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    First impressions

    Hello guys, I'd like to know if you (veterans and new players alike) faced any difficulties when you first started.
    Is there anything you didn't quite understand about how the game is played? (I, for example, kept waiting near any gold/gear drop waiting for it to be picked up instead of waiting at the end of the stage) - other players for example used to sell gear with gemstones attached.

    So, is there anything you guys would have liked being warned about? Getting a tutorial on? Something you just didn't understand in the first 30mins-1h of your gameplay?

    Private messages or topic replies are both perfect! Thank you

    #2
    I think it's weird that the game doesn't explain jewellery crafting at all. Most players never figure it out so the gap between the top and bottom players is massive. I'm hoping the game adds a simple tutorial for them.

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      #3
      Info about gemstone fusion and gear sockets will be useful.I have seen many new players sell rough and common gemstones due to not knowing their use later on.As for gear sockets,some new players think that gears can only drop with sockets and don't know sockets can be added to gears by paying gems.

      Info about reforge feature will also be good,as many new players ignore that feature initially due to not knowing exactly what it does.

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        #4
        Personally I didn't understand for the first couple weeks (possibly months) I was playing that +xp was a good stat, I always assumed if I had more dps it would outweigh having +xp.
        Obviously it would've been different if I would've checked the forums but I only started using them a long time after I started playing, I never bothered finding the secret code since I assumed it was hidden, if you add to the welcome message that it's the first button in the forums I'm sure more people will look for it (there's only about a million views on it, but there are at least 10 million downloads on the play store).
        About what I was saying before, it's kinda ridiculous that someone should be forced to read a 9500 word guide to understand how to make a piece of jewellery.

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          #5
          Knowing what is good to spend Gems (not stones) on. I didn't have a problem with this since I have played many freemuim games in the past and know not to spend the buyable currency.

          Jewelry crafting was the hardest thing to understand. I spent hours reading the jewelry guide and still was completely clueless. I think the best way to "help" with this is maybe add a testing stage for jewelry? I'm not sure how that would work, but just crafting jewelry really helped me understand it more than the hours spend on guides.

          The only other thing I can think of is that I had a legendary set item that was level 40 and since it had 4 stats I thought it was better than a level 70 item with 3. Maybe some info on sets in game would be helpful? I also see a lot of people posting about "it says it's a set item but it's not" sort of thing so maybe removing the red text that says "this item is part of a set" would be helpful so people don't get confused. (if you have an apprentice robe equipped and you also have a non-set robe in your inventory, the non-set robe will says "this item is part of a set" in red because the one equipped is in a set but if you equip the robe you are losing the set item)

          Edit: since I dont want to add another post, I think you meant overhaul Coda not overall

          Another edit: Level 38 in story mode was super confusing. That is the only thing I remember about this game 2 years ago. It took me probably 30 minutes to find the end of the level.
          Last edited by Purple Potato; 05-02-2018, 06:48 PM.
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            #6
            For me, it's pretty much all the "crafting" stuff, as mentioned already. Displaying the Attribute range for Jewelry would also be useful - so we don't need to "use reforge" to check.

            Another thing is how the various "features" takes story/level to unlock. I remembered thinking: "Gear, Abilities, that's it?" when I first started - thus my "Unlocking Guide".

            With the "event" mechanics, maybe it'll be possible to create a "tutorial" Hero - completely separate from the others, so people can "have a play" and figure things out.

            Edit:
            and please remove/fix the "Fusion Rating" for Jewelry pieces, the way fusing works right now, it's causing more confusions than helping - I think we've learnt to ignore it, so might as well remove it.
            Last edited by Nhat; 05-02-2018, 10:57 PM.
            Eternium Files - links and details Eternium Guides:

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              #7
              Thanks for the Q&A.

              Starting out, I didn't understand Jewelry crafting at all. It's completely opaque in mechanics to the new player. If not for the guides, it'd be a disaster. I suspect the vast bulk of players are making a total hash of things, especially as even veterans make Jewelry mistakes. Also, now that I *do* understand how Jewelry works, it's unnecessarily painful to generate and sort and store components. We need an in-game Jewelry sorter, and I've suggested as much. We also need expanded ring and necklace filtering and storage - I can use 100s of slots as I pick through rings. It is tedious and unsatisfying, and should have better automation tools.

              Selling gear with Gemstones should unsocket the Gemstone.

              ALL Gold and items should FLY to the Hero at the end, Abandon or End Level. It shouldn't be so slow.

              Reforge is a useless feature, and should be reworked to guarantee an improvement in the stat, or else a switch to the other stats. That is, if I Reforge +80 CR, I get a choice of (random) +81-90 CR, or 2 random new stats. If I reforge +89 CR, the first choice is +90 CR.

              Crafting is a mess. Let us craft Set items together. 3x Assault pieces makes a random Assault item 3x Set Boots = random Set Boots. 3x Assault Boots = random Assault Boots. Also, cross craft Adventurer Set items Warrior Crafting 3x Mage Adventurer Items = Warrior Adventurer Item.

