that this will actually nerf the dmg. I dont agree with that. Lets look at the equation:
400% dmg SOFT would look like this: 1,93 (+arcane dmg on gear) x 2 (Lightning Struck +100% more arc dmg taken) x 5 (400% dmg from SOFT) = 19,3
400% arc dmg SOFT would look like this: 5,93 (+arcane dmg on gear and SOFT) x 2 (Lightning Struck +100% more arc dmg taken) = 11,86
By this we see that my idea really is bad. But we did not think about other +dmg modifiers in the game, if paradox will have 60% more dmg as I suggested, TW has 60% and, GC has 20%, PI has 40%. So it is a total of 180% more damage. Lets add it to my previous equations:
400% dmg increase would look like this: 1,93 (+arcane dmg on gear) x 2 (Lightning Struck +100% more arc dmg taken) x 6,8 (400% dmg from SOFT and 180% from other sources) = 26,25
400% arcane dmg increase would look like this: 5,93 (+arcane dmg on gear and SOFT) x 2 (Lightning Struck +100% more arc dmg taken) x 2,8 (180% dmg increase from other sources) = 33,2
Now we actually see that this would be a major buff to the dmg and it would also make those dmg buffing skills more worthwhile for the build, because with +400% dmg from SOFT, their effect was heavily dilluted.
And I will also remind why it is a good idea to turn the SOFT dmg to arcane.
First, it will buff the deflect dmg, because deflect is affected by only 2 things, characters power value and + arcane dmg. No weapon dmg or any other +dmg modifier affects it.
Second, it will remove the possibility to use the set with frost or fire skills. If all skills will add charges, then using arcanist for beaming would be a nobrainer. More toughness and a bit more than double the dmg ELR has.
In my previous post I stated, that my ideas apply, if you will not remove bischool. It was because SCR set is so close to beam only because of that. Im not here to say that you should revert the decision, because removing bischool may give the opportunity to address the real issue of the build. But without those changes it will fall far behind beam.
The part SCR mage has always struggled is the single target dps. For big clusters of mobs, it has more than enough. So changes have to be made in a way, that there will not be any boost to Event Horizon dmg, while helping the single target part.
When we break down the dmg on boss, then currently in the game within a 7 minute bossfight, the dmg of Arc Lightning and Incinerate are equal. In 8 minute bossfight, incinerate will pass AL by 25%. After removing bischool, the dmg of incinerate will be cut in half, meaning that AL will have to get at least a 75% dmg boost to fill that gap.
Also we have to take into account, that incinerate is a shoot and forget skill. Meaning, that as long as its stacks on the mob, it will do its damage regardless of your actions. It will benefit from all your buffs and procs 100%. While AL isnt like that, it requires you to cast it, to do damage and as the mobs get harder and harder, there is less time to stand at one spot and cast. That is the reason I think that the buff to AL dmg should be at least 75%.
There are a few options, what could be done to boost AL damge.
1. Increase Lighting Struck - this would boost overall nature damage and we dont want that
2. Increase Arc Lightning base damage or BOM dmg modifier - That has the risk to affect also other builds in an unpredictable way
3. Increase the dmg modifier on SCR 4 piece bonus - This is the best approach IMO. It would target only AL dmg and it would be only SCR speciffic.
So how much to increase it?
Currently it is 1000%,
If it was 2000%, then the dmg increase to AL would be 90%,
If it was 1800%, then the dmg increase is 72%
I believe that the answer to this lies between that range 1800% - 2000%
Here is the math part for AL dmg.
Although all the dmg in that equation is multiplictive, we could look only at the dmg modifier difference:
1000% is a modifier of 11,
1800% is a modifier of 19 (100x(19/11-1) = 72%
2000% is a modifier of 21,(100x(21/11-1) = 90,9%
But for anyone interested, the full equation is this:
Currently: 1,85 (AL base modifier) x 2 (BOM) x 11 (SCR 4 piece) x 2 (Lightning Struck) = 81,4
1800% : 1,85 (AL base modifier) x 2 (BOM) x 19 (SCR 4 piece) x 2 (Lightning Struck) = 140,6
2000% : 1,85 (AL base modifier) x 2 (BOM) x 21 (SCR 4 piece) x 2 (Lightning Struck) = 155,4
Now about the Arcanist dmg modifier math issue:
I suggested to change the +400% overall dmg to +400% arcane dmg and it was brought to my attention, that this will actually nerf the dmg. I dont agree with that. Lets look at the equation:
400% dmg SOFT would look like this: 1,93 (+arcane dmg on gear) x 2 (Lightning Struck +100% more arc dmg taken) x 5 (400% dmg from SOFT) = 19,3
400% arc dmg SOFT would look like this: 5,93 (+arcane dmg on gear and SOFT) x 2 (Lightning Struck +100% more arc dmg taken) = 11,86
By this we see that my idea really is bad. But we did not think about other +dmg modifiers in the game, if paradox will have 60% more dmg as I suggested, TW has 60% and, GC has 20%, PI has 40%. So it is a total of 180% more damage. Lets add it to my previous equations:
400% dmg increase would look like this: 1,93 (+arcane dmg on gear) x 2 (Lightning Struck +100% more arc dmg taken) x 6,8 (400% dmg from SOFT and 180% from other sources) = 26,25
400% arcane dmg increase would look like this: 5,93 (+arcane dmg on gear and SOFT) x 2 (Lightning Struck +100% more arc dmg taken) x 2,8 (180% dmg increase from other sources) = 33,2
Now we actually see that this would be a major buff to the dmg and it would also make those dmg buffing skills more worthwhile for the build, because with +400% dmg from SOFT, their effect was heavily dilluted.
And I will also remind why it is a good idea to turn the SOFT dmg to arcane.
First, it will buff the deflect dmg, because deflect is affected by only 2 things, characters power value and + arcane dmg. No weapon dmg or any other +dmg modifier affects it.
Second, it will remove the possibility to use the set with frost or fire skills. If all skills will add charges, then using arcanist for beaming would be a nobrainer. More toughness and a bit more than double the dmg ELR has.
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