After lots of active play, it is a certainty that Velocinite stones do not drop for me (this "season"). I ain't special, so I imagine this must be the case for everyone.
I can almost understand why not having all available (new) stones active as a potential get would be an intended design decision. Key word, "almost."
They have quickly (no pun intended) become part of my enjoyable play activity. Had I known that they would not be available this play cycle, I would most likely have not purchased the Extreme Hotmess Superpass (which I missed the discount on, by the way) this time around.
I did get one of the new Health ones from the new guaranteed gem cluster...the second one I opened didn't have anything other than normals (I think). If Velo accidentally got turned off, that would make sense...say I rolled for one but they just ain't happening. Otherwise, I should have gotten an availble type...which I'm not sweating as I've already collected 18-22 of each other new color.
I can almost understand why not having all available (new) stones active as a potential get would be an intended design decision. Key word, "almost."
They have quickly (no pun intended) become part of my enjoyable play activity. Had I known that they would not be available this play cycle, I would most likely have not purchased the Extreme Hotmess Superpass (which I missed the discount on, by the way) this time around.
I did get one of the new Health ones from the new guaranteed gem cluster...the second one I opened didn't have anything other than normals (I think). If Velo accidentally got turned off, that would make sense...say I rolled for one but they just ain't happening. Otherwise, I should have gotten an availble type...which I'm not sweating as I've already collected 18-22 of each other new color.
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