              Comment


                #8
                Originally posted by Liana-Daniela (QA Specialist) View Post
                Hello guys, I'd like to know if you (veterans and new players alike) faced any difficulties when you first started.
                Is there anything you didn't quite understand about how the game is played? (I, for example, kept waiting near any gold/gear drop waiting for it to be picked up instead of waiting at the end of the stage) - other players for example used to sell gear with gemstones attached.

                So, is there anything you guys would have liked being warned about? Getting a tutorial on? Something you just didn't understand in the first 30mins-1h of your gameplay?

                Private messages or topic replies are both perfect! Thank you
                So many things, from not realising that skill upgrades complete over time and so I don't have to spend gems on each and every upgrade, to selling gemstones of lower quality as soon as the bigger ones started dropping. I think a lot of the new player mistakes would go away, if there was an intrusive popup in the first time you were introduced to a new feature/anything in the game. E.g. "You switched from Random Attirbute Ring to Power Ring, this will cost you Gems instead of Gold" etc.

                Also, I made this topic for laughs, but it's a goldmine for newbie mistakes, lots of feedback in there: https://forum.makingfun.com/forum/et...sed-up-moments

                GrauGeist Nice suggestions, but that's not what OP asked for
                I'm assuming that the Dev was wrong.

                Comment


                  #9
                  Originally posted by Humus View Post
                  I think it's weird that the game doesn't explain jewellery crafting at all. Most players never figure it out so the gap between the top and bottom players is massive. I'm hoping the game adds a simple tutorial for them.
                  This. +1

                  There should be a tutorial on how to use gemstones. When to combine, when to unsocket (before selling) or just pretty much make it that gemstones are auto returned if an item was sold out accidentally if there's a slot.
                  Bounty Hunters: Aice Sang (Assault), Natalia (Stalker)

                  Mage: Seulgi (Exp), Suzybae (ANB 3 3rd & Live-LB 11th)

                  Warrior: Asuna

                  FIRU VARI WAFI 3808 (Mobile & PC)

                  Comment


                    #10
                    Originally posted by Coda
                    Crafting gear is another in-game system that needs a tutorial. Of course, it is rumored to be getting an overhaul. If so, great. Hopefully the new system will be explained 'in-game'.
                    Gear crafting. You gotta explain how it works and if possible ask the help of Devs to fix pre-70 crafting to be instant or just really fast. (Take note that if it takes a lot of hours, 3 hours for example to wait for a crafted item which is level 35 only and you played for an hour and already got level 45-55, then what's the purpose of the craft? (It's an awkward thing newbies will find and notice that the framework of some parts of the game aren't really made well (might turn off players that are picky-but usually those who spends cash).

                    Apart from that, make a quick and easy guide on how making legendary jewelries work and how gemstones interact with it. It's best illustrated through pictures in a tutorial video instead of words.
                    Bounty Hunters: Aice Sang (Assault), Natalia (Stalker)

                    Mage: Seulgi (Exp), Suzybae (ANB 3 3rd & Live-LB 11th)

                    Warrior: Asuna

                    FIRU VARI WAFI 3808 (Mobile & PC)

                    Comment


                      #11
                      uhm, nope. I was pretty dope, like you'd expect me
                      Originally posted by CountBelzebul;n96592
                      when i start playing eternium last year...my warrior had 3 maggie as companion...when i heard maggie being nerfed...i got frustrated...then i just delete my warrior...
                      YOLO

                      Comment


                        #12
                        Originally posted by Chosen View Post
                        GrauGeist Nice suggestions, but that's not what OP asked for
                        It's useless to complain without suggesting a fix. :eyeroll:

                        Comment


                          #13
                          Originally posted by GrauGeist View Post

                          It's useless to complain without suggesting a fix. :eyeroll:
                          OP asked if there was anything you didn't understand or found confusing when you first started playing. Your reply started on topic, but quickly drifted into how you would like reforging to work (guaranteed upgraded stats), how you would prefer to be able to craft set items and your opinion about the game's sets. This is all valid feedback in general, but again, not something that you "would have liked being warned about? Getting a tutorial on?" (literally, word-for-word, what OP asked).
                          Maybe your desire to increase your post count hinders your ability to read/comprehend, who knows...
                          I'm assuming that the Dev was wrong.

                          Comment


                            #14
                            When I started, I was confused about timers (booster and trial). I thought that timers would continue to run when viewing ads, mini-map, or switching back to hero screens
                            WEWE WEMA LUBI 3485

                            Comment


                              #15
                              Originally posted by Liana-Daniela (QA Specialist) View Post
                              I, for example, kept waiting near any gold/gear drop waiting for it to be picked up instead of waiting at the end of the stage.
                              Yup, used to running around objects to collect every single coin, cause was lacking gold.
                              P.S. Its good to have any hint/tutorial stage especially for the Newcommers, which never heard/played D3 like games, but for me, personally, I think there is a charm to discover some game mechanics by youreself.

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