Eternium
Eternium

Announcement

Collapse
No announcement yet.

FAQ Thread

Collapse
This is a sticky topic.
X
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Humus
    replied
    Originally posted by Rytrik View Post
    Just a small input about set drops: I believe I've gotten some rare Jugg set drops in Trials. Not just Gorgana.

    I'll run more tests to fully confirm.
    This thread is outdated.

    Leave a comment:


  • Rytrik
    replied
    Just a small input about set drops: I believe I've gotten some rare Jugg set drops in Trials. Not just Gorgana.

    I'll run more tests to fully confirm.

    Leave a comment:


  • hades0505
    replied
    with the later updates in trials drops, it has become fairly easier.

    Leave a comment:


  • Rytrik
    replied
    Originally posted by hades0505 View Post

    That could've had been a burden before the current version, where getting set items was a, by far, tougher grind. Right now I don't see it such a setback. I opened my secret code chest at lvl 30 or so, and I am yet to regret it (bear in mind that was back in April, xD)
    So I shouldn't have any concern that full legendary Apprentice set will be tough to acquire on my mage?

    I suppose my 'newbie'ism' is, indeed, showing through, and that I need to chill out and have a longer & slower vision of this game with myself ;-)

    Leave a comment:


  • hades0505
    replied
    Originally posted by Rytrik View Post
    Can we add a note around the secret code so that people don't open the chest until level 70? I'm kicking myself right now because I opened my chest on my Mage when I was low level and had no clue what was going on in the game. I found out later that Apprentice set is the piece that comes in the secret code when a mage opens it. And now I'm regretting opening it at the lower level. I don't want future mages to go through that twinge of regret, as there's no way to use the secret code again and Apprentice set is looking like it might be a ***** to farm and to acquire.
    That could've had been a burden before the current version, where getting set items was a, by far, tougher grind. Right now I don't see it such a setback. I opened my secret code chest at lvl 30 or so, and I am yet to regret it (bear in mind that was back in April, xD)

    Leave a comment:


  • Rytrik
    replied
    Can we add a note around the secret code so that people don't open the chest until level 70? I'm kicking myself right now because I opened my chest on my Mage when I was low level and had no clue what was going on in the game. I found out later that Apprentice set is the piece that comes in the secret code when a mage opens it. And now I'm regretting opening it at the lower level. I don't want future mages to go through that twinge of regret, as there's no way to use the secret code again and Apprentice set is looking like it might be a ***** to farm and to acquire.

    Leave a comment:


  • heyjude1971
    replied
    Yeah, that's from an older version.

    Leave a comment:


  • Jango40
    replied
    I saw images of the game with a nice red & gold UI (Like this: https://vignette.wikia.nocookie.net/...20160504001216), is there any way to play with it or is it from an old game version and no longer possible?

    Leave a comment:


  • PGB
    replied
    Originally posted by Humus View Post
    I settled for achieving level 60 (that was the cap when I started playing) and then farming for fun sake at my leisure I usually only play for a couple minutes a day (once in a while I spend an hour)
    If Master Humus settled for Level 60, perhaps Newb Prakash has overdone it at Level 21...

    Jokes apart, I am positive people like you represent the majority of players (i.e., casual gamers). Perhaps, Admins can validate.

    Leave a comment:


  • PGB
    replied
    Originally posted by Mhongix View Post
    Good to have you aboard PGB . Your visual aids and illustrations are awesome. They will make builds less of a rocket science than what some may think. Seeing what stats and skills contribute to which attribute makes it easier to create different builds and play style. Once polished, it would be a great guide to newbs and oldies alike.
    Mhongix , thank you for the encouragement--means a lot.

    Leave a comment:


  • Mhongix
    replied
    Good to have you aboard PGB . Your visual aids and illustrations are awesome. They will make builds less of a rocket science than what some may think. Seeing what stats and skills contribute to which attribute makes it easier to create different builds and play style. Once polished, it would be a great guide to newbs and oldies alike.

    Leave a comment:


  • Travis | Support Mgr.
    replied
    Originally posted by Humus View Post
    Adrian (Developer) Red (Developer) is it possible to add a link to the guides section somewhere in the game? Like next to the forum button since there is extra room there anyway?
    I like that idea.

    Leave a comment:


  • Humus
    replied
    Originally posted by Prakash Bebington
    For example, underestimating the depth of Eternium and blissfully unaware of the existence of this Forum and the guides herein (there was no "Guides" button on the interface)...Guesstimating that 80% of Eternium players would settle for just achieving Level 70 (their first and probably final goal) and then farming for fun sake, at their leisure...
    I settled for achieving level 60 (that was the cap when I started playing) and then farming for fun sake at my leisure I usually only play for a couple minutes a day (once in a while I spend an hour).
    Liana-Daniela (QA Specialist) Adrian (Developer) Red (Developer) is it possible to add a link to the guides section somewhere in the game? Like next to the forum button since there is extra room there anyway?

    Leave a comment:


  • Red (Developer)
    replied
    Just wanted to drop by to say amazing work, PGB !

    I would recommend not recommending (pun intended) focusing on some particular area as any class (focus primarily on Damage or Toughness or whatnot), since it really depends what the player is trying to achieve. For example, a new player would read that damage is not really important as a warrior, but there is a pretty tight Damage requirement for high Trials, especially the redesigned ones that are upcoming (less then the focus on Toughness thanks to the Support and Passive abilities the warrior has access to).

    Leave a comment:


  • c0mad0r
    replied
    First, you need a cooldown column... Ability Rate = cooldown.

    Table #2
    14) Ability Rate - Cooldown
    15) Damage Reflect - Damage
    16) Experience - Not counted with any attrib.
    17) Gold - Not counted with any attrib.
    18) Movement - Not counted with any attrib.

    Table#3
    3) Damage and Toughness as it heals "25% chance"
    4) Damage
    5) Damage
    6) Toughness
    7) Damage and Toughness (Shield block has dmg deflect for dmg add)
    8) Damage and Toughness (Whirlwind reduces dmg taken, thus toughness)
    9) Damage and Toughness (Shockwave heals 5%)
    10) Damage
    11) Damage and Recovery (BR increases ATT speed)
    12) Damage
    13) Damage
    14) Toughness and Recovery
    15) Toughness and Recovery
    16) Toughness
    17) Damage and Recovery
    18) Toughess
    19) Cooldown
    20) None

    <Skipping BH since I suck at it>

    38) Damage
    39) Damage
    40) Damage, Recovery and Cooldown (Time slowed, so cooldown is effected too)
    41) Damage
    42) Damage
    43) Damage
    44) Damage
    45) Damage
    46) Damage
    47) Damage (-20% toughness)

    EDIT: Finishing... Table #4

    1) All columns
    2) All columns
    3) All columns
    4) All columns
    5) All columns
    6) Life = ??? Seems like a repeat of #7 Vitality,.#12 LoH or #13 Regeneration.
    7) All columns
    8) All columns
    9) Gloves, Pads and Cape only
    10) Gloves, Pads and Cape only
    11) Gloves, Pads and Cape only
    12) All columns
    13) All columns
    14) All columns
    15) All columns
    16) All columns
    17) All columns
    18) Pants and Boots only
    Last edited by c0mad0r; 09-15-2017, 09:24 AM.

    Leave a comment:

Working...
X