Perhaps I come from a different mentality around gaming... I'm just not seeing the logic in nerfing the player's damage when they're low health. There's no benefit NOW to being at low health (besides in the Elban fight), and it would cause even more frustration in players who might take some damage. All of a sudden, your damage goes down SIGNIFICANTLY and you're struggling to LoH or pot/apple your way back up to 100% hp. There goes your trial.
There are other games which do it the opposite: by staying at a lower HP level, your damage goes UP, or you gain extra skills. That way there's a payoff for being at the lower health: You CAN do more damage... but on the other side of it, you might die quickly. It's a gamble. It's similar to Elban's assassinate. You can dodge it and do regular damage, and not take bleed damage, or you can eat it and gain 5% extra damage per assassinate, but you take bleed damage for the rest of the fight. You choose.
There are other games which do it the opposite: by staying at a lower HP level, your damage goes UP, or you gain extra skills. That way there's a payoff for being at the lower health: You CAN do more damage... but on the other side of it, you might die quickly. It's a gamble. It's similar to Elban's assassinate. You can dodge it and do regular damage, and not take bleed damage, or you can eat it and gain 5% extra damage per assassinate, but you take bleed damage for the rest of the fight. You choose.
